| 1 | /** |
| 2 | * A Projection of sin wave in 3d space. |
| 3 | * It sort of looks like an animal swiming around in water. |
| 4 | * Angle sliders are sort of a work in progress that allow yo to change the crazy ways it moves around. |
| 5 | * Hue slider allows you to control how different the colors are along the wave. |
| 6 | * |
| 7 | * This code copied heavily from Tim and Slee. |
| 8 | */ |
| 9 | class Swim extends SCPattern { |
| 10 | |
| 11 | // Projection stuff |
| 12 | private final LXProjection projection; |
| 13 | SinLFO rotationX = new SinLFO(-PI/16, PI/8, 9000); |
| 14 | SinLFO rotationY = new SinLFO(-PI/8, PI/8, 7000); |
| 15 | SinLFO rotationZ = new SinLFO(-PI/8, PI/16, 11000); |
| 16 | SinLFO yPos = new SinLFO(-1, 1, 13234); |
| 17 | SinLFO sineHeight = new SinLFO(1, 2.5, 13234); |
| 18 | SawLFO phaseLFO = new SawLFO(0, 2 * PI, 15000 - 13000 * 0.5); |
| 19 | final BasicParameter phaseParam = new BasicParameter("Spd", 0.5); |
| 20 | final BasicParameter crazyParam = new BasicParameter("Crzy", 0.5); |
| 21 | |
| 22 | final BasicParameter hueScale = new BasicParameter("HUE", 0.3); |
| 23 | |
| 24 | public Swim(GLucose glucose) { |
| 25 | super(glucose); |
| 26 | projection = new LXProjection(model); |
| 27 | addParameter(hueScale); |
| 28 | addParameter(crazyParam); |
| 29 | addParameter(phaseParam); |
| 30 | |
| 31 | addModulator(rotationX).trigger(); |
| 32 | addModulator(rotationY).trigger(); |
| 33 | addModulator(rotationZ).trigger(); |
| 34 | addModulator(yPos).trigger(); |
| 35 | addModulator(phaseLFO).trigger(); |
| 36 | } |
| 37 | |
| 38 | public void onParameterChanged(LXParameter parameter) { |
| 39 | if (parameter == phaseParam) { |
| 40 | phaseLFO.setDuration(5000 - 4500 * parameter.getValuef()); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | int beat = 0; |
| 45 | float prevRamp = 0; |
| 46 | void run(double deltaMs) { |
| 47 | |
| 48 | float phase = phaseLFO.getValuef(); |
| 49 | |
| 50 | float up_down_range = (model.yMax - model.yMin) / 4; |
| 51 | |
| 52 | // Swim around the world |
| 53 | float crazy_factor = crazyParam.getValuef() / 0.2; |
| 54 | projection.reset() |
| 55 | .rotate(rotationZ.getValuef() * crazy_factor, 0, 1, 0) |
| 56 | .rotate(rotationX.getValuef() * crazy_factor, 0, 0, 1) |
| 57 | .rotate(rotationY.getValuef() * crazy_factor, 0, 1, 0) |
| 58 | .translate(0, up_down_range * yPos.getValuef(), 0); |
| 59 | |
| 60 | |
| 61 | float model_height = model.yMax - model.yMin; |
| 62 | float model_width = model.xMax - model.xMin; |
| 63 | for (LXVector p : projection) { |
| 64 | float x_percentage = (p.x - model.xMin)/model_width; |
| 65 | |
| 66 | // Multiply by sineHeight to shrink the size of the sin wave to be less than the height of the cubes. |
| 67 | float y_in_range = sineHeight.getValuef() * (2*p.y - model.yMax - model.yMin) / model_height; |
| 68 | float sin_x = sin(phase + 2 * PI * x_percentage); |
| 69 | |
| 70 | float size_of_sin_wave = 0.4; |
| 71 | |
| 72 | float v1 = (abs(y_in_range - sin_x) > size_of_sin_wave) ? 0 : abs((y_in_range - sin_x + size_of_sin_wave) / size_of_sin_wave / 2 * 100); |
| 73 | |
| 74 | |
| 75 | float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.3 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360; |
| 76 | colors[p.index] = lx.hsb(hue_color, 100, v1); |
| 77 | } |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | /** |
| 82 | * The idea here is to do another sin wave pattern, but with less rotation and more of a breathing / heartbeat affect with spheres above / below the wave. |
| 83 | * This is not done. |
| 84 | */ |
| 85 | class Balance extends SCPattern { |
| 86 | |
| 87 | final BasicParameter hueScale = new BasicParameter("Hue", 0.4); |
| 88 | |
| 89 | class Sphere { |
| 90 | float x, y, z; |
| 91 | } |
| 92 | |
| 93 | |
| 94 | // Projection stuff |
| 95 | private final LXProjection projection; |
| 96 | |
| 97 | SinLFO sphere1Z = new SinLFO(0, 0, 15323); |
| 98 | SinLFO sphere2Z = new SinLFO(0, 0, 8323); |
| 99 | SinLFO rotationX = new SinLFO(-PI/32, PI/32, 9000); |
| 100 | SinLFO rotationY = new SinLFO(-PI/16, PI/16, 7000); |
| 101 | SinLFO rotationZ = new SinLFO(-PI/16, PI/16, 11000); |
| 102 | SawLFO phaseLFO = new SawLFO(0, 2 * PI, 5000 - 4500 * 0.5); |
| 103 | final BasicParameter phaseParam = new BasicParameter("Spd", 0.5); |
| 104 | final BasicParameter crazyParam = new BasicParameter("Crzy", 0.2); |
| 105 | |
| 106 | |
| 107 | private final Sphere[] spheres; |
| 108 | private final float centerX, centerY, centerZ, modelHeight, modelWidth, modelDepth; |
| 109 | SinLFO heightMod = new SinLFO(0.8, 1.9, 17298); |
| 110 | |
| 111 | public Balance(GLucose glucose) { |
| 112 | super(glucose); |
| 113 | |
| 114 | projection = new LXProjection(model); |
| 115 | |
| 116 | addParameter(hueScale); |
| 117 | addParameter(phaseParam); |
| 118 | addParameter(crazyParam); |
| 119 | |
| 120 | spheres = new Sphere[2]; |
| 121 | centerX = (model.xMax + model.xMin) / 2; |
| 122 | centerY = (model.yMax + model.yMin) / 2; |
| 123 | centerZ = (model.zMax + model.zMin) / 2; |
| 124 | modelHeight = model.yMax - model.yMin; |
| 125 | modelWidth = model.xMax - model.xMin; |
| 126 | modelDepth = model.zMax - model.zMin; |
| 127 | |
| 128 | spheres[0] = new Sphere(); |
| 129 | spheres[0].x = 1*modelWidth/2 + model.xMin; |
| 130 | spheres[0].y = centerY + 20; |
| 131 | spheres[0].z = centerZ; |
| 132 | |
| 133 | spheres[1] = new Sphere(); |
| 134 | spheres[1].x = model.xMin; |
| 135 | spheres[1].y = centerY - 20; |
| 136 | spheres[1].z = centerZ; |
| 137 | |
| 138 | addModulator(rotationX).trigger(); |
| 139 | addModulator(rotationY).trigger(); |
| 140 | addModulator(rotationZ).trigger(); |
| 141 | |
| 142 | |
| 143 | addModulator(sphere1Z).trigger(); |
| 144 | addModulator(sphere2Z).trigger(); |
| 145 | addModulator(phaseLFO).trigger(); |
| 146 | |
| 147 | addModulator(heightMod).trigger(); |
| 148 | } |
| 149 | |
| 150 | public void onParameterChanged(LXParameter parameter) { |
| 151 | if (parameter == phaseParam) { |
| 152 | phaseLFO.setDuration(5000 - 4500 * parameter.getValuef()); |
| 153 | } |
| 154 | } |
| 155 | |
| 156 | int beat = 0; |
| 157 | float prevRamp = 0; |
| 158 | void run(double deltaMs) { |
| 159 | |
| 160 | // Sync to the beat |
| 161 | float ramp = (float)lx.tempo.ramp(); |
| 162 | if (ramp < prevRamp) { |
| 163 | beat = (beat + 1) % 4; |
| 164 | } |
| 165 | prevRamp = ramp; |
| 166 | float phase = phaseLFO.getValuef(); |
| 167 | |
| 168 | float crazy_factor = crazyParam.getValuef() / 0.2; |
| 169 | projection.reset() |
| 170 | .rotate(rotationZ.getValuef() * crazy_factor, 0, 1, 0) |
| 171 | .rotate(rotationX.getValuef() * crazy_factor, 0, 0, 1) |
| 172 | .rotate(rotationY.getValuef() * crazy_factor, 0, 1, 0); |
| 173 | |
| 174 | for (LXVector p : projection) { |
| 175 | float x_percentage = (p.x - model.xMin)/modelWidth; |
| 176 | |
| 177 | float y_in_range = heightMod.getValuef() * (2*p.y - model.yMax - model.yMin) / modelHeight; |
| 178 | float sin_x = sin(PI / 2 + phase + 2 * PI * x_percentage); |
| 179 | |
| 180 | // Color fade near the top of the sin wave |
| 181 | float v1 = max(0, 100 * (1 - 4*abs(sin_x - y_in_range))); |
| 182 | |
| 183 | float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.) + abs(p.y-model.yMax/2)*.2 + abs(p.z - model.zMax/2.)*.5)) % 360; |
| 184 | color c = lx.hsb(hue_color, 80, v1); |
| 185 | |
| 186 | // Now draw the spheres |
| 187 | for (Sphere s : spheres) { |
| 188 | float phase_x = (s.x - phase / (2 * PI) * modelWidth) % modelWidth; |
| 189 | float x_dist = LXUtils.wrapdistf(p.x, phase_x, modelWidth); |
| 190 | |
| 191 | float sphere_z = (s == spheres[0]) ? (s.z + sphere1Z.getValuef()) : (s.z - sphere2Z.getValuef()); |
| 192 | |
| 193 | |
| 194 | float d = sqrt(pow(x_dist, 2) + pow(p.y - s.y, 2) + pow(p.z - sphere_z, 2)); |
| 195 | |
| 196 | float distance_from_beat = (beat % 2 == 1) ? 1 - ramp : ramp; |
| 197 | |
| 198 | min(ramp, 1-ramp); |
| 199 | |
| 200 | float r = 40 - pow(distance_from_beat, 0.75) * 20; |
| 201 | |
| 202 | float distance_value = max(0, 1 - max(0, d - r) / 10); |
| 203 | float beat_value = 1.0; |
| 204 | |
| 205 | float value = min(beat_value, distance_value); |
| 206 | |
| 207 | float sphere_color = (lx.getBaseHuef() - (1 - hueScale.getValuef()) * d/r * 45) % 360; |
| 208 | |
| 209 | c = blendColor(c, lx.hsb((sphere_color + 270) % 360, 60, min(1, value) * 100), ADD); |
| 210 | } |
| 211 | colors[p.index] = c; |
| 212 | } |
| 213 | } |
| 214 | } |