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1 | /** | |
2 | * +-+-+-+-+-+ +-+-+-+-+-+ | |
3 | * / /| |\ \ | |
4 | * / / + + \ \ | |
5 | * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+ | |
6 | * | | + / \ + | | | |
7 | * + THE + / / \ \ + CUBES + | |
8 | * | |/ +-+-+-+-+-+-+-+ \| | | |
9 | * +-+-+-+-+-+ | | +-+-+-+-+-+ | |
10 | * + + | |
11 | * | SUGAR | | |
12 | * + + | |
13 | * | | | |
14 | * +-+-+-+-+-+-+-+ | |
15 | * | |
16 | * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build | |
17 | * animations, effects, and interactions for the platform. Most of the icky | |
18 | * code guts are embedded in the HeronLX library, or files prefixed with | |
19 | * an underscore. If you're an artist, you shouldn't need to worry about that. | |
20 | * | |
21 | * Below, you will find definitions of the Patterns, Effects, and Interactions. | |
22 | * If you're an artist, create a new tab in the Processing environment with | |
23 | * your name. Implement your classes there, and add them to the list below. | |
24 | */ | |
25 | LXPattern[] patterns(LX lx) { | |
26 | return new LXPattern[] { | |
27 | ||
28 | //new SineSphere(lx), | |
29 | //new CubeCurl(lx), | |
30 | ||
31 | // Slee | |
32 | // new Cathedrals(lx), | |
33 | new Swarm(lx), | |
34 | new MidiMusic(lx), | |
35 | new Pulley(lx), | |
36 | ||
37 | new ViolinWave(lx), | |
38 | new BouncyBalls(lx), | |
39 | new SpaceTime(lx), | |
40 | new ShiftingPlane(lx), | |
41 | new AskewPlanes(lx), | |
42 | new Blinders(lx), | |
43 | new CrossSections(lx), | |
44 | new Psychedelia(lx), | |
45 | ||
46 | new MultipleCubes(lx), | |
47 | ||
48 | new Traktor(lx).setEligible(false), | |
49 | new BassPod(lx).setEligible(false), | |
50 | new CubeEQ(lx).setEligible(false), | |
51 | new PianoKeyPattern(lx).setEligible(false), | |
52 | ||
53 | // AntonK | |
54 | new AKPong(lx), | |
55 | ||
56 | // DanH | |
57 | new Noise(lx), | |
58 | new Play (lx), | |
59 | new Pong (lx), | |
60 | new Worms(lx), | |
61 | ||
62 | // JR | |
63 | new Gimbal(lx), | |
64 | ||
65 | // Alex G | |
66 | ||
67 | // Tim | |
68 | new TimMetronome(lx), | |
69 | new TimPlanes(lx), | |
70 | new TimPinwheels(lx), | |
71 | new TimRaindrops(lx), | |
72 | new TimCubes(lx), | |
73 | // new TimTrace(lx), | |
74 | new TimSpheres(lx), | |
75 | ||
76 | // Jackie | |
77 | new JackieSquares(lx), | |
78 | new JackieLines(lx), | |
79 | new JackieDots(lx), | |
80 | ||
81 | // L8on | |
82 | new L8onAutomata(lx), | |
83 | new L8onLife(lx), | |
84 | new L8onStripLife(lx), | |
85 | ||
86 | // Vincent | |
87 | new VSTowers(lx), | |
88 | ||
89 | // Toby | |
90 | new GlitchPlasma(lx), | |
91 | new FireEffect(lx).setEligible(false), | |
92 | new StripBounce(lx), | |
93 | new SoundRain(lx).setEligible(false), | |
94 | new SoundSpikes(lx).setEligible(false), | |
95 | new FaceSync(lx), | |
96 | ||
97 | // Jack | |
98 | new Swim(lx), | |
99 | new Balance(lx), | |
100 | ||
101 | // Ben | |
102 | // new Sandbox(lx), | |
103 | new TowerParams(lx), | |
104 | new DriveableCrossSections(lx), | |
105 | new GranimTestPattern2(lx), | |
106 | ||
107 | // Shaheen | |
108 | // new HelixPattern(lx).setEligible(false), | |
109 | ||
110 | // Sam | |
111 | new JazzRainbow(lx), | |
112 | ||
113 | // Arjun | |
114 | new TelevisionStatic(lx), | |
115 | new AbstractPainting(lx), | |
116 | new Spirality(lx), | |
117 | ||
118 | // Micah | |
119 | new Rings(lx), | |
120 | ||
121 | // Open pixel control server | |
122 | new OpenPixelControl(lx, this), | |
123 | ||
124 | // Basic test patterns for reference, not art | |
125 | new TestCubePattern(lx), | |
126 | new TestTowerPattern(lx), | |
127 | new TestProjectionPattern(lx), | |
128 | new TestStripPattern(lx), | |
129 | // new TestHuePattern(lx), | |
130 | // new TestXPattern(lx), | |
131 | // new TestYPattern(lx), | |
132 | // new TestZPattern(lx), | |
133 | ||
134 | }; | |
135 | } | |
136 | ||
137 | LXTransition[] transitions(LX lx) { | |
138 | return new LXTransition[] { | |
139 | new DissolveTransition(lx), | |
140 | new AddTransition(lx), | |
141 | new MultiplyTransition(lx), | |
142 | new OverlayTransition(lx), | |
143 | new DodgeTransition(lx), | |
144 | new SwipeTransition(lx), | |
145 | new FadeTransition(lx), | |
146 | }; | |
147 | } | |
148 | ||
149 | // Handles to globally triggerable effects | |
150 | class Effects { | |
151 | FlashEffect flash = new FlashEffect(lx); | |
152 | BoomEffect boom = new BoomEffect(lx); | |
153 | BlurEffect blur = new BlurEffect(lx); | |
154 | QuantizeEffect quantize = new QuantizeEffect(lx); | |
155 | ColorFuckerEffect colorFucker = new ColorFuckerEffect(lx); | |
156 | ||
157 | Effects() { | |
158 | blur.enable(); | |
159 | quantize.enable(); | |
160 | colorFucker.enable(); | |
161 | } | |
162 | } | |
163 |