| 1 | /** |
| 2 | * If you are an artist, you may ignore this file! It just sets |
| 3 | * up the framework to run the patterns. Should not need modification |
| 4 | * for general animation work. |
| 5 | */ |
| 6 | |
| 7 | import glucose.*; |
| 8 | import glucose.control.*; |
| 9 | import glucose.effect.*; |
| 10 | import glucose.pattern.*; |
| 11 | import glucose.transition.*; |
| 12 | import glucose.model.*; |
| 13 | import heronarts.lx.*; |
| 14 | import heronarts.lx.control.*; |
| 15 | import heronarts.lx.effect.*; |
| 16 | import heronarts.lx.pattern.*; |
| 17 | import heronarts.lx.modulator.*; |
| 18 | import heronarts.lx.transition.*; |
| 19 | import ddf.minim.*; |
| 20 | import ddf.minim.analysis.*; |
| 21 | import processing.opengl.*; |
| 22 | import java.lang.reflect.*; |
| 23 | import rwmidi.*; |
| 24 | |
| 25 | final int VIEWPORT_WIDTH = 900; |
| 26 | final int VIEWPORT_HEIGHT = 700; |
| 27 | final int TARGET_FRAMERATE = 45; |
| 28 | |
| 29 | int startMillis, lastMillis; |
| 30 | GLucose glucose; |
| 31 | HeronLX lx; |
| 32 | LXPattern[] patterns; |
| 33 | LXTransition[] transitions; |
| 34 | LXEffect[] effects; |
| 35 | OverlayUI ui; |
| 36 | |
| 37 | void setup() { |
| 38 | startMillis = lastMillis = millis(); |
| 39 | |
| 40 | // Initialize the Processing graphics environment |
| 41 | size(VIEWPORT_WIDTH, VIEWPORT_HEIGHT, OPENGL); |
| 42 | frameRate(TARGET_FRAMERATE); |
| 43 | noSmooth(); |
| 44 | // hint(ENABLE_OPENGL_4X_SMOOTH); // no discernable improvement? |
| 45 | logTime("Created viewport"); |
| 46 | |
| 47 | // Create the GLucose engine to run the cubes |
| 48 | glucose = new GLucose(this); |
| 49 | lx = glucose.lx; |
| 50 | logTime("Built GLucose engine"); |
| 51 | |
| 52 | // Set the patterns |
| 53 | glucose.lx.setPatterns(patterns = patterns(glucose)); |
| 54 | logTime("Built patterns"); |
| 55 | glucose.lx.addEffects(effects = effects(glucose)); |
| 56 | logTime("Built effects"); |
| 57 | transitions = transitions(glucose); |
| 58 | logTime("Built transitions"); |
| 59 | |
| 60 | // Build overlay UI |
| 61 | ui = new OverlayUI(); |
| 62 | logTime("Built overlay UI"); |
| 63 | |
| 64 | // MIDI devices |
| 65 | SCMidiDevices.initializeStandardDevices(glucose, ui.patternKnobs, ui.transitionKnobs, ui.effectKnobs); |
| 66 | logTime("Setup MIDI devices"); |
| 67 | |
| 68 | println("Total setup: " + (millis() - startMillis) + "ms"); |
| 69 | } |
| 70 | |
| 71 | void logTime(String evt) { |
| 72 | int now = millis(); |
| 73 | println(evt + ": " + (now - lastMillis) + "ms"); |
| 74 | lastMillis = now; |
| 75 | } |
| 76 | |
| 77 | void draw() { |
| 78 | // The glucose engine deals with the core simulation here, we don't need |
| 79 | // to do anything specific. This method just needs to exist. |
| 80 | } |
| 81 | |
| 82 | void drawUI() { |
| 83 | if (uiOn) { |
| 84 | ui.draw(); |
| 85 | } else { |
| 86 | ui.drawHelpTip(); |
| 87 | } |
| 88 | ui.drawFPS(); |
| 89 | } |
| 90 | |
| 91 | boolean uiOn = true; |
| 92 | boolean knobsOn = true; |
| 93 | void keyPressed() { |
| 94 | switch (key) { |
| 95 | case 'u': |
| 96 | uiOn = !uiOn; |
| 97 | break; |
| 98 | case 'k': |
| 99 | knobsOn = !knobsOn; |
| 100 | break; |
| 101 | } |
| 102 | } |
| 103 | |
| 104 | |