| 1 | /** |
| 2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND |
| 3 | * |
| 4 | * //\\ //\\ //\\ //\\ |
| 5 | * ///\\\ ///\\\ ///\\\ ///\\\ |
| 6 | * \\\/// \\\/// \\\/// \\\/// |
| 7 | * \\// \\// \\// \\// |
| 8 | * |
| 9 | * EXPERTS ONLY!! EXPERTS ONLY!! |
| 10 | * |
| 11 | * This class implements the mapping functions needed to lay out the physical |
| 12 | * cubes and the output ports on the panda board. It should only be modified |
| 13 | * when physical changes or tuning is being done to the structure. |
| 14 | */ |
| 15 | class SCMapping implements GLucose.Mapping { |
| 16 | public Cube[] buildCubeArray() { |
| 17 | // TODO(mcslee): find a cleaner way of representing this data, probably |
| 18 | // serialized in some more neutral form. also figure out what's going on |
| 19 | // with the indexing starting at 1 and some indices missing. |
| 20 | Cube[] cubes = new Cube[79]; |
| 21 | |
| 22 | int cubeIndex = 1; |
| 23 | |
| 24 | cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); |
| 25 | cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); |
| 26 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); |
| 27 | cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); |
| 28 | |
| 29 | cubes[cubeIndex++] = new Cube(15, 0, 50, 0, 0, 0); |
| 30 | cubes[cubeIndex++] = new Cube(20, Cube.EDGE_HEIGHT, 40, 0, 20, 0); |
| 31 | cubes[cubeIndex++] = new Cube(15, 2*Cube.EDGE_HEIGHT, 46, 0, 0, 0); |
| 32 | cubes[cubeIndex++] = new Cube(10, 3*Cube.EDGE_HEIGHT, 42, 0, -20, 0); |
| 33 | cubes[cubeIndex++] = new Cube(15, 4*Cube.EDGE_HEIGHT, 42, 0, 0, 0); |
| 34 | |
| 35 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5, 20, 0, 0, 0); |
| 36 | cubes[cubeIndex++] = new Cube(45, BASS_HEIGHT + 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0); |
| 37 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0); |
| 38 | cubes[cubeIndex++] = new Cube(35, BASS_HEIGHT + 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0); |
| 39 | cubes[cubeIndex++] = new Cube(40, BASS_HEIGHT + 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0); |
| 40 | |
| 41 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 42 | cubes[cubeIndex++] = new Cube(85, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 43 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 44 | cubes[cubeIndex++] = new Cube(75, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 45 | cubes[cubeIndex++] = new Cube(80, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); |
| 46 | |
| 47 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10, 10, 0, 0, 0); |
| 48 | cubes[cubeIndex++] = new Cube(125, BASS_HEIGHT + 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 49 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 50 | cubes[cubeIndex++] = new Cube(115, BASS_HEIGHT + 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 51 | cubes[cubeIndex++] = new Cube(120, BASS_HEIGHT + 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); |
| 52 | |
| 53 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 0, 30, 0, 0, 0); |
| 54 | cubes[cubeIndex++] = new Cube(165, BASS_HEIGHT + Cube.EDGE_HEIGHT, 20, 0, 20, 0); |
| 55 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0); |
| 56 | cubes[cubeIndex++] = new Cube(155, BASS_HEIGHT + 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0); |
| 57 | cubes[cubeIndex++] = new Cube(160, BASS_HEIGHT + 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0); |
| 58 | |
| 59 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
| 60 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 61 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 62 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 63 | cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); |
| 64 | |
| 65 | cubes[cubeIndex++] = new Cube(210, 0, 60, 0, 0, 0); |
| 66 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 50, 0, 20, 0); |
| 67 | cubes[cubeIndex++] = new Cube(210, 2*Cube.EDGE_HEIGHT, 54, 0, 0, 0); |
| 68 | cubes[cubeIndex++] = new Cube(205, 3*Cube.EDGE_HEIGHT, 58, 0, -20, 0); |
| 69 | |
| 70 | return cubes; |
| 71 | } |
| 72 | |
| 73 | public int[][] buildFrontChannelList() { |
| 74 | return new int[][] { |
| 75 | { 1, 2, 3, 0, 0 }, // ch1 |
| 76 | { 4, 5, 6, 0, 0 }, // ch2 |
| 77 | { 0, 0, 0, 0, 0 }, // ch3 |
| 78 | { 0, 0, 0, 0, 0 }, // ch4 |
| 79 | { 0, 0, 0, 0, 0 }, // ch5 |
| 80 | { 0, 0, 0, 0, 0 }, // ch6 |
| 81 | { 0, 0, 0, 0, 0 }, // ch7 |
| 82 | { 0, 0, 0, 0, 0 }, // ch8 |
| 83 | }; |
| 84 | } |
| 85 | |
| 86 | public int[][] buildRearChannelList() { |
| 87 | return new int[][] { |
| 88 | { 0, 0, 0, 0, 0 }, // ch9 |
| 89 | { 0, 0, 0, 0, 0 }, // ch10 |
| 90 | { 0, 0, 0, 0, 0 }, // ch11 |
| 91 | { 0, 0, 0, 0, 0 }, // ch12 |
| 92 | { 0, 0, 0, 0, 0 }, // ch13 |
| 93 | { 0, 0, 0, 0, 0 }, // ch14 |
| 94 | { 0, 0, 0, 0, 0 }, // ch15 |
| 95 | { 0, 0, 0, 0, 0 }, // ch16 |
| 96 | }; |
| 97 | } |
| 98 | } |
| 99 | |