| 1 | /** |
| 2 | * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND |
| 3 | * |
| 4 | * //\\ //\\ //\\ //\\ |
| 5 | * ///\\\ ///\\\ ///\\\ ///\\\ |
| 6 | * \\\/// \\\/// \\\/// \\\/// |
| 7 | * \\// \\// \\// \\// |
| 8 | * |
| 9 | * EXPERTS ONLY!! EXPERTS ONLY!! |
| 10 | * |
| 11 | * This class implements the mapping functions needed to lay out the physical |
| 12 | * cubes and the output ports on the panda board. It should only be modified |
| 13 | * when physical changes or tuning is being done to the structure. |
| 14 | */ |
| 15 | class SCMapping implements GLucose.Mapping { |
| 16 | public Cube[] buildCubeArray() { |
| 17 | // TODO(mcslee): find a cleaner way of representing this data, probably |
| 18 | // serialized in some more neutral form. also figure out what's going on |
| 19 | // with the indexing starting at 1 and some indices missing. |
| 20 | Cube[] cubes = new Cube[79]; |
| 21 | |
| 22 | int cubeIndex = 1; |
| 23 | |
| 24 | cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0); |
| 25 | cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0); |
| 26 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0); |
| 27 | cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0); |
| 28 | |
| 29 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 0, 0, 0, 0, 0); |
| 30 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, Cube.EDGE_HEIGHT, 5, 0, 10, 0); |
| 31 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 2*Cube.EDGE_HEIGHT, 2, 0, 20, 0); |
| 32 | cubes[cubeIndex++] = new Cube(Cube.EDGE_WIDTH + 2, 3*Cube.EDGE_HEIGHT, 0, 0, 30, 0); |
| 33 | |
| 34 | //Back Cubes behind DJ platform (in order of increasing x) |
| 35 | cubes[cubeIndex++] = new Cube(50, 0, BASS_DEPTH, 0, 0, 0); |
| 36 | cubes[cubeIndex++] = new Cube(52, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 37 | cubes[cubeIndex++] = new Cube(48, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 38 | cubes[cubeIndex++] = new Cube(45, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 39 | cubes[cubeIndex++] = new Cube(48, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 40 | |
| 41 | cubes[cubeIndex++] = new Cube(79, 0, BASS_DEPTH, 0, 0, 0); |
| 42 | cubes[cubeIndex++] = new Cube(81, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 43 | cubes[cubeIndex++] = new Cube(83, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 44 | cubes[cubeIndex++] = new Cube(81, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 45 | cubes[cubeIndex++] = new Cube(79, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 46 | |
| 47 | cubes[cubeIndex++] = new Cube(107, 0, BASS_DEPTH, 0, 0, 0); |
| 48 | cubes[cubeIndex++] = new Cube(111, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 49 | cubes[cubeIndex++] = new Cube(113, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 50 | cubes[cubeIndex++] = new Cube(110, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 51 | //cubes[cubeIndex++] = new Cube(115, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 52 | |
| 53 | cubes[cubeIndex++] = new Cube(133, 0, BASS_DEPTH, 0, 0, 0); |
| 54 | cubes[cubeIndex++] = new Cube(131, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 55 | cubes[cubeIndex++] = new Cube(133, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 56 | cubes[cubeIndex++] = new Cube(135, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 57 | //cubes[cubeIndex++] = new Cube(137, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 58 | |
| 59 | cubes[cubeIndex++] = new Cube(165, 0, BASS_DEPTH, 0, 0, 0); |
| 60 | cubes[cubeIndex++] = new Cube(164, 5+Cube.EDGE_HEIGHT, BASS_DEPTH, 0, 20, 0); |
| 61 | cubes[cubeIndex++] = new Cube(167, 5+2*Cube.EDGE_HEIGHT, BASS_DEPTH + 10, 0, 0, 0); |
| 62 | cubes[cubeIndex++] = new Cube(163, 5+3*Cube.EDGE_HEIGHT, BASS_DEPTH + 15, 0, -20, 0); |
| 63 | cubes[cubeIndex++] = new Cube(168, 5+4*Cube.EDGE_HEIGHT, BASS_DEPTH + 13, 0, 0, 0); |
| 64 | |
| 65 | //front DJ cubes |
| 66 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 67 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 68 | |
| 69 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 3, BASS_HEIGHT, 10, 0, 0, 0); |
| 70 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + Cube.EDGE_HEIGHT + 2, BASS_HEIGHT+Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 71 | |
| 72 | |
| 73 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 74 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 6, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 10, 0); |
| 75 | |
| 76 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 77 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 8, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); |
| 78 | |
| 79 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 10, 0, 0, 0); |
| 80 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 14, BASS_HEIGHT + Cube.EDGE_HEIGHT, 10, 0, 0, 0); |
| 81 | |
| 82 | // left dj cubes |
| 83 | |
| 84 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); |
| 85 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); |
| 86 | |
| 87 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); |
| 88 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); |
| 89 | |
| 90 | // right dj cubes |
| 91 | |
| 92 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, Cube.EDGE_HEIGHT + 2, 0, 0, 0); |
| 93 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 4, 0, 20, 0); |
| 94 | |
| 95 | cubes[cubeIndex++] = new Cube( (TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + 0, 2*Cube.EDGE_HEIGHT + 4, 0, 0, 0); |
| 96 | cubes[cubeIndex++] = new Cube((TRAILER_WIDTH - BASS_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BASS_HEIGHT + Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 6, 0, 20, 0); |
| 97 | |
| 98 | // |
| 99 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
| 100 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 101 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 102 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 103 | cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0); |
| 104 | |
| 105 | cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0); |
| 106 | cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0); |
| 107 | cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0); |
| 108 | cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0); |
| 109 | |
| 110 | cubes[cubeIndex++] = new Cube(10, 0 , Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 111 | cubes[cubeIndex++] = new Cube(3, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 8, 0, 20, 0); |
| 112 | cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 113 | cubes[cubeIndex++] = new Cube(0, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 60, 0); |
| 114 | cubes[cubeIndex++] = new Cube(0, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 10, 0, 40, 0); |
| 115 | |
| 116 | cubes[cubeIndex++] = new Cube(20, 0 , 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 117 | cubes[cubeIndex++] = new Cube(30, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 20, 0); |
| 118 | cubes[cubeIndex++] = new Cube(25, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 119 | cubes[cubeIndex++] = new Cube(30, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 60, 0); |
| 120 | cubes[cubeIndex++] = new Cube(32, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 18, 0, 40, 0); |
| 121 | |
| 122 | cubes[cubeIndex++] = new Cube(210, 0 , Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 123 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 20, 0); |
| 124 | cubes[cubeIndex++] = new Cube(218, 2*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 125 | cubes[cubeIndex++] = new Cube(213, 3*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 60, 0); |
| 126 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, Cube.EDGE_HEIGHT + 15, 0, 40, 0); |
| 127 | |
| 128 | cubes[cubeIndex++] = new Cube(210, 0 , 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 129 | cubes[cubeIndex++] = new Cube(215, Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 20, 0); |
| 130 | cubes[cubeIndex++] = new Cube(212, 2*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 131 | cubes[cubeIndex++] = new Cube(215, 3*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 60, 0); |
| 132 | cubes[cubeIndex++] = new Cube(210, 4*Cube.EDGE_HEIGHT, 2*Cube.EDGE_HEIGHT + 25, 0, 40, 0); |
| 133 | |
| 134 | //bridge cubes |
| 135 | |
| 136 | |
| 137 | if (true) { |
| 138 | return cubes; |
| 139 | } |
| 140 | |
| 141 | cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80); |
| 142 | cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55); |
| 143 | cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55); |
| 144 | cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw |
| 145 | cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80); |
| 146 | cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw |
| 147 | cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw |
| 148 | cubes[8] = new Cube(44, 136, 0, 0, 0, 0); |
| 149 | cubes[9] = new Cube(39, 162, 0, 0, 0, 0); |
| 150 | cubes[10] = new Cube(58, 182, -4, 12, 0, 0); |
| 151 | cubes[11] = new Cube(28, 182, -4, 12, 0, 0); |
| 152 | cubes[12] = new Cube(0, 182, -4, 12, 0, 0); |
| 153 | cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0); |
| 154 | cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0); |
| 155 | cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25); |
| 156 | cubes[16] = new Cube(42, 15, 20, 0, 0, 4); |
| 157 | cubes[17] = new Cube(67, 24, 20, 0, 0, 25); |
| 158 | cubes[18] = new Cube(56, 41, 20, 0, 0, 30); |
| 159 | cubes[19] = new Cube(24, 2, 20, 0, 0, 25); |
| 160 | cubes[20] = new Cube(26, 26, 20, 0, 0, 70); |
| 161 | cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35); |
| 162 | cubes[22] = new Cube(63, 133, 20, 0, 0, 80); |
| 163 | cubes[23] = new Cube(56, 159, 20, 0, 0, 65); |
| 164 | cubes[24] = new Cube(68, 194, 20, 0, -45, 0); |
| 165 | cubes[25] = new Cube(34, 194, 20, 20, 0, 35); |
| 166 | cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky |
| 167 | cubes[27] = new Cube(28, 162, 20, 0, 0, 65); |
| 168 | cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20); |
| 169 | cubes[29] = new Cube(13, 29, 40, 0, 0, 0); |
| 170 | cubes[30] = new Cube(55, 15, 40, 0, 0, 50); |
| 171 | cubes[31] = new Cube(78, 9, 40, 0, 0, 60); |
| 172 | cubes[32] = new Cube(80, 39, 40, 0, 0, 80); |
| 173 | cubes[33] = new Cube(34, 134, 40, 0, 0, 50); |
| 174 | cubes[34] = new Cube(42, 177, 40, 0, 0, 0); |
| 175 | cubes[35] = new Cube(41, 202, 40, 20, 0, 80); |
| 176 | cubes[36] = new Cube(21, 178, 40, 0, 0, 35); |
| 177 | cubes[37] = new Cube(18, 32, 60, 0, 0, 65); |
| 178 | cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube |
| 179 | cubes[39] = new Cube(39, 149, 60, 0, 0, 15); |
| 180 | cubes[40] = new Cube(60, 186, 60, 0, 0, 45); |
| 181 | cubes[41] = new Cube(48, 213, 56, 20, 0, 25); |
| 182 | cubes[42] = new Cube(22, 222, 60, 10, 10, 15); |
| 183 | cubes[43] = new Cube(28, 198, 60, 20, 0, 20); |
| 184 | cubes[44] = new Cube(12, 178, 60, 0, 0, 50); |
| 185 | cubes[45] = new Cube(18, 156, 60, 0, 0, 40); |
| 186 | cubes[46] = new Cube(30, 135, 60, 0, 0, 45); |
| 187 | cubes[47] = new Cube(10, 42, 80, 0, 0, 17); |
| 188 | cubes[48] = new Cube(34, 23, 80, 0, 0, 45); |
| 189 | cubes[49] = new Cube(77, 28, 80, 0, 0, 45); |
| 190 | cubes[50] = new Cube(53, 22, 80, 0, 0, 45); |
| 191 | cubes[51] = new Cube(48, 175, 80, 0, 0, 45); |
| 192 | cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally |
| 193 | cubes[53] = new Cube(33, 202, 80, 25, 0, 85); |
| 194 | cubes[54] = new Cube(32, 176, 100, 0, 0, 20); |
| 195 | cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80); |
| 196 | cubes[56] = new Cube(1, 53, 0, 40, 70, 70); |
| 197 | cubes[57] = new Cube(-15, 24, 0, 15, 0, 0); |
| 198 | //cubes[58] what the heck happened here? never noticed before 4/8/2013 |
| 199 | cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75 |
| 200 | cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5); |
| 201 | cubes[61] = new Cube(32, 148, 100, 0, 0, 3); |
| 202 | cubes[62] = new Cube(30, 132, 90, 10, 350, 5); |
| 203 | cubes[63] = new Cube(22, 112, 100, 0, 20, 0); |
| 204 | cubes[64] = new Cube(35, 70, 95, 15, 345, 20); |
| 205 | cubes[65] = new Cube(38, 112, 98, 25, 0, 0); |
| 206 | cubes[66] = new Cube(70, 164, 100, 0, 0, 22); |
| 207 | cubes[68] = new Cube(29, 94, 105, 15, 20, 10); |
| 208 | cubes[69] = new Cube(30, 77, 100, 15, 345, 20); |
| 209 | cubes[70] = new Cube(38, 96, 95, 30, 0, 355); |
| 210 | //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube |
| 211 | cubes[72] = new Cube(44, 20, 100, 0, 0, 345); |
| 212 | cubes[73] = new Cube(28, 24, 100, 0, 0, 13); |
| 213 | cubes[74] = new Cube(8, 38, 100, 10, 0, 0); |
| 214 | cubes[75] = new Cube(20, 58, 100, 0, 0, 355); |
| 215 | cubes[76] = new Cube(22, 32, 120, 15, 327, 345); |
| 216 | cubes[77] = new Cube(50, 132, 80, 0, 0, 0); |
| 217 | cubes[78] = new Cube(20, 140, 80, 0, 0, 0); |
| 218 | return cubes; |
| 219 | } |
| 220 | |
| 221 | public int[][] buildFrontChannelList() { |
| 222 | if (true) { |
| 223 | return new int[][] { |
| 224 | { 1, 0 }, |
| 225 | }; |
| 226 | } |
| 227 | |
| 228 | return new int[][] { |
| 229 | { |
| 230 | 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1 |
| 231 | } |
| 232 | , |
| 233 | { |
| 234 | 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30) |
| 235 | } |
| 236 | , |
| 237 | { |
| 238 | 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3 |
| 239 | } |
| 240 | , |
| 241 | { |
| 242 | 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first |
| 243 | } |
| 244 | , |
| 245 | { |
| 246 | 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5 |
| 247 | } |
| 248 | , |
| 249 | { |
| 250 | 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?) |
| 251 | } |
| 252 | , |
| 253 | { |
| 254 | 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side |
| 255 | } |
| 256 | , |
| 257 | { |
| 258 | 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8 |
| 259 | } |
| 260 | }; |
| 261 | } |
| 262 | |
| 263 | public int[][] buildRearChannelList() { |
| 264 | if (true) { |
| 265 | return new int[][] { |
| 266 | { 1, 0 }, |
| 267 | }; |
| 268 | } |
| 269 | |
| 270 | return new int[][] { |
| 271 | { |
| 272 | 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9 |
| 273 | } |
| 274 | , |
| 275 | { |
| 276 | 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10 |
| 277 | } |
| 278 | , |
| 279 | { |
| 280 | 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11 |
| 281 | } |
| 282 | , |
| 283 | { |
| 284 | 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12 |
| 285 | } |
| 286 | , |
| 287 | { |
| 288 | 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight? |
| 289 | } |
| 290 | , |
| 291 | { |
| 292 | 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim) |
| 293 | } |
| 294 | , |
| 295 | { |
| 296 | 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15 |
| 297 | } |
| 298 | , |
| 299 | { |
| 300 | 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted? |
| 301 | } |
| 302 | }; |
| 303 | } |
| 304 | |
| 305 | public int[][] buildFlippedRGBList() { |
| 306 | if (true) { |
| 307 | return new int[][] {}; |
| 308 | } |
| 309 | |
| 310 | // syntax is {cube #, strip #, strip #, . . . } |
| 311 | return new int[][] { |
| 312 | { |
| 313 | 22, 4, 7 |
| 314 | } |
| 315 | , |
| 316 | { |
| 317 | 50, 1, 3 |
| 318 | } |
| 319 | , |
| 320 | { |
| 321 | 7, 1, 2, 11 |
| 322 | } |
| 323 | , |
| 324 | { |
| 325 | 49, 1 |
| 326 | } |
| 327 | , |
| 328 | { |
| 329 | 39, 1 |
| 330 | } |
| 331 | , |
| 332 | { |
| 333 | 41, 1 |
| 334 | } |
| 335 | , |
| 336 | { |
| 337 | 26, 3, 5 |
| 338 | } |
| 339 | , |
| 340 | { |
| 341 | 64, 1 |
| 342 | } |
| 343 | , |
| 344 | { |
| 345 | 32, 2 |
| 346 | } |
| 347 | , |
| 348 | { |
| 349 | 20, 6, 7 |
| 350 | } |
| 351 | , |
| 352 | { |
| 353 | 19, 1, 2 |
| 354 | } |
| 355 | , |
| 356 | { |
| 357 | 15, 6, 8, 9 |
| 358 | } |
| 359 | , |
| 360 | { |
| 361 | 29, 3, 10 |
| 362 | } |
| 363 | , |
| 364 | { |
| 365 | 68, 4, 9 |
| 366 | } |
| 367 | , |
| 368 | { |
| 369 | 18, 12 |
| 370 | } |
| 371 | , |
| 372 | { |
| 373 | 6, 2, 4 |
| 374 | } |
| 375 | , |
| 376 | { |
| 377 | 78, 11 |
| 378 | } |
| 379 | , |
| 380 | { |
| 381 | 56, 2 |
| 382 | } |
| 383 | , |
| 384 | { |
| 385 | 57, 3 |
| 386 | } |
| 387 | , |
| 388 | { |
| 389 | 74, 6, 7 |
| 390 | } |
| 391 | , |
| 392 | { |
| 393 | 21, 10 |
| 394 | } |
| 395 | , |
| 396 | { |
| 397 | 37, 11 |
| 398 | } |
| 399 | , |
| 400 | { |
| 401 | 61, 5 |
| 402 | } |
| 403 | , |
| 404 | { |
| 405 | 33, 12 |
| 406 | } |
| 407 | }; |
| 408 | } |
| 409 | } |
| 410 | |