New LX UI
[SugarCubes.git] / DanHorwitz.pde
1 //----------------------------------------------------------------------------------------------------------------------------------
2 public class Pong extends DPat {
3 SinLFO x,y,z,dx,dy,dz;
4 float cRad; BasicParameter pSize;
5 Pick pChoose;
6 PVector v = new PVector(), vMir = new PVector();
7
8 Pong(LX lx) {
9 super(lx);
10 cRad = mMax.x/10;
11 addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();
12 addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();
13 addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();
14 addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx);
15 addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);
16 addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);
17 pSize = addParam ("Size" , 0.4 );
18 pChoose = addPick ("Animiation" , 2, 2, new String[] {"Pong", "Ball", "Cone"} );
19 }
20
21 void StartRun(double deltaMs) { cRad = mMax.x*val(pSize)/6; }
22 color CalcPoint(PVector p) {
23 v.set(x.getValuef(), y.getValuef(), z.getValuef());
24 v.z=0;p.z=0;// ignore z dimension
25 switch(pChoose.Cur()) {
26 case 0: vMir.set(mMax); vMir.sub(p);
27 return lx.hsb(lxh(),100,c1c(1 - min(v.dist(p), v.dist(vMir))*.5/cRad)); // balls
28 case 1: return lx.hsb(lxh(),100,c1c(1 - v.dist(p)*.5/cRad)); // ball
29 case 2: vMir.set(mMax.x/2,0,mMax.z/2);
30 return lx.hsb(lxh(),100,c1c(1 - calcCone(p,v,vMir) * max(.02,.45-val(pSize)))); // spot
31 }
32 return lx.hsb(0,0,0);
33 }
34 }
35 //----------------------------------------------------------------------------------------------------------------------------------
36 public class NDat {
37 float xz, yz, zz, hue, speed, angle, den;
38 float xoff,yoff,zoff;
39 float sinAngle, cosAngle;
40 boolean isActive;
41 NDat () { isActive=false; }
42 boolean Active() { return isActive; }
43 void set (float _hue, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
44 isActive = true;
45 hue=_hue; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
46 xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
47 }
48 }
49
50 public class Noise extends DPat
51 {
52 int CurAnim, iSymm;
53 int XSym=1,YSym=2,RadSym=3;
54 float zTime , zTheta=0, zSin, zCos, rtime, ttime;
55 BasicParameter pSpeed , pDensity, pSharp;
56 Pick pChoose, pSymm;
57 int _ND = 4;
58 NDat N[] = new NDat[_ND];
59
60 Noise(LX lx) {
61 super(lx);
62 pSpeed = addParam("Fast" , .55);
63 pDensity = addParam("Dens" , .5);
64 pSharp = addParam("Shrp" , 0);
65 pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );
66 pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );
67 for (int i=0; i<_ND; i++) N[i] = new NDat();
68 }
69
70 void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; }
71
72 void StartRun(double deltaMs) {
73 zTime += deltaMs*(val(pSpeed)-.5)*.002 ;
74 zTheta += deltaMs*(spin()-.5)*.01 ;
75 rtime += deltaMs;
76 iSymm = pSymm.Cur();
77 zSin = sin(zTheta);
78 zCos = cos(zTheta);
79
80 if (pChoose.Cur() != CurAnim) {
81 CurAnim = pChoose.Cur(); ttime = rtime;
82 pSpin .reset(); zTheta = 0;
83 pDensity .reset(); pSpeed .reset();
84 for (int i=0; i<_ND; i++) { N[i].isActive = false; }
85
86 switch(CurAnim) {
87 // hue xz yz zz den mph angle
88 case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.setValue(1 ); break; // drip
89 case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.setValue(0 ); break; // clouds
90 case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.setValue(.5); break; // rain
91 case 3: N[0].set(40 ,100,100,200,10 ,1 ,180);
92 N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.setValue(0 ); break; // fire 1
93 case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180);
94 N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 );
95 N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 );
96 N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.setValue(.5); break; // machine
97 case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 );
98 N[1].set(20 ,400,100,2 ,15 ,2.5,0 );
99 N[2].set(40 ,100,100,2 ,15 ,2 ,180);
100 N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.setValue(.5); break; // spark
101 }
102 }
103
104 for (int i=0; i<_ND; i++) if (N[i].Active()) {
105 N[i].sinAngle = sin(radians(N[i].angle));
106 N[i].cosAngle = cos(radians(N[i].angle));
107 }
108 }
109
110 color CalcPoint(PVector p) {
111 color c = 0;
112 rotateZ(p, mCtr, zSin, zCos);
113
114 if (CurAnim == 6 || CurAnim == 7) {
115 setNorm(p);
116 return lx.hsb(lxh(),100, 100 * (
117 constrain(1-50*(1-val(pDensity))*abs(p.y-sin(zTime*10 + p.x*(300))*.5 - .5),0,1) +
118 (CurAnim == 7 ? constrain(1-50*(1-val(pDensity))*abs(p.x-sin(zTime*10 + p.y*(300))*.5 - .5),0,1) : 0))
119 );
120 }
121
122 if (iSymm == XSym && p.x > mMax.x/2) p.x = mMax.x-p.x;
123 if (iSymm == YSym && p.y > mMax.y/2) p.y = mMax.y-p.y;
124
125 for (int i=0;i<_ND; i++) if (N[i].Active()) {
126 NDat n = N[i];
127 float zx = zTime * n.speed * n.sinAngle,
128 zy = zTime * n.speed * n.cosAngle;
129
130 float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-p.dist(mCtr)/n.xz)
131 : noise(p.x/n.xz+zx+n.xoff,p.y/n.yz+zy+n.yoff,p.z/n.zz+n.zoff))
132 *1.8;
133
134 b += n.den/100 -.4 + val(pDensity) -1;
135 c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
136 }
137 return c;
138 }
139 }
140 //----------------------------------------------------------------------------------------------------------------------------------
141 public class Play extends DPat
142 {
143 public class rAngle {
144 float prvA, dstA, c;
145 float prvR, dstR, r;
146 float _cos, _sin, x, y;
147 float fixAngle (float a, float b) { return a<b ?
148 (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) :
149 (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; }
150 float getX(float r) { return mCtr.x + _cos*r; }
151 float getY(float r) { return mCtr.y + _sin*r; }
152 void move() { c = interp(t,prvA,dstA);
153 r = interp(t,prvR,dstR);
154 _cos = cos(c); _sin = sin(c);
155 x = getX(r); y = getY(r); }
156 void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);
157 prvR = dstR; dstR = random(mCtr.y); }
158 }
159
160 BasicParameter pAmp, pRadius, pBounce;
161 Pick pTimePattern, pTempoMult, pShape;
162
163 ArrayList<rWave> waves = new ArrayList<rWave>(10);
164
165 int nBeats = 0;
166 float t,amp,rad,bnc,zTheta=0;
167
168 rAngle a1 = new rAngle(), a2 = new rAngle(),
169 a3 = new rAngle(), a4 = new rAngle();
170 PVector cPrev = new PVector(), cRand = new PVector(),
171 cMid = new PVector(), V = new PVector(),
172 theta = new PVector(), tSin = new PVector(),
173 tCos = new PVector(), cMidNorm = new PVector(),
174 Pn = new PVector();
175 float LastBeat=3, LastMeasure=3;
176 int curRandTempo = 1, curRandTPat = 1;
177
178 Play(LX lx) {
179 super(lx);
180 pRadius = addParam("Rad" , .1 );
181 pBounce = addParam("Bnc" , .2 );
182 pAmp = addParam("Amp" , .2 );
183 pTempoMult = addPick ("TMult" , 5 , 5 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );
184 pTimePattern= addPick ("TPat" , 7 , 7 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );
185 pShape = addPick ("Shape" , 7 , 15 , new String[] {"Line", "Tap", "V", "RandV",
186 "Pyramid", "Wings", "W2", "Clock",
187 "Triangle", "Quad", "Sphere", "Cone",
188 "Noise", "Wave", "?", "?"} );
189 }
190
191 public class rWave {
192 float v0, a0, x0, t,damp,a;
193 boolean bDone=false;
194 final float len=8;
195 rWave(float _x0, float _a0, float _v0, float _damp) { x0=_x0*len; a0=_a0; v0=_v0; t=0; damp = _damp; }
196 void move(double deltaMs) {
197 t += deltaMs*.001;
198 if (t>4) bDone=true;
199 }
200 float val(float _x) {
201 _x*=len;
202 float dist = t*v0 - abs(_x-x0);
203 if (dist<0) { a=1; return 0; }
204 a = a0*exp(-dist*damp) * exp(-abs(_x-x0)/(.2*len)); // * max(0,1-t/dur)
205 return -a*sin(dist);
206 }
207 }
208
209 void onReset() { zTheta=0; super.onReset(); }
210 void onActive() {
211 zTheta=0;
212 while (lx.tempo.bpm() > 40) lx.tempo.setBpm(lx.tempo.bpm()/2);
213 }
214
215 int KeyPressed = -1;
216 boolean noteOn(Note note) {
217 int row = note.getPitch(), col = note.getChannel();
218 if (row == 57) {KeyPressed = col; return true; }
219 return super.noteOn(note);
220 }
221
222 void StartRun(double deltaMs) {
223 t = lx.tempo.rampf();
224 amp = pAmp .getValuef();
225 rad = pRadius .getValuef();
226 bnc = pBounce .getValuef();
227 zTheta += deltaMs*(val(pSpin)-.5)*.01;
228
229 theta .set(val(pRotX)*PI*2, val(pRotY)*PI*2, val(pRotZ)*PI*2 + zTheta);
230 tSin .set(sin(theta.x), sin(theta.y), sin(theta.z));
231 tCos .set(cos(theta.x), cos(theta.y), cos(theta.z));
232
233 if (t<LastMeasure) {
234 if (random(3) < 1) { curRandTempo = int(random(4)); if (curRandTempo == 3) curRandTempo = int(random(4)); }
235 if (random(3) < 1) { curRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }
236 } LastMeasure = t;
237
238 int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = curRandTempo;
239 int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = curRandTPat ;
240
241 switch (nTempo) {
242 case 0: t = t; break;
243 case 1: t = (t*2. )%1.; break;
244 case 2: t = (t*4. )%1.; break;
245 case 3: t = (t*8. )%1.; break;
246 case 4: t = (t*16.)%1.; break;
247 }
248
249 int i=0; while (i< waves.size()) {
250 rWave w = waves.get(i);
251 w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;
252 }
253
254 if ((t<LastBeat && pShape.Cur()!=14) || KeyPressed>-1) {
255 waves.add(new rWave(
256 KeyPressed>-1 ? map(KeyPressed,0,7,0,1) : random(1), // location
257 bnc*10, // bounciness
258 7, // velocity
259 2*(1-amp))); // dampiness
260 KeyPressed=-1;
261 if (waves.size() > 5) waves.remove(0);
262 }
263
264 if (t<LastBeat) {
265 cPrev.set(cRand); setRand(cRand);
266 a1.set(); a2.set(); a3.set(); a4.set();
267 } LastBeat = t;
268
269 switch (nTPat) {
270 case 0: t = sin(PI*t); break; // bounce
271 case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin
272 case 2: t = t; break; // roll
273 case 3: t = constrain(int(t*8)/7.,0,1); break; // quant
274 case 4: t = t*t*t; break; // accel
275 case 5: t = sin(PI*t*.5); break; // deccel
276 case 6: t = .5*(1-cos(PI*t)); break; // slide
277 }
278
279 cMid.set (cPrev); interpolate(t,cMid,cRand);
280 cMidNorm.set (cMid); setNorm(cMidNorm);
281 a1.move(); a2.move(); a3.move(); a4.move();
282 }
283
284 color CalcPoint(PVector Px) {
285 if (theta.x != 0) rotateX(Px, mCtr, tSin.x, tCos.x);
286 if (theta.y != 0) rotateY(Px, mCtr, tSin.y, tCos.y);
287 if (theta.z != 0) rotateZ(Px, mCtr, tSin.z, tCos.z);
288
289 Pn.set(Px); setNorm(Pn);
290
291 float mp = min(Pn.x, Pn.z);
292 float yt = map(t,0,1,.5-bnc/2,.5+bnc/2);
293 float r,d;
294
295 switch (pShape.Cur()) {
296 case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line
297 case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap
298 case 2: V.set(Pn.x, bnc*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape
299 case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
300 map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape
301
302 case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :
303 map(Pn.x,cMidNorm.x,1, yt,.5)) +
304 .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :
305 map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape
306
307 case 5: V.set(Pn.x, bnc*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
308 case 6: V.set(Pn.x, bnc*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings
309
310 case 7: d = min(
311 distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),
312 distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y));
313 d = constrain(30*(rad*40-d),0,100);
314 return lx.hsb(lxh(),100, d); // clock
315
316 case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
317 d = min(
318 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),
319 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),
320 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle
321 );
322 d = constrain(30*(rad*40-d),0,100);
323 return lx.hsb(lxh(),100, d); // clock
324
325 case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
326 d = min(
327 distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),
328 distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),
329 distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),
330 distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad
331 );
332 d = constrain(30*(rad*40-d),0,100);
333 return lx.hsb(lxh(),100, d); // clock
334
335 case 10:
336 r = map(bnc,0,1,a1.r,amp*200*sin(PI*t));
337 return lx.hsb(lxh(),100,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere
338
339 case 11:
340 Px.z=mCtr.z; cMid.z=mCtr.z;
341 return lx.hsb(lxh(),100,c1c(1 - calcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
342
343 case 12: return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
344 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise
345
346 case 13:
347 case 14: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); // wave
348 V.set(Pn.x, .7+y, Pn.z);
349 break;
350
351 default: return lx.hsb(0,0,0);
352 }
353
354 return lx.hsb(lxh(), 100, c1c(1 - V.dist(Pn)/rad));
355 }
356 }
357 //----------------------------------------------------------------------------------------------------------------------------------
358 boolean dDebug = false;
359 class dCursor {
360 dVertex vCur, vNext, vDest;
361 float destSpeed;
362 int posStop, pos,posNext; // 0 - 65535
363 color clr;
364
365 dCursor() {}
366
367 boolean isDone () { return pos==posStop; }
368 boolean atDest () { return vCur.s==vDest.s ||
369 xyDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
370 xyDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
371 void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); }
372 void setCur (dPixel _p) { setCur(_p.v, _p.pos); }
373 void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; }
374 void setDest (dVertex _v, float _speed) { vDest = _v; destSpeed = _speed; }
375 void onDone () { setCur(vNext, posNext); pickNext(); }
376
377 float minDist;
378 int nTurns;
379 boolean bRandEval;
380
381 void evaluate(dVertex v, int p, int s) {
382 if (v == null) return; ++nTurns;
383 if (bRandEval) {
384 if (random(nTurns) < 1) setNext(v,p,s); return; }
385 else {
386 float d = xyDist(v.getPoint(15), vDest.getPoint(0));
387 if (d < minDist) { minDist=d; setNext(v,p,s); }
388 if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); }
389 }
390 }
391
392 void evalTurn(dTurn t) {
393 if (t == null || t.pos0<<12 <= pos) return;
394 evaluate(t.v , t.pos1, t.pos0);
395 evaluate(t.v.opp, 16-t.pos1, t.pos0);
396 }
397
398 void pickNext() {
399 bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
400 evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16);
401 evaluate(vCur.c2, 0, 16); evaluate(vCur.c3, 0, 16);
402 evalTurn(vCur.t0); evalTurn(vCur.t1);
403 evalTurn(vCur.t2); evalTurn(vCur.t3);
404 }
405
406 LXPoint p1, p2; int i2;
407
408 int draw(int nAmount, SCPattern pat) {
409 int nFrom = (pos ) >> 12;
410 int nMv = min(nAmount, posStop-pos);
411 int nTo = min(15,(pos+nMv) >> 12);
412 dVertex v = vCur;
413
414 if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : pointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
415 for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; }
416 if (v.same != null) for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; }
417
418 if (dDebug) { p2 = v.getPoint(nTo); i2 = nTo; }
419
420 pos += nMv; return nAmount - nMv;
421 }
422 }
423
424 //----------------------------------------------------------------------------------------------------------------------------------
425 class Worms extends SCPattern {
426 float StripsPerSec = 10;
427 float TrailTime = 3000;
428 int numCursors = 50;
429 ArrayList<dCursor> cur = new ArrayList<dCursor>(30);
430
431 private GraphicEQ eq = null;
432
433 private BasicParameter pBeat = new BasicParameter("BEAT", 0);
434 private BasicParameter pSpeed = new BasicParameter("FAST", .2);
435 private BasicParameter pBlur = new BasicParameter("BLUR", .3);
436 private BasicParameter pWorms = new BasicParameter("WRMS", .3);
437 private BasicParameter pConfusion = new BasicParameter("CONF", .1);
438 private BasicParameter pEQ = new BasicParameter("EQ" , 0);
439 private BasicParameter pSpawn = new BasicParameter("DIR" , 0);
440 private BasicParameter pColor = new BasicParameter("CLR" , .1);
441
442 float zMidLat = 82.;
443 float nConfusion;
444 private final Click moveChase = new Click(1000);
445
446 PVector middle;
447 int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); }
448 float randX() { return random(model.xMax-model.xMin)+model.xMin; }
449 float randY() { return random(model.yMax-model.yMin)+model.yMin; }
450 PVector randEdge() {
451 return random(2) < 1 ? new PVector(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) :
452 new PVector(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ;
453 }
454
455 Worms(LX lx) {
456 super(lx);
457 addModulator(moveChase).start();
458 addParameter(pBeat); addParameter(pSpeed);
459 addParameter(pBlur); addParameter(pWorms);
460 addParameter(pEQ); addParameter(pConfusion);
461 addParameter(pSpawn); addParameter(pColor);
462
463 middle = new PVector(1.5*model.cx, 1.5*model.cy, 71);
464 if (lattice == null) lattice = new dLattice();
465 for (int i=0; i<numCursors; i++) { dCursor c = new dCursor(); reset(c); cur.add(c); }
466 onParameterChanged(pEQ); setNewDest();
467 }
468
469 void onParameterChanged(LXParameter parameter) {
470 super.onParameterChanged(parameter);
471 nConfusion = 1-pConfusion.getValuef();
472 for (int i=0; i<numCursors; i++) {
473 if (parameter==pSpawn) reset(cur.get(i));
474 cur.get(i).destSpeed = nConfusion;
475 }
476 }
477
478 float getClr() { return lx.getBaseHuef() + random(pColor.getValuef()*300); }
479 void reset(dCursor c) {
480 switch(AnimNum()) {
481 case 0: c.clr = lx.hsb(getClr(),100,100); // middle to edges
482 c.setDest(lattice.getClosest(randEdge()).v, nConfusion);
483 c.setCur (lattice.getClosest(middle));
484 break;
485
486 case 1: c.clr = lx.hsb(getClr(),100,100); // top to bottom
487 float xLin = randX();
488 c.setDest(lattice.getClosest(new PVector(xLin, 0 , zMidLat)).v, nConfusion);
489 c.setCur (lattice.getClosest(new PVector(xLin, model.yMax, zMidLat)));
490 break;
491
492 case 2: c.clr = lx.hsb(getClr(),100,100); break; // chase a point around
493
494 case 3: boolean bLeft = random(2)<1;
495 c.clr = lx.hsb(getClr()+random(120),100,100); // sideways
496 float yLin = randX();
497 c.setDest(lattice.getClosest(new PVector(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
498 c.setCur (lattice.getClosest(new PVector(bLeft ? model.xMax : 0,yLin,zMidLat)));
499 break;
500 }
501 if (pBlur.getValuef() == 1 && random(2)<1) c.clr = lx.hsb(0,0,0);
502 }
503
504 void setNewDest() {
505 if (AnimNum() != 2) return;
506 PVector dest = new PVector(randX(), randY(), zMidLat);
507 for (int i=0; i<numCursors; i++) {
508 cur.get(i).setDest(lattice.getClosest(dest).v, nConfusion);
509 cur.get(i).clr = lx.hsb(getClr()+75,100,100); // chase a point around
510 }
511 }
512
513 void run(double deltaMs) {
514 if (deltaMs > 100) return;
515 if (moveChase.click()) setNewDest();
516
517 float fBass=0, fTreble=0;
518 if (pEQ.getValuef()>0) { // EQ
519 eq.run(deltaMs);
520 fBass = eq.getAverageLevel(0, 4);
521 fTreble = eq.getAverageLevel(eq.numBands-7, 7);
522 }
523
524 if (pBlur.getValuef() < 1) { // trails
525 for (int i=0,s=model.points.size(); i<s; i++) {
526 color c = colors[i]; float b = lx.b(c);
527 if (b>0) colors[i] = lx.hsb(lx.h(c), lx.s(c), constrain((float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)),0,100));
528 }
529 }
530
531 int nWorms = floor(pWorms.getValuef() * numCursors *
532 map(pEQ.getValuef(),0,1,1,constrain(2*fTreble,0,1)));
533
534 for (int i=0; i<nWorms; i++) {
535 dCursor c = cur.get(i);
536 int nLeft = floor((float)deltaMs*.001*StripsPerSec * 65536 * (5*pSpeed.getValuef()));
537 nLeft *= (1 - lx.tempo.rampf()*pBeat.getValuef());
538 while(nLeft > 0) {
539 nLeft = c.draw(nLeft,this); if (!c.isDone()) continue;
540 c.onDone(); if (c.atDest()) reset(c);
541 }
542 }
543 }
544
545
546 public void onActive() { if (eq == null) {
547 eq = new GraphicEQ(lx, 16); eq.slope.setValue(0.6);
548 eq.level.setValue(0.65); eq.range.setValue(0.35);
549 eq.release.setValue(0.4);
550 }}
551 }
552 //----------------------------------------------------------------------------------------------------------------------------------