2 * +-+-+-+-+-+ +-+-+-+-+-+
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
31 // new MidiMusic(glucose),
34 new ViolinWave(glucose),
35 new BouncyBalls(glucose),
36 new SpaceTime(glucose),
37 new ShiftingPlane(glucose),
38 new AskewPlanes(glucose),
39 new Blinders(glucose),
40 new CrossSections(glucose),
41 new Psychedelia(glucose),
43 new Traktor(glucose).setEligible(false),
44 new BassPod(glucose).setEligible(false),
45 new CubeEQ(glucose).setEligible(false),
46 new PianoKeyPattern(glucose).setEligible(false),
55 new SineSphere(glucose),
58 new HelixPattern(glucose).setEligible(false),
61 new GlitchPlasma(glucose),
62 new FireEffect(glucose).setEligible(false),
63 new StripBounce(glucose),
64 new SoundRain(glucose).setEligible(false),
65 new SoundSpikes(glucose).setEligible(false),
66 new FaceSync(glucose),
73 new TimPlanes(glucose),
74 new TimPinwheels(glucose),
75 new TimRaindrops(glucose),
76 new TimCubes(glucose),
77 // new TimTrace(glucose),
78 new TimSpheres(glucose),
81 // new Sandbox(glucose),
82 new TowerParams(glucose),
83 new DriveableCrossSections(glucose),
84 new GranimTestPattern2(glucose),
90 new JazzRainbow(glucose),
93 new TelevisionStatic(glucose),
94 new AbstractPainting(glucose),
95 new Spirality(glucose),
97 // Basic test patterns for reference, not art
98 new TestCubePattern(glucose),
99 new TestTowerPattern(glucose),
100 new TestProjectionPattern(glucose),
101 new TestStripPattern(glucose),
102 new TestBassMapping(glucose),
103 new TestFloorMapping(glucose),
104 new TestSpeakerMapping(glucose),
105 new TestPerformancePattern(glucose),
106 // new TestHuePattern(glucose),
107 // new TestXPattern(glucose),
108 // new TestYPattern(glucose),
109 // new TestZPattern(glucose),
114 LXTransition[] transitions(GLucose glucose) {
115 return new LXTransition[] {
116 new DissolveTransition(lx),
117 new AddTransition(glucose),
118 new MultiplyTransition(glucose),
119 new OverlayTransition(glucose),
120 new DodgeTransition(glucose),
121 new SwipeTransition(glucose),
122 new FadeTransition(lx),
123 // new SubtractTransition(glucose), // similar to multiply - dh
124 // new BurnTransition(glucose), // similar to multiply - dh
125 // new ScreenTransition(glucose), // same as add -dh
126 // new SoftLightTransition(glucose), // same as overlay -dh
130 // Handles to globally triggerable effects
132 FlashEffect EFF_flash;
134 LXEffect[] effects(GLucose glucose) {
135 return new LXEffect[] {
136 EFF_flash = new FlashEffect(lx),
137 EFF_boom = new BoomEffect(glucose),
138 new BlurEffect(glucose),
139 new DesaturationEffect(lx),
140 new ColorFuckerEffect(glucose),