2 * +-+-+-+-+-+ +-+-+-+-+-+
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
33 // new Cathedrals(glucose),
35 new MidiMusic(glucose),
38 new ViolinWave(glucose),
39 new BouncyBalls(glucose),
40 new SpaceTime(glucose),
41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
47 new MultipleCubes(glucose),
49 new Traktor(glucose).setEligible(false),
50 new BassPod(glucose).setEligible(false),
51 new CubeEQ(glucose).setEligible(false),
52 new PianoKeyPattern(glucose).setEligible(false),
63 new TimMetronome(glucose),
64 new TimPlanes(glucose),
65 new TimPinwheels(glucose),
66 new TimRaindrops(glucose),
67 new TimCubes(glucose),
68 // new TimTrace(glucose),
69 new TimSpheres(glucose),
72 new JackieSquares(glucose),
73 new JackieLines(glucose),
74 new JackieDots(glucose),
77 new L8onLife(glucose),
78 new L8onAutomata(glucose),
79 new L8onStrips(glucose),
82 new VSTowers(glucose),
85 new GlitchPlasma(glucose),
86 new FireEffect(glucose).setEligible(false),
87 new StripBounce(glucose),
88 new SoundRain(glucose).setEligible(false),
89 new SoundSpikes(glucose).setEligible(false),
90 new FaceSync(glucose),
99 // new Sandbox(glucose),
100 new TowerParams(glucose),
101 new DriveableCrossSections(glucose),
102 new GranimTestPattern2(glucose),
105 //new HelixPattern(glucose).setEligible(false),
111 new JazzRainbow(glucose),
114 new TelevisionStatic(glucose),
115 new AbstractPainting(glucose),
116 new Spirality(glucose),
118 // Basic test patterns for reference, not art
119 new TestCubePattern(glucose),
120 new TestTowerPattern(glucose),
121 new TestProjectionPattern(glucose),
122 new TestStripPattern(glucose),
123 new TestBassMapping(glucose),
124 new TestFloorMapping(glucose),
125 new TestSpeakerMapping(glucose),
126 // new TestHuePattern(glucose),
127 // new TestXPattern(glucose),
128 // new TestYPattern(glucose),
129 // new TestZPattern(glucose),
134 LXTransition[] transitions(GLucose glucose) {
135 return new LXTransition[] {
136 new DissolveTransition(lx),
137 new AddTransition(glucose),
138 new MultiplyTransition(glucose),
139 new OverlayTransition(glucose),
140 new DodgeTransition(glucose),
141 new SwipeTransition(glucose),
142 new FadeTransition(lx),
143 // new SubtractTransition(glucose), // similar to multiply - dh
144 // new BurnTransition(glucose), // similar to multiply - dh
145 // new ScreenTransition(glucose), // same as add -dh
146 // new SoftLightTransition(glucose), // same as overlay -dh
150 // Handles to globally triggerable effects
152 FlashEffect flash = new FlashEffect(lx);
153 BoomEffect boom = new BoomEffect(glucose);
154 BlurEffect blur = new BlurEffect(glucose);
155 QuantizeEffect quantize = new QuantizeEffect(glucose);
156 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
161 colorFucker.enable();