2 * +-+-+-+-+-+ +-+-+-+-+-+
5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
26 LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
33 // new Cathedrals(glucose),
35 new MidiMusic(glucose),
38 new ViolinWave(glucose),
39 new BouncyBalls(glucose),
40 new SpaceTime(glucose),
41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
47 new MultipleCubes(glucose),
49 new Traktor(glucose).setEligible(false),
50 new BassPod(glucose).setEligible(false),
51 new CubeEQ(glucose).setEligible(false),
52 new PianoKeyPattern(glucose).setEligible(false),
69 new TimMetronome(glucose),
70 new TimPlanes(glucose),
71 new TimPinwheels(glucose),
72 new TimRaindrops(glucose),
73 new TimCubes(glucose),
74 // new TimTrace(glucose),
75 new TimSpheres(glucose),
78 new JackieSquares(glucose),
79 new JackieLines(glucose),
80 new JackieDots(glucose),
83 new L8onAutomata(glucose),
84 new L8onLife(glucose),
85 new L8onStripLife(glucose),
88 new VSTowers(glucose),
91 new GlitchPlasma(glucose),
92 new FireEffect(glucose).setEligible(false),
93 new StripBounce(glucose),
94 new SoundRain(glucose).setEligible(false),
95 new SoundSpikes(glucose).setEligible(false),
96 new FaceSync(glucose),
100 new Balance(glucose),
105 // new Sandbox(glucose),
106 new TowerParams(glucose),
107 new DriveableCrossSections(glucose),
108 new GranimTestPattern2(glucose),
111 //new HelixPattern(glucose).setEligible(false),
114 new JazzRainbow(glucose),
117 new TelevisionStatic(glucose),
118 new AbstractPainting(glucose),
119 new Spirality(glucose),
124 // Basic test patterns for reference, not art
125 new TestCubePattern(glucose),
126 new TestTowerPattern(glucose),
127 new TestProjectionPattern(glucose),
128 new TestStripPattern(glucose),
129 new TestBassMapping(glucose),
130 new TestFloorMapping(glucose),
131 new TestSpeakerMapping(glucose),
132 // new TestHuePattern(glucose),
133 // new TestXPattern(glucose),
134 // new TestYPattern(glucose),
135 // new TestZPattern(glucose),
140 LXTransition[] transitions(GLucose glucose) {
141 return new LXTransition[] {
142 new DissolveTransition(lx),
143 new AddTransition(glucose),
144 new MultiplyTransition(glucose),
145 new OverlayTransition(glucose),
146 new DodgeTransition(glucose),
147 new SwipeTransition(glucose),
148 new FadeTransition(lx),
149 // new SubtractTransition(glucose), // similar to multiply - dh
150 // new BurnTransition(glucose), // similar to multiply - dh
151 // new ScreenTransition(glucose), // same as add -dh
152 // new SoftLightTransition(glucose), // same as overlay -dh
156 // Handles to globally triggerable effects
158 FlashEffect flash = new FlashEffect(lx);
159 BoomEffect boom = new BoomEffect(glucose);
160 BlurEffect blur = new BlurEffect(glucose);
161 QuantizeEffect quantize = new QuantizeEffect(glucose);
162 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
167 colorFucker.enable();