2 * DOUBLE BLACK DIAMOND DOUBLE BLACK DIAMOND
5 * ///\\\ ///\\\ ///\\\ ///\\\
6 * \\\/// \\\/// \\\/// \\\///
9 * EXPERTS ONLY!! EXPERTS ONLY!!
11 * This class implements the mapping functions needed to lay out the physical
12 * cubes and the output ports on the panda board. It should only be modified
13 * when physical changes or tuning is being done to the structure.
15 class SCMapping implements GLucose.Mapping {
16 public Cube[] buildCubeArray() {
17 // TODO(mcslee): find a cleaner way of representing this data, probably
18 // serialized in some more neutral form. also figure out what's going on
19 // with the indexing starting at 1 and some indices missing.
20 Cube[] cubes = new Cube[79];
21 cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80, true, 2, 3);
22 cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55, false, 4, 0);
23 cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55, false, 4, 0);
24 cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48, false, 0, 0);//dnw
25 cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80, false, 2, 1);
26 cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0, false, 0, 0);//dnw
27 cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0, false, 0, 0);//dnw
28 cubes[8] = new Cube(44, 136, 0, 0, 0, 0, false, 1, 2);
29 cubes[9] = new Cube(39, 162, 0, 0, 0, 0, false, 1, 0);
30 cubes[10] = new Cube(58, 182, -4, 12, 0, 0, false, 3, 3);
31 cubes[11] = new Cube(28, 182, -4, 12, 0, 0, false, 0, 0);
32 cubes[12] = new Cube(0, 182, -4, 12, 0, 0, false, 0, 2);
33 cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0, false, 0, 0);
34 cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0, false, 1, 1);
35 cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25, false, 5, 3);
36 cubes[16] = new Cube(42, 15, 20, 0, 0, 4, true, 2, 2);
37 cubes[17] = new Cube(67, 24, 20, 0, 0, 25);
38 cubes[18] = new Cube(56, 41, 20, 0, 0, 30, false, 3, 1);
39 cubes[19] = new Cube(24, 2, 20, 0, 0, 25, true, 0, 3);
40 cubes[20] = new Cube(26, 26, 20, 0, 0, 70, true, 2, 3);
41 cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35, true, 1, 0);
42 cubes[22] = new Cube(63, 133, 20, 0, 0, 80, false, 0, 2);
43 cubes[23] = new Cube(56, 159, 20, 0, 0, 65);
44 cubes[24] = new Cube(68, 194, 20, 0, -45, 0);
45 cubes[25] = new Cube(34, 194, 20, 20, 0, 35 );
46 cubes[26] = new Cube(10, 194, 20, 0, -45, 0 ); // wired a bit funky
47 cubes[27] = new Cube(28, 162, 20, 0, 0, 65);
48 cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20);
49 cubes[29] = new Cube(13, 29, 40, 0, 0, 0, true, 0, 0);
50 cubes[30] = new Cube(55, 15, 40, 0, 0, 50, false, 0, 2);
51 cubes[31] = new Cube(78, 9, 40, 0, 0, 60, true, 5, 2);
52 cubes[32] = new Cube(80, 39, 40, 0, 0, 80, false, 0, 3);
53 cubes[33] = new Cube(34, 134, 40, 0, 0, 50, false, 0, 3);
54 cubes[34] = new Cube(42, 177, 40, 0, 0, 0);
55 cubes[35] = new Cube(41, 202, 40, 20, 0, 80);
56 cubes[36] = new Cube(21, 178, 40, 0, 0, 35);
57 cubes[37] = new Cube(18, 32, 60, 0, 0, 65, true, 0, 1);
58 cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube
59 cubes[39] = new Cube(39, 149, 60, 0, 0, 15);
60 cubes[40] = new Cube(60, 186, 60, 0, 0, 45);
61 cubes[41] = new Cube(48, 213, 56, 20, 0, 25);
62 cubes[42] = new Cube(22, 222, 60, 10, 10, 15, false, 0, 3);
63 cubes[43] = new Cube(28, 198, 60, 20, 0, 20, true, 5, 0);
64 cubes[44] = new Cube(12, 178, 60, 0, 0, 50, false, 4, 1);
65 cubes[45] = new Cube(18, 156, 60, 0, 0, 40);
66 cubes[46] = new Cube(30, 135, 60, 0, 0, 45);
67 cubes[47] = new Cube(10, 42, 80, 0, 0, 17, true, 0, 2);
68 cubes[48] = new Cube(34, 23, 80, 0, 0, 45, false, 0, 1);
69 cubes[49] = new Cube(77, 28, 80, 0, 0, 45);
70 cubes[50] = new Cube(53, 22, 80, 0, 0, 45);
71 cubes[51] = new Cube(48, 175, 80, 0, 0, 45);
72 cubes[52] = new Cube(66, 172, 80, 0, 0, 355, true, 5, 1);// _,195,_ originally
73 cubes[53] = new Cube(33, 202, 80, 25, 0, 85, false, 1, 3);
74 cubes[54] = new Cube(32, 176, 100, 0, 0, 20, false, 0, 2);
75 cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80);
76 cubes[56] = new Cube(1, 53, 0, 40, 70, 70);
77 cubes[57] = new Cube(-15, 24, 0, 15, 0, 0);
78 //cubes[58] what the heck happened here? never noticed before 4/8/2013
79 cubes[59] = new Cube(40, 46, 100, 0, 0, 355, false, 2, 3); // copies from 75
80 cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5, false, 4, 3);
81 cubes[61] = new Cube(32, 148, 100, 0, 0, 3, false, 4, 2);
82 cubes[62] = new Cube(30, 132, 90, 10, 350, 5);
83 cubes[63] = new Cube(22, 112, 100, 0, 20, 0, false, 4, 0);
84 cubes[64] = new Cube(35, 70, 95, 15, 345, 20);
85 cubes[65] = new Cube(38, 112, 98, 25, 0, 0, false, 4, 3);
86 cubes[66] = new Cube(70, 164, 100, 0, 0, 22);
87 cubes[68] = new Cube(29, 94, 105, 15, 20, 10, false, 4, 0);
88 cubes[69] = new Cube(30, 77, 100, 15, 345, 20, false, 2, 1);
89 cubes[70] = new Cube(38, 96, 95, 30, 0, 355);
90 //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube
91 cubes[72] = new Cube(44, 20, 100, 0, 0, 345);
92 cubes[73] = new Cube(28, 24, 100, 0, 0, 13, true, 5, 1);
93 cubes[74] = new Cube(8, 38, 100, 10, 0, 0, true, 5, 1);
94 cubes[75] = new Cube(20, 58, 100, 0, 0, 355, false, 2, 3);
95 cubes[76] = new Cube(22, 32, 120, 15, 327, 345, false, 4, 0);
96 cubes[77] = new Cube(50, 132, 80, 0, 0, 0, false, 0, 2);
97 cubes[78] = new Cube(20, 140, 80, 0, 0, 0, false, 0, 3);
101 public int[][] buildFrontChannelList() {
104 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1
108 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30)
112 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3
116 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first
120 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5
124 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?)
128 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side
132 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8
137 public int[][] buildRearChannelList() {
140 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9
144 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10
148 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11
152 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12
156 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight?
160 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim)
164 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15
168 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted?
173 public int[][] buildFlippedRGBList() {
174 // syntax is {cube #, strip #, strip #, . . . }