//----------------------------------------------------------------------------------------------------------------------------------
public class Pong extends DPat {
SinLFO x,y,z,dx,dy,dz;
- float cRad; DParam pSize;
+ float cRad; BasicParameter pSize;
Pick pChoose;
- xyz v = new xyz(), vMir = new xyz();
+ PVector v = new PVector(), vMir = new PVector();
Pong(GLucose glucose) {
super(glucose);
addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);
addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);
pSize = addParam ("Size" , 0.4 );
- pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} );
+ pChoose = addPick ("Animiation" , 2, 2, new String[] {"Pong", "Ball", "Cone"} );
}
- void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }
- color CalcPoint(xyz p) {
+ void StartRun(double deltaMs) { cRad = mMax.x*val(pSize)/6; }
+ color CalcPoint(PVector p) {
v.set(x.getValuef(), y.getValuef(), z.getValuef());
v.z=0;p.z=0;// ignore z dimension
switch(pChoose.Cur()) {
- case 0: vMir.set(mMax); vMir.subtract(p);
- return lx.hsb(lxh(),100,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
- case 1: return lx.hsb(lxh(),100,c1c(1 - v.distance(p)*.5/cRad)); // ball
+ case 0: vMir.set(mMax); vMir.sub(p);
+ return lx.hsb(lxh(),100,c1c(1 - min(v.dist(p), v.dist(vMir))*.5/cRad)); // balls
+ case 1: return lx.hsb(lxh(),100,c1c(1 - v.dist(p)*.5/cRad)); // ball
case 2: vMir.set(mMax.x/2,0,mMax.z/2);
- return lx.hsb(lxh(),100,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
+ return lx.hsb(lxh(),100,c1c(1 - calcCone(p,v,vMir) * max(.02,.45-val(pSize)))); // spot
}
return lx.hsb(0,0,0);
}
public class Noise extends DPat
{
- int CurAnim, iSymm;
- int XSym=1,YSym=2,RadSym=3;
- float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
- DParam pSpeed , pDensity, pSharp;
- Pick pChoose, pSymm;
- int _ND = 4;
- NDat N[] = new NDat[_ND];
+ int CurAnim, iSymm;
+ int XSym=1,YSym=2,RadSym=3;
+ float zTime , zTheta=0, zSin, zCos, rtime, ttime;
+ BasicParameter pSpeed , pDensity, pSharp;
+ Pick pChoose, pSymm;
+ int _ND = 4;
+ NDat N[] = new NDat[_ND];
Noise(GLucose glucose) {
super(glucose);
for (int i=0; i<_ND; i++) N[i] = new NDat();
}
- void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }
+ void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; }
+
void StartRun(double deltaMs) {
- zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;
- zTheta += deltaMs*(pSpin .Val()-.5)*.01 ;
+ zTime += deltaMs*(val(pSpeed)-.5)*.002 ;
+ zTheta += deltaMs*(spin()-.5)*.01 ;
rtime += deltaMs;
iSymm = pSymm.Cur();
- transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
zSin = sin(zTheta);
zCos = cos(zTheta);
switch(CurAnim) {
// hue xz yz zz den mph angle
- case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
- case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
- case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
+ case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.setValue(1 ); break; // drip
+ case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.setValue(0 ); break; // clouds
+ case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.setValue(.5); break; // rain
case 3: N[0].set(40 ,100,100,200,10 ,1 ,180);
- N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
+ N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.setValue(0 ); break; // fire 1
case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180);
N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 );
N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 );
- N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
+ N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.setValue(.5); break; // machine
case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 );
N[1].set(20 ,400,100,2 ,15 ,2.5,0 );
N[2].set(40 ,100,100,2 ,15 ,2 ,180);
- N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
+ N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.setValue(.5); break; // spark
}
}
}
}
- color CalcPoint(xyz P) {
+ color CalcPoint(PVector p) {
color c = 0;
- P.RotateZ(mCtr, zSin, zCos);
+ rotateZ(p, mCtr, zSin, zCos);
if (CurAnim == 6 || CurAnim == 7) {
- P.setNorm();
+ setNorm(p);
return lx.hsb(lxh(),100, 100 * (
- constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) +
- (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))
+ constrain(1-50*(1-val(pDensity))*abs(p.y-sin(zTime*10 + p.x*(300))*.5 - .5),0,1) +
+ (CurAnim == 7 ? constrain(1-50*(1-val(pDensity))*abs(p.x-sin(zTime*10 + p.y*(300))*.5 - .5),0,1) : 0))
);
}
- if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;
- if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;
+ if (iSymm == XSym && p.x > mMax.x/2) p.x = mMax.x-p.x;
+ if (iSymm == YSym && p.y > mMax.y/2) p.y = mMax.y-p.y;
for (int i=0;i<_ND; i++) if (N[i].Active()) {
NDat n = N[i];
float zx = zTime * n.speed * n.sinAngle,
zy = zTime * n.speed * n.cosAngle;
- float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
- : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
+ float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-p.dist(mCtr)/n.xz)
+ : noise(p.x/n.xz+zx+n.xoff,p.y/n.yz+zy+n.yoff,p.z/n.zz+n.zoff))
*1.8;
- b += n.den/100 -.4 + pDensity.Val() -1;
- b += transAdd;
+ b += n.den/100 -.4 + val(pDensity) -1;
c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
}
return c;
prvR = dstR; dstR = random(mCtr.y); }
}
- int nBeats = 0;
- DParam pAmp, pRadius, pBounce;
+ BasicParameter pAmp, pRadius, pBounce;
+ Pick pTimePattern, pTempoMult, pShape;
- float t,amp,rad,bnc;
- float zTheta=0;
ArrayList<rWave> waves = new ArrayList<rWave>(10);
- rAngle a1 = new rAngle(), a2 = new rAngle(),
- a3 = new rAngle(), a4 = new rAngle();
- xyz cPrev = new xyz(), cRand = new xyz(),
- cMid = new xyz(), V = new xyz(),
- Theta = new xyz(), TSin = new xyz(),
- TCos = new xyz(), cMidNorm = new xyz(),
- Pn = new xyz();
+ int nBeats = 0;
+ float t,amp,rad,bnc,zTheta=0;
+
+ rAngle a1 = new rAngle(), a2 = new rAngle(),
+ a3 = new rAngle(), a4 = new rAngle();
+ PVector cPrev = new PVector(), cRand = new PVector(),
+ cMid = new PVector(), V = new PVector(),
+ theta = new PVector(), tSin = new PVector(),
+ tCos = new PVector(), cMidNorm = new PVector(),
+ Pn = new PVector();
float LastBeat=3, LastMeasure=3;
- int CurRandTempo = 1, CurRandTPat = 1;
-
- Pick pTimePattern, pTempoMult, pShape;
- int RandCube;
+ int curRandTempo = 1, curRandTPat = 1;
Play(GLucose glucose) {
super(glucose);
}
}
- void StartPattern() { zTheta=0; }
+ void onReset() { zTheta=0; super.onReset(); }
+ void onActive() {
+ zTheta=0;
+ while (lx.tempo.bpm() > 40) lx.tempo.setBpm(lx.tempo.bpm()/2);
+ }
int KeyPressed = -1;
boolean noteOn(Note note) {
void StartRun(double deltaMs) {
t = lx.tempo.rampf();
- amp = pAmp.Val();
- rad = pRadius.getValuef();
- bnc = pBounce.getValuef();
- zTheta += deltaMs*(pSpin .Val()-.5)*.01;
+ amp = pAmp .getValuef();
+ rad = pRadius .getValuef();
+ bnc = pBounce .getValuef();
+ zTheta += deltaMs*(val(pSpin)-.5)*.01;
- Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta);
- TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));
- TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));
+ theta .set(val(pRotX)*PI*2, val(pRotY)*PI*2, val(pRotZ)*PI*2 + zTheta);
+ tSin .set(sin(theta.x), sin(theta.y), sin(theta.z));
+ tCos .set(cos(theta.x), cos(theta.y), cos(theta.z));
if (t<LastMeasure) {
- if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); }
- if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }
+ if (random(3) < 1) { curRandTempo = int(random(4)); if (curRandTempo == 3) curRandTempo = int(random(4)); }
+ if (random(3) < 1) { curRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }
} LastMeasure = t;
- int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;
- int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ;
+ int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = curRandTempo;
+ int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = curRandTPat ;
switch (nTempo) {
case 0: t = t; break;
}
if (t<LastBeat) {
- cPrev.set(cRand); cRand.setRand();
+ cPrev.set(cRand); setRand(cRand);
a1.set(); a2.set(); a3.set(); a4.set();
} LastBeat = t;
case 6: t = .5*(1-cos(PI*t)); break; // slide
}
- cMid.set (cPrev); cMid.interpolate (t,cRand);
- cMidNorm.set (cMid); cMidNorm.setNorm();
+ cMid.set (cPrev); interpolate(t,cMid,cRand);
+ cMidNorm.set (cMid); setNorm(cMidNorm);
a1.move(); a2.move(); a3.move(); a4.move();
}
- color CalcPoint(xyz Px) {
- if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);
- if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);
- if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);
+ color CalcPoint(PVector Px) {
+ if (theta.x != 0) rotateX(Px, mCtr, tSin.x, tCos.x);
+ if (theta.y != 0) rotateY(Px, mCtr, tSin.y, tCos.y);
+ if (theta.z != 0) rotateZ(Px, mCtr, tSin.z, tCos.z);
- Pn.set(Px); Pn.setNorm();
+ Pn.set(Px); setNorm(Pn);
float mp = min(Pn.x, Pn.z);
float yt = map(t,0,1,.5-bnc/2,.5+bnc/2);
case 11:
Px.z=mCtr.z; cMid.z=mCtr.z;
- return lx.hsb(lxh(),100,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
+ return lx.hsb(lxh(),100,c1c(1 - calcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
case 12: return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise
default: return lx.hsb(0,0,0);
}
- return lx.hsb(lxh(), 100, c1c(1 - V.distance(Pn)/rad));
+ return lx.hsb(lxh(), 100, c1c(1 - V.dist(Pn)/rad));
}
}
//----------------------------------------------------------------------------------------------------------------------------------
-// 0 - TLB, L (b), BLB, B (l) // Fwd , Down, Back, Up
-// 4 - TLF, F (l), BLF, L (f) // Fwd , Down, Back, Up
-// 8 - TRF, R (f), BRF, F (r) // Back, Down, Fwd , Up
-// 12- TRB, B (r), BRB, R (b) // Back, Down, Fwd , Up
-// 1->7, 15->9
-
-int randDir() { return round(random(1))*2-1; }
-//----------------------------------------------------------------------------------------------------------------------------------
-boolean dDebug = true;
+boolean dDebug = false;
class dCursor {
dVertex vCur, vNext, vDest;
float destSpeed;
boolean isDone () { return pos==posStop; }
boolean atDest () { return vCur.s==vDest.s ||
- pointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
- pointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
+ xyDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
+ xyDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); }
void setCur (dPixel _p) { setCur(_p.v, _p.pos); }
void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; }
if (bRandEval) {
if (random(nTurns) < 1) setNext(v,p,s); return; }
else {
- float d = pointDist(v.getPoint(15), vDest.getPoint(0));
+ float d = xyDist(v.getPoint(15), vDest.getPoint(0));
if (d < minDist) { minDist=d; setNext(v,p,s); }
if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); }
}
void pickNext() {
bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16);
+ evaluate(vCur.c2, 0, 16); evaluate(vCur.c3, 0, 16);
evalTurn(vCur.t0); evalTurn(vCur.t1);
+ evalTurn(vCur.t2); evalTurn(vCur.t3);
}
- Point p1, p2; int i2;
+ LXPoint p1, p2; int i2;
int draw(int nAmount, SCPattern pat) {
int nFrom = (pos ) >> 12;
private BasicParameter pSpawn = new BasicParameter("DIR" , 0);
private BasicParameter pColor = new BasicParameter("CLR" , .1);
- int zMidLat = 82;
+ float zMidLat = 82.;
float nConfusion;
private final Click moveChase = new Click(1000);
- xyz middle;
+ PVector middle;
int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); }
float randX() { return random(model.xMax-model.xMin)+model.xMin; }
float randY() { return random(model.yMax-model.yMin)+model.yMin; }
- xyz randEdge() {
- return random(2) < 1 ? new xyz(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) :
- new xyz(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ;
+ PVector randEdge() {
+ return random(2) < 1 ? new PVector(random(2)<1 ? model.xMin:model.xMax, randY(), zMidLat) :
+ new PVector(randX(), random(2)<1 ? model.yMin:model.yMax, zMidLat) ;
}
Worms(GLucose glucose) {
addParameter(pEQ); addParameter(pConfusion);
addParameter(pSpawn); addParameter(pColor);
- middle = new xyz(model.cx, model.cy, 71);
+ middle = new PVector(1.5*model.cx, 1.5*model.cy, 71);
if (lattice == null) lattice = new dLattice();
for (int i=0; i<numCursors; i++) { dCursor c = new dCursor(); reset(c); cur.add(c); }
onParameterChanged(pEQ); setNewDest();
}
void onParameterChanged(LXParameter parameter) {
+ super.onParameterChanged(parameter);
nConfusion = 1-pConfusion.getValuef();
for (int i=0; i<numCursors; i++) {
if (parameter==pSpawn) reset(cur.get(i));
case 1: c.clr = lx.hsb(getClr(),100,100); // top to bottom
float xLin = randX();
- c.setDest(lattice.getClosest(new xyz(xLin, 0 , zMidLat)).v, nConfusion);
- c.setCur (lattice.getClosest(new xyz(xLin, model.yMax, zMidLat)));
+ c.setDest(lattice.getClosest(new PVector(xLin, 0 , zMidLat)).v, nConfusion);
+ c.setCur (lattice.getClosest(new PVector(xLin, model.yMax, zMidLat)));
break;
case 2: c.clr = lx.hsb(getClr(),100,100); break; // chase a point around
case 3: boolean bLeft = random(2)<1;
c.clr = lx.hsb(getClr()+random(120),100,100); // sideways
float yLin = randX();
- c.setDest(lattice.getClosest(new xyz(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
- c.setCur (lattice.getClosest(new xyz(bLeft ? model.xMax : 0,yLin,zMidLat)));
+ c.setDest(lattice.getClosest(new PVector(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
+ c.setCur (lattice.getClosest(new PVector(bLeft ? model.xMax : 0,yLin,zMidLat)));
break;
}
if (pBlur.getValuef() == 1 && random(2)<1) c.clr = lx.hsb(0,0,0);
void setNewDest() {
if (AnimNum() != 2) return;
- xyz dest = new xyz(randX(), randY(), zMidLat);
+ PVector dest = new PVector(randX(), randY(), zMidLat);
for (int i=0; i<numCursors; i++) {
cur.get(i).setDest(lattice.getClosest(dest).v, nConfusion);
cur.get(i).clr = lx.hsb(getClr()+75,100,100); // chase a point around