*
* Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
* animations, effects, and interactions for the platform. Most of the icky
- * code guts are embedded in the GLucose library extension. If you're an
- * artist, you shouldn't need to worry about any of that.
+ * code guts are embedded in the HeronLX library, or files prefixed with
+ * an underscore. If you're an artist, you shouldn't need to worry about that.
*
* Below, you will find definitions of the Patterns, Effects, and Interactions.
* If you're an artist, create a new tab in the Processing environment with
*/
LXPattern[] patterns(GLucose glucose) {
- return new LXPattern[] {
-
- new SineSphere(glucose),
- //new CubeCurl(glucose),
+ return new LXPattern[] {
+
+ new SineSphere(glucose),
+ //new CubeCurl(glucose),
// Slee
// new Cathedrals(glucose),
- new Swarm(glucose),
+ new Swarm(glucose),
new MidiMusic(glucose),
new Pulley(glucose),
new Blinders(glucose),
new CrossSections(glucose),
new Psychedelia(glucose),
+
+ new MultipleCubes(glucose),
new Traktor(glucose).setEligible(false),
new BassPod(glucose).setEligible(false),
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
+ // AntonK
+ new AKPong(glucose),
+
// DanH
new Noise(glucose),
new Play (glucose),
new Pong (glucose),
new Worms(glucose),
+ // JR
+ new Gimbal(glucose),
+
// Alex G
- // Tim
+ // Tim
+ new TimMetronome(glucose),
new TimPlanes(glucose),
new TimPinwheels(glucose),
new TimRaindrops(glucose),
new JackieLines(glucose),
new JackieDots(glucose),
+ // L8on
+ new L8onAutomata(glucose),
+ new L8onLife(glucose),
+ new L8onStripLife(glucose),
+ // Vincent
+ new VSTowers(glucose),
// Toby
new GlitchPlasma(glucose),
// Jack
new Swim(glucose),
new Balance(glucose),
-
// Ben
// new Sandbox(glucose),
new GranimTestPattern2(glucose),
// Shaheen
- //new HelixPattern(glucose).setEligible(false),
-
- //JR
- new Gimbal(glucose),
+ // new HelixPattern(glucose).setEligible(false),
// Sam
new JazzRainbow(glucose),
new TestTowerPattern(glucose),
new TestProjectionPattern(glucose),
new TestStripPattern(glucose),
- new TestBassMapping(glucose),
- new TestFloorMapping(glucose),
- new TestSpeakerMapping(glucose),
// new TestHuePattern(glucose),
// new TestXPattern(glucose),
// new TestYPattern(glucose),
LXTransition[] transitions(GLucose glucose) {
return new LXTransition[] {
new DissolveTransition(lx),
- new AddTransition(glucose),
- new MultiplyTransition(glucose),
- new OverlayTransition(glucose),
- new DodgeTransition(glucose),
- new SwipeTransition(glucose),
+ new AddTransition(lx),
+ new MultiplyTransition(lx),
+ new OverlayTransition(lx),
+ new DodgeTransition(lx),
+ new SwipeTransition(lx),
new FadeTransition(lx),
// new SubtractTransition(glucose), // similar to multiply - dh
-// new BurnTransition(glucose), // similar to multiply - dh
-// new ScreenTransition(glucose), // same as add -dh
+// new BurnTransition(glucose), // similar to multiply - dh
+// new ScreenTransition(glucose), // same as add -dh
// new SoftLightTransition(glucose), // same as overlay -dh
};
}
// Handles to globally triggerable effects
class Effects {
FlashEffect flash = new FlashEffect(lx);
- BoomEffect boom = new BoomEffect(glucose);
- BlurEffect blur = new BlurEffect(glucose);
- QuantizeEffect quantize = new QuantizeEffect(glucose);
- ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
+ BoomEffect boom = new BoomEffect(lx);
+ BlurEffect blur = new BlurEffect(lx);
+ QuantizeEffect quantize = new QuantizeEffect(lx);
+ ColorFuckerEffect colorFucker = new ColorFuckerEffect(lx);
Effects() {
blur.enable();