* If you're an artist, create a new tab in the Processing environment with
* your name. Implement your classes there, and add them to the list below.
*/
-
+
LXPattern[] patterns(GLucose glucose) {
- return new LXPattern[] {
-
- new SineSphere(glucose),
- //new CubeCurl(glucose),
+ return new LXPattern[] {
+
+ new SineSphere(glucose),
+ //new CubeCurl(glucose),
// Slee
// new Cathedrals(glucose),
new CubeEQ(glucose).setEligible(false),
new PianoKeyPattern(glucose).setEligible(false),
+ // AntonK
+ new AKPong(glucose),
+
// DanH
new Noise(glucose),
new Play (glucose),
new Pong (glucose),
new Worms(glucose),
+ // JR
+ new Gimbal(glucose),
+
// Alex G
// Tim
+ new TimMetronome(glucose),
new TimPlanes(glucose),
new TimPinwheels(glucose),
new TimRaindrops(glucose),
new JackieLines(glucose),
new JackieDots(glucose),
+ // L8on
+ new L8onAutomata(glucose),
+ new L8onLife(glucose),
+ new L8onStripLife(glucose),
+ // Vincent
+ new VSTowers(glucose),
// Toby
new GlitchPlasma(glucose),
// Jack
new Swim(glucose),
new Balance(glucose),
+
// Ben
// Shaheen
//new HelixPattern(glucose).setEligible(false),
- //JR
- new Gimbal(glucose),
-
// Sam
new JazzRainbow(glucose),
// Handles to globally triggerable effects
class Effects {
- FlashEffect flash = new FlashEffect(lx);
+ //FlashEffect flash = new FlashEffect(lx);
BoomEffect boom = new BoomEffect(glucose);
BlurEffect blur = new BlurEffect(glucose);
QuantizeEffect quantize = new QuantizeEffect(glucose);