for (Speaker speaker : model.speakers) {
for (Strip strip : speaker.strips) {
float b = 100;
- for (Point p : strip.points) {
- colors[p.index] = color(h % 360, 100, b);
+ for (LXPoint p : strip.points) {
+ colors[p.index] = lx.hsb(h % 360, 100, b);
b = max(0, b - 10);
}
h += 70;
int h = 0;
for (int si : strips) {
float b = 100;
- for (Point p : model.bassBox.strips.get(si).points) {
- colors[p.index] = color(h % 360, 100, b);
+ for (LXPoint p : model.bassBox.strips.get(si).points) {
+ colors[p.index] = lx.hsb(h % 360, 100, b);
b = max(0, b - 10);
}
h += 70;
int h = 0;
for (int si : strutIndices) {
float b = 100;
- for (Point p : model.bassBox.struts.get(si).points) {
- colors[p.index] = color(h % 360, 100, b);
+ for (LXPoint p : model.bassBox.struts.get(si).points) {
+ colors[p.index] = lx.hsb(h % 360, 100, b);
b = max(0, b - 10);
}
h += 50;
h = 0;
for (int fi : floorIndices) {
float b = 100;
- for (Point p : model.boothFloor.strips.get(fi).points) {
- colors[p.index] = color(h, 100, b);
+ for (LXPoint p : model.boothFloor.strips.get(fi).points) {
+ colors[p.index] = lx.hsb(h, 100, b);
b = max(0, b - 3);
}
h += 90;
public void run(double deltaMs) {
for (Strip s : model.strips) {
- for (Point p : s.points) {
- colors[p.index] = color(
+ for (LXPoint p : s.points) {
+ colors[p.index] = lx.hsb(
lx.getBaseHuef(),
100,
max(0, 100 - d.getValuef()*dist(p.x, p.y, s.cx, s.cy))
// Access the core master hue via this method call
float hv = lx.getBaseHuef();
for (int i = 0; i < colors.length; ++i) {
- colors[i] = color(hv, 100, 100);
+ colors[i] = lx.hsb(hv, 100, 100);
}
}
}
}
public void run(double deltaMs) {
float hv = lx.getBaseHuef();
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
// This is a common technique for modulating brightness.
// You can use abs() to determine the distance between two
// values. The further away this point is from an exact
// point, the more we decrease its brightness
float bv = max(0, 100 - abs(p.x - xPos.getValuef()));
- colors[p.index] = color(hv, 100, bv);
+ colors[p.index] = lx.hsb(hv, 100, bv);
}
}
}
}
public void run(double deltaMs) {
float hv = lx.getBaseHuef();
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
float bv = max(0, 100 - abs(p.y - yPos.getValuef()));
- colors[p.index] = color(hv, 100, bv);
+ colors[p.index] = lx.hsb(hv, 100, bv);
}
}
}
}
public void run(double deltaMs) {
float hv = lx.getBaseHuef();
- for (Point p : model.points) {
+ for (LXPoint p : model.points) {
float bv = max(0, 100 - abs(p.z - zPos.getValuef()));
- colors[p.index] = color(hv, 100, bv);
+ colors[p.index] = lx.hsb(hv, 100, bv);
}
}
}
public void run(double deltaMs) {
int ti = 0;
for (Tower t : model.towers) {
- for (Point p : t.points) {
- colors[p.index] = color(
+ for (LXPoint p : t.points) {
+ colors[p.index] = lx.hsb(
lx.getBaseHuef(),
100,
max(0, 100 - 80*LXUtils.wrapdistf(ti, towerIndex.getValuef(), model.towers.size()))
*/
class TestProjectionPattern extends TestPattern {
- private final Projection projection;
+ private final LXProjection projection;
private final SawLFO angle = new SawLFO(0, TWO_PI, 9000);
private final SinLFO yPos = new SinLFO(-20, 40, 5000);
public TestProjectionPattern(GLucose glucose) {
super(glucose);
- projection = new Projection(model);
+ projection = new LXProjection(model);
addModulator(angle).trigger();
addModulator(yPos).trigger();
}
// For the same reasons described above, it may logically feel to you that
// some of these operations are in reverse order. Again, just keep in mind that
// the car itself is what's moving, not the object
- projection.reset(model)
+ projection.reset()
// Translate so the center of the car is the origin, offset by yPos
- .translateCenter(model, 0, yPos.getValuef(), 0)
+ .translateCenter(0, yPos.getValuef(), 0)
// Rotate around the origin (now the center of the car) about an X-vector
.rotate(angle.getValuef(), 1, 0, 0)
.scale(1, 1.5, 1);
float hv = lx.getBaseHuef();
- for (Coord c : projection) {
+ for (LXVector c : projection) {
float d = sqrt(c.x*c.x + c.y*c.y + c.z*c.z); // distance from origin
// d = abs(d-60) + max(0, abs(c.z) - 20); // life saver / ring thing
d = max(0, abs(c.y) - 10 + .1*abs(c.z) + .02*abs(c.x)); // plane / spear thing
- colors[c.index] = color(
+ colors[c.index] = lx.hsb(
(hv + .6*abs(c.x) + abs(c.z)) % 360,
100,
constrain(140 - 40*d, 0, 100)
public void run(double deltaMs) {
for (Cube c : model.cubes) {
int i = 0;
- for (Point p : c.points) {
- colors[p.index] = color(
+ for (LXPoint p : c.points) {
+ colors[p.index] = lx.hsb(
lx.getBaseHuef(),
100,
max(0, 100 - 80.*abs(i - index.getValuef()))
}
public void run(double deltaMs) {
- color off = color(0, 0, 0);
+ color off = #000000;
color c = off;
color r = #FF0000;
color g = #00FF00;