*/
import glucose.*;
-import glucose.control.*;
-import glucose.effect.*;
import glucose.model.*;
-import glucose.pattern.*;
-import glucose.transform.*;
-import glucose.transition.*;
import heronarts.lx.*;
-import heronarts.lx.control.*;
import heronarts.lx.effect.*;
import heronarts.lx.modulator.*;
+import heronarts.lx.parameter.*;
import heronarts.lx.pattern.*;
+import heronarts.lx.transform.*;
import heronarts.lx.transition.*;
import ddf.minim.*;
import ddf.minim.analysis.*;
final float TRAILER_DEPTH = 97;
final float TRAILER_HEIGHT = 33;
-final int MaxCubeHeight = 5;
-final int NumBackTowers = 11;
+final int MaxCubeHeight = 7;
+final int NumBackTowers = 18;
int targetFramerate = 60;
int startMillis, lastMillis;
lx = glucose.lx;
lx.enableKeyboardTempo();
logTime("Built GLucose engine");
-
+
// Set the patterns
LXEngine engine = lx.engine;
engine.setPatterns(patterns = _leftPatterns(glucose));
}
void drawSimulation(color[] simulationColors) {
- camera(
+ camera(
eyeX, eyeY, eyeZ,
midX, midY, midZ,
0, -1, 0
noFill();
strokeWeight(2);
beginShape(POINTS);
- for (Point p : glucose.model.points) {
+ for (LXPoint p : glucose.model.points) {
stroke(simulationColors[p.index]);
vertex(p.x, p.y, p.z);
}