* when physical changes or tuning is being done to the structure.
*/
+final int MaxCubeHeight = 6;
+final int NumBackTowers = 16;
+
public Model buildModel() {
// Shorthand helpers for specifying wiring more quickly
// Utility value if you need the height of a cube shorthand
final float CH = Cube.EDGE_HEIGHT;
final float CW = Cube.EDGE_WIDTH ;
-
-
// Positions for the bass box
final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
////////////////////////////////////////////////////////////////////////
// dan's proposed lattice
ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- if (NumBackTowers != 11) exit();
- // for (int i=0; i<NumBackTowers; i++) scubes.add(new StaggeredTower(
- // (i+1)*CW, // x
- // (i % 2 == 0) ? 0 : CH * 2./3. , // y
- // - ((i % 2 == 0) ? 0 : 11) + 97 , // z
- // 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
+ //if (NumBackTowers != 25) exit();
+ for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 11 : 0) + 80 , // z
+ -45, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight) ); // num cubes
+
+// for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+// (i+1)*CW, // x
+// (i % 2 == 0) ? 0 : CH * 2./3. , // y
+// - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
+// 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
+
+ // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // 0 , // y
+ // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
+ // 225, MaxCubeHeight ) );
ArrayList<Cube> dcubes = new ArrayList<Cube>();
// for (int i=1; i<6; i++) {
// }
float current_x_position = 0;
-scubes.add(new StaggeredTower(//tower 1
- current_x_position, // x
- 6 , // y
- 0 , // z
- 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(// tower 2
- current_x_position, // x
- 0 , // y
- -10.5 , // z
- 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 3
- current_x_position, // x
- 6 , // y
- 0, // z
- 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 4
- current_x_position, // x
- 0, // y
- -10.5 , // z
- 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 5
- current_x_position, // x
- 6 , // y
- 0 , // z
- 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 6
- current_x_position, // x
- 0 , // y
- -10.5, // z
- 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(// tower 7
- current_x_position, // x
- 6 , // y
- 0, // z
- 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 8
- current_x_position, // x
- 0 , // y
- -10.5 , // z
- 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-scubes.add(new StaggeredTower(//tower 9
- current_x_position, // x
- 6 , // y
- 0, // z
- 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-current_x_position += 25.25;
-
-
-
-//Cubes for Nitrogen Shoot
-scubes.add(new StaggeredTower(//tower 10
- 120, // x
- 36, // y
- 0, // z
- 0, 2, new Cube.Wiring[]{ WRL, WFR}) );
-scubes.add(new StaggeredTower(//tower 11
- 120, // x
- 36 , // y
- 0, // z
- 0, 2, new Cube.Wiring[]{ WRL, WFR}) );
-scubes.add(new StaggeredTower(//tower 12
- 120, // x
- 36 , // y
- 0, // z
- 0, 2, new Cube.Wiring[]{ WFL, WRR}) );
-scubes.add(new StaggeredTower(//tower 13
- 120, // x
- 36, // y
- 0, // z
- 0, 4, new Cube.Wiring[]{ WFR, WRL}) );
+// scubes.add(new StaggeredTower(//tower 1
+// current_x_position, // x
+// 15 , // y
+// 0 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 2
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 3
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 4
+// current_x_position, // x
+// 0, // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 5
+// current_x_position, // x
+// 15 , // y
+// -4.5 , // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 6
+// current_x_position, // x
+// 0 , // y
+// -10.5, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 7
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 8
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 9
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+
+// //TOWERS ON DANCE FLOOR
+// scubes.add(new StaggeredTower(//tower 10
+// 83.75+39+43-124.5, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 11
+// 83.75, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
+// scubes.add(new StaggeredTower(//tower 12
+// 83.75+39, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 13
+// 83.75+39+43, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
+
// scubes.add(new StaggeredTower(// Single cube on top of tower 4
// 42, // x
// 112 , // y
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
- Cube[] cubes = new Cube[100];
+ Cube[] cubes = new Cube[200];
int cubeIndex = 1;
float px, pz, ny;
for (TowerMapping tm : towerCubes) {
}
- for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
- for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
-for (StaggeredTower st : scubes) {
+ for (Cube cube : singleCubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (Cube cube : dcubes) {
+ cubes[cubeIndex++] = cube;
+ }
+ for (StaggeredTower st : scubes) {
tower = new ArrayList<Cube>();
for (int i=0; i < st.n; i++) {
Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
}
towerList.add(new Tower(tower));
- }
+ }
return new Model(towerList, cubes, bassBox, speakers);
}
return new PandaMapping[] {
new PandaMapping(
"10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new front thing
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // new back thing
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15 }), // new back thing
}),
new PandaMapping(
"10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9 }),
+
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18 }),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
}),
new PandaMapping(
"10.200.1.30", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J3 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J4 //ORIG *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36 }),
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
}),
- new PandaMapping(
- "10.200.1.31", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J8
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
- }),
+// new PandaMapping(
+// "10.200.1.31", new ChannelMapping[] {
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
+// new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
+// }),
+
+ // new PandaMapping(
+ // "10.200.1.32", new ChannelMapping[] {
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
+ // }),
};
}
objectIndices[i] = (i < rawObjectIndices.length) ? rawObjectIndices[i] : NO_OBJECT;
}
}
-}
\ No newline at end of file
+}