public Model buildModel() {
-
// Shorthand helpers for specifying wiring more quickly
final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
+ // Utility value if you need the height of a cube shorthand
final float CH = Cube.EDGE_HEIGHT;
+ final float CW = Cube.EDGE_WIDTH ;
+
+
+ // Positions for the bass box
final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
final float BBX = 56;
final float BBZ = 2;
-
// The model is represented as an array of towers. The cubes in the tower
// are represenented relatively. Each tower has an x, y, z reference position,
// which is typically the base cube's bottom left corner.
// y-axis.
//
// The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
- TowerMapping[] towerCubes = new TowerMapping[] {
-
- // DJ booth, from left to right
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(-7.25, 7.5, -25, WFR),
- new CubeMapping(7.5, -15.75, 12, WRL),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(19.625, 5.375, -22, WFR),
- new CubeMapping(8, -14.5, 10, WRR),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(48, 4.75, -35, WRL),
- new CubeMapping(8, -15, 10, WRR),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(78.75, 3.75, -28, WRR),
- new CubeMapping(8, -15, 10, WRR),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(104.75, 0, -27, WRL),
- new CubeMapping(8, -15, 10, WFL),
- }),
-
- };
+
+ // To-Do: (Mark Slee, Alex Green, or Ben Morrow): The Cube # is determined by the order in this list.
+ // "raw object index" is serialized by running through towermapping and then individual cube mapping below.
+ // We can do better than this. The raw object index should be obvious from the code-- looking through the
+ // rendered simulation and counting through cubes in mapping mode is grossly inefficient.
+
+ TowerMapping[] towerCubes = new TowerMapping[] {};
// Single cubes can be constructed directly here if you need them
Cube[] singleCubes = new Cube[] {
- // new Cube(x, y, z, rx, ry, rz, wiring),
+ // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
+ //new Cube(x, y, z, rx, ry, rz, wiring),
+ //new Cube(0,0,0,0,225,0, WRR),
};
// The bass box!
- BassBox bassBox = new BassBox(BBX, 0, BBZ);
-
+ // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
+ BassBox bassBox = BassBox.noBassBox(); // no bass box at all
+ // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
+
// The speakers!
List<Speaker> speakers = Arrays.asList(new Speaker[] {
- new Speaker(-12, 6, 0, 15),
- new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
+ // Each speaker parameter is x, y, z, rotation, the left speaker comes first
+ // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
});
+
+ ////////////////////////////////////////////////////////////////////////
+ // dan's proposed lattice
+ ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
+ //if (NumBackTowers != 25) exit();
+ for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 0 : 11) + 80 , // z
+ 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
+
+ for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
+ (i+1)*CW, // x
+ (i % 2 == 0) ? 0 : CH * 2./3. , // y
+ - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
+ 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
+
+ // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
+ // (i+1)*CW, // x
+ // 0 , // y
+ // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
+ // 225, MaxCubeHeight ) );
+
+ ArrayList<Cube> dcubes = new ArrayList<Cube>();
+ // for (int i=1; i<6; i++) {
+ // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
+ // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
+ // }
+
+float current_x_position = 0;
+// scubes.add(new StaggeredTower(//tower 1
+// current_x_position, // x
+// 15 , // y
+// 0 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 2
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 3
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 4
+// current_x_position, // x
+// 0, // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 5
+// current_x_position, // x
+// 15 , // y
+// -4.5 , // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 28;
+// scubes.add(new StaggeredTower(//tower 6
+// current_x_position, // x
+// 0 , // y
+// -10.5, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(// tower 7
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 8
+// current_x_position, // x
+// 0 , // y
+// -10.5 , // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+// scubes.add(new StaggeredTower(//tower 9
+// current_x_position, // x
+// 15 , // y
+// 0, // z
+// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
+// current_x_position += 25.25;
+
+// //TOWERS ON DANCE FLOOR
+// scubes.add(new StaggeredTower(//tower 10
+// 83.75+39+43-124.5, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 11
+// 83.75, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
+// scubes.add(new StaggeredTower(//tower 12
+// 83.75+39, // x
+// 0, // y
+// -47.5, // z
+// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
+// scubes.add(new StaggeredTower(//tower 13
+// 83.75+39+43, // x
+// 0, // y
+// -47.5-43, // z
+// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
+
+// scubes.add(new StaggeredTower(// Single cube on top of tower 4
+// 42, // x
+// 112 , // y
+// 72, // z
+// -10, 1, new Cube.Wiring[]{ WRL}) );
+
+
+
+
+
+
+
+ //////////////////////////////////////////////////////////////////////
+ // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
+ //////////////////////////////////////////////////////////////////////
+
// These guts just convert the shorthand mappings into usable objects
ArrayList<Tower> towerList = new ArrayList<Tower>();
ArrayList<Cube> tower;
- Cube[] cubes = new Cube[80];
+ Cube[] cubes = new Cube[200];
int cubeIndex = 1;
float px, pz, ny;
for (TowerMapping tm : towerCubes) {
}
towerList.add(new Tower(tower));
}
- for (Cube cube : singleCubes) {
- cubes[cubeIndex++] = cube;
- }
+
+
+ for (Cube cube : singleCubes) cubes[cubeIndex++] = cube;
+ for (Cube cube : dcubes) cubes[cubeIndex++] = cube;
+for (StaggeredTower st : scubes) {
+ tower = new ArrayList<Cube>();
+ for (int i=0; i < st.n; i++) {
+ Cube.Wiring w = (i < st.wiring.length) ? st.wiring[i] : WRR;
+ tower.add(cubes[cubeIndex++] = new Cube(st.x, st.y + CH* 4/3.*i, st.z, 0, st.r, 0, w));
+ }
+ towerList.add(new Tower(tower));
+ }
return new Model(towerList, cubes, bassBox, speakers);
}
+/**
+ * This function maps the panda boards. We have an array of them, each has
+ * an IP address and a list of channels.
+ */
public PandaMapping[] buildPandaList() {
+ final int LEFT_SPEAKER = 0;
+ final int RIGHT_SPEAKER = 1;
+
+ // 8 channels map to: 3, 4, 7, 8, 13, 14, 15, 16.
return new PandaMapping[] {
- new PandaMapping(
- "10.200.1.29", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 5, 6, 4, 3 }),
- }),
-
new PandaMapping(
"10.200.1.28", new ChannelMapping[] {
- new ChannelMapping(ChannelMapping.MODE_BASS),
- new ChannelMapping(ChannelMapping.MODE_FLOOR),
- new ChannelMapping(ChannelMapping.MODE_SPEAKER, 0),
- new ChannelMapping(ChannelMapping.MODE_SPEAKER, 1),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 16, 17, 18}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 4, 5, 6}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 7, 8, 9}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 10, 11, 12}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 13, 14, 15}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
}),
+ new PandaMapping(
+ "10.200.1.29", new ChannelMapping[] {
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 34, 35, 36}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 19, 20, 21}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 22, 23, 24}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 25, 26, 27}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 28, 29, 30}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 31, 32, 33}),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }),
+ }),
+ new PandaMapping(
+ "10.200.1.30", new ChannelMapping[] {
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J3 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1,1}), // 30 J4 //ORIG *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 37, 38, 39}), // 30 J7 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 40, 41, 42}), // 30 J8 *
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 43, 44, 45}), // 30 J13 (not working)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 46, 47, 48}), // 30 J14 (unplugged)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 49, 50, 51}), // 30 J15 (unplugged)
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 52, 53, 54}), // 30 J16
+ }),
+ new PandaMapping(
+ "10.200.1.31", new ChannelMapping[] {
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 65, 66}), // J3
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J4
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 55, 56}), // 30 J7
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 57, 58}), // J8
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 59, 60}), // J13
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 61, 62}), // 30 J14
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 63, 64}), // J15
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1,1}), // J16
+ }),
+ // new PandaMapping(
+ // "10.200.1.32", new ChannelMapping[] {
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J3
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J4
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 67, 68}), // 30 J7
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 69, 70}), // J8
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J13
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // 30 J14
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J15
+ // new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { }), // J16
+ // }),
};
}
public final Cube.Wiring wiring;
CubeMapping(float dx, float dz, Cube.Wiring wiring) {
- this(dx, dz, 0, wiring);
+ this(dx, dz, 0., wiring);
}
-
CubeMapping(float dx, float dz, float ry) {
this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
}
}
}
+class StaggeredTower {
+ public final float x, y, z, r;
+ public final int n;
+ public final Cube.Wiring[] wiring;
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n) { this(_x, _y, _z, _r, _n, new Cube.Wiring[]{}); }
+ StaggeredTower(float _x, float _y, float _z, float _r, int _n, Cube.Wiring[] _wiring) { x=_x; y=_y; z=_z; r=_r; n=_n; wiring=_wiring;}
+}
+
/**
* Each panda board has an IP address and a fixed number of channels. The channels
* each have a fixed number of pixels on them. Whether or not that many physical
class PandaMapping {
// How many channels are on the panda board
- public final static int CHANNELS_PER_BOARD = 16;
+ public final static int CHANNELS_PER_BOARD = 8;
// How many total pixels on the whole board
public final static int PIXELS_PER_BOARD = ChannelMapping.PIXELS_PER_CHANNEL * CHANNELS_PER_BOARD;
}
/**
- * Each channel on a pandaboard can be mapped in a number of modes. The typial is
+ * Each channel on a pandaboard can be mapped in a number of modes. The typical is
* to a series of connected cubes, but we also have special mappings for the bass box,
* the speaker enclosures, and the DJ booth floor.
*
public static final int MODE_CUBES = 1;
public static final int MODE_BASS = 2;
public static final int MODE_SPEAKER = 3;
- public static final int MODE_FLOOR = 4;
+ public static final int MODE_STRUTS_AND_FLOOR = 4;
public static final int MODE_INVALID = 5;
public static final int NO_OBJECT = -1;
if (speakerIndex < 0 || speakerIndex >= glucose.model.speakers.size()) {
throw new RuntimeException("Invalid speaker channel mapping: " + speakerIndex);
}
- } else if ((mode == MODE_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
+ } else if ((mode == MODE_STRUTS_AND_FLOOR) || (mode == MODE_BASS) || (mode == MODE_NULL)) {
if (rawObjectIndices.length > 0) {
throw new RuntimeException("Bass/floor/null mappings cannot specify object indices");
}
}
}
}
-