*
* EXPERTS ONLY!! EXPERTS ONLY!!
*
- * This class implements the mapping functions needed to lay out the physical
+ * This file implements the mapping functions needed to lay out the physical
* cubes and the output ports on the panda board. It should only be modified
* when physical changes or tuning is being done to the structure.
*/
-class SCMapping implements GLucose.Mapping {
- public Cube[] buildCubeArray() {
- // TODO(mcslee): find a cleaner way of representing this data, probably
- // serialized in some more neutral form. also figure out what's going on
- // with the indexing starting at 1 and some indices missing.
- Cube[] cubes = new Cube[79];
-
- int cubeIndex = 1;
-
- cubes[cubeIndex++] = new Cube(0, 0, 0, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(5, Cube.EDGE_HEIGHT, -10, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(0, 2*Cube.EDGE_HEIGHT, -6, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(-5, 3*Cube.EDGE_HEIGHT, -2, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(40, 5, 20, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(45, 5+Cube.EDGE_HEIGHT, 10, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(40, 5+2*Cube.EDGE_HEIGHT, 14, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(35, 5+3*Cube.EDGE_HEIGHT, 18, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(40, 5+4*Cube.EDGE_HEIGHT, 13, 0, 0, 0);
+static final float SPACING = 27;
+static final float RISER = 13.5;
+static final float FLOOR = 0;
- cubes[cubeIndex++] = new Cube(80, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(85, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(80, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(75, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(80, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
-
- cubes[cubeIndex++] = new Cube(120, 10, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(125, 10+Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(120, 10+2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(115, 10+3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(120, 10+4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
+/**
+ * Definitions of tower positions. This is all that should need
+ * to be modified. Distances are measured from the left-most cube.
+ * The first value is the offset moving NE (towards back-right).
+ * The second value is the offset moving NW (negative comes forward-right).
+ */
+static final float[][] TOWER_CONFIG = new float[][] {
+ new float[] { 0, 0, RISER, 4 },
+ new float[] { 25, -10, RISER, 4 },
+ new float[] { 50, -22.5, FLOOR, 5 },
+ new float[] { 17.25, -35.5, FLOOR, 6 },
+ new float[] { 43.25, -51.5, RISER, 6 },
+ new float[] { 69.25, -56, FLOOR, 6 },
+ new float[] { 12.75, -62.5, RISER, 4 },
+ new float[] { 38.75, -78.5, FLOOR, 5 },
+ new float[] { 65.75, -83, RISER, 5 },
- cubes[cubeIndex++] = new Cube(160, 0, 30, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(165, Cube.EDGE_HEIGHT, 20, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(160, 2*Cube.EDGE_HEIGHT, 24, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(155, 3*Cube.EDGE_HEIGHT, 28, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(160, 4*Cube.EDGE_HEIGHT, 23, 0, 0, 0);
+};
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
- cubes[cubeIndex++] = new Cube(200, 4*Cube.EDGE_HEIGHT, 3, 0, 0, 0);
+public Model buildModel() {
- cubes[cubeIndex++] = new Cube(200, 0, 10, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(205, Cube.EDGE_HEIGHT, 0, 0, 20, 0);
- cubes[cubeIndex++] = new Cube(200, 2*Cube.EDGE_HEIGHT, 4, 0, 0, 0);
- cubes[cubeIndex++] = new Cube(195, 3*Cube.EDGE_HEIGHT, 8, 0, -20, 0);
+ List<Tower> towers = new ArrayList<Tower>();
+ Cube[] cubes = new Cube[200];
+ int cubeIndex = 1;
-
- if (true) {
- return cubes;
+ float rt2 = sqrt(2);
+ float x, y, z, xd, zd, num;
+ for (float[] tc : TOWER_CONFIG) {
+ x = -tc[1];
+ z = tc[0];
+ y = tc[2];
+ num = tc[3];
+ if (z < x) {
+ zd = -(x-z)/rt2;
+ xd = z*rt2 - zd;
+ } else {
+ zd = (z-x)/rt2;
+ xd = z*rt2 - zd;
}
-
- cubes[1] = new Cube(17.25, 0, 0, 0, 0, 80);
- cubes[2] = new Cube(50.625, -1.5, 0, 0, 0, 55);
- cubes[3] = new Cube(70.75, 12.375, 0, 0, 0, 55);
- cubes[4] = new Cube(49.75, 24.375, 0, 0, 0, 48);//dnw
- cubes[5] = new Cube(14.25, 32, 0, 0, 0, 80);
- cubes[6] = new Cube(50.375, 44.375, 0, 0, 0, 0);//dnw
- cubes[7] = new Cube(67.5, 64.25, 0, 27, 0, 0);//dnw
- cubes[8] = new Cube(44, 136, 0, 0, 0, 0);
- cubes[9] = new Cube(39, 162, 0, 0, 0, 0);
- cubes[10] = new Cube(58, 182, -4, 12, 0, 0);
- cubes[11] = new Cube(28, 182, -4, 12, 0, 0);
- cubes[12] = new Cube(0, 182, -4, 12, 0, 0);
- cubes[13] = new Cube(18.75, 162, 0, 0, 0, 0);
- cubes[14] = new Cube(13.5, 136, 0, 0, 0, 0);
- cubes[15] = new Cube(6.5, -8.25, 20, 0, 0, 25);
- cubes[16] = new Cube(42, 15, 20, 0, 0, 4);
- cubes[17] = new Cube(67, 24, 20, 0, 0, 25);
- cubes[18] = new Cube(56, 41, 20, 0, 0, 30);
- cubes[19] = new Cube(24, 2, 20, 0, 0, 25);
- cubes[20] = new Cube(26, 26, 20, 0, 0, 70);
- cubes[21] = new Cube(3.5, 10.5, 20, 0, 0, 35);
- cubes[22] = new Cube(63, 133, 20, 0, 0, 80);
- cubes[23] = new Cube(56, 159, 20, 0, 0, 65);
- cubes[24] = new Cube(68, 194, 20, 0, -45, 0);
- cubes[25] = new Cube(34, 194, 20, 20, 0, 35);
- cubes[26] = new Cube(10, 194, 20, 0, -45, 0); // wired a bit funky
- cubes[27] = new Cube(28, 162, 20, 0, 0, 65);
- cubes[28] = new Cube(15.5, 134, 20, 0, 0, 20);
- cubes[29] = new Cube(13, 29, 40, 0, 0, 0);
- cubes[30] = new Cube(55, 15, 40, 0, 0, 50);
- cubes[31] = new Cube(78, 9, 40, 0, 0, 60);
- cubes[32] = new Cube(80, 39, 40, 0, 0, 80);
- cubes[33] = new Cube(34, 134, 40, 0, 0, 50);
- cubes[34] = new Cube(42, 177, 40, 0, 0, 0);
- cubes[35] = new Cube(41, 202, 40, 20, 0, 80);
- cubes[36] = new Cube(21, 178, 40, 0, 0, 35);
- cubes[37] = new Cube(18, 32, 60, 0, 0, 65);
- cubes[38] = new Cube(44, 20, 60, 0, 0, 20); //front power cube
- cubes[39] = new Cube(39, 149, 60, 0, 0, 15);
- cubes[40] = new Cube(60, 186, 60, 0, 0, 45);
- cubes[41] = new Cube(48, 213, 56, 20, 0, 25);
- cubes[42] = new Cube(22, 222, 60, 10, 10, 15);
- cubes[43] = new Cube(28, 198, 60, 20, 0, 20);
- cubes[44] = new Cube(12, 178, 60, 0, 0, 50);
- cubes[45] = new Cube(18, 156, 60, 0, 0, 40);
- cubes[46] = new Cube(30, 135, 60, 0, 0, 45);
- cubes[47] = new Cube(10, 42, 80, 0, 0, 17);
- cubes[48] = new Cube(34, 23, 80, 0, 0, 45);
- cubes[49] = new Cube(77, 28, 80, 0, 0, 45);
- cubes[50] = new Cube(53, 22, 80, 0, 0, 45);
- cubes[51] = new Cube(48, 175, 80, 0, 0, 45);
- cubes[52] = new Cube(66, 172, 80, 0, 0, 355);// _,195,_ originally
- cubes[53] = new Cube(33, 202, 80, 25, 0, 85);
- cubes[54] = new Cube(32, 176, 100, 0, 0, 20);
- cubes[55] = new Cube(5.75, 69.5, 0, 0, 0, 80);
- cubes[56] = new Cube(1, 53, 0, 40, 70, 70);
- cubes[57] = new Cube(-15, 24, 0, 15, 0, 0);
- //cubes[58] what the heck happened here? never noticed before 4/8/2013
- cubes[59] = new Cube(40, 46, 100, 0, 0, 355); // copies from 75
- cubes[60] = new Cube(40, 164, 120, 0, 0, 12.5);
- cubes[61] = new Cube(32, 148, 100, 0, 0, 3);
- cubes[62] = new Cube(30, 132, 90, 10, 350, 5);
- cubes[63] = new Cube(22, 112, 100, 0, 20, 0);
- cubes[64] = new Cube(35, 70, 95, 15, 345, 20);
- cubes[65] = new Cube(38, 112, 98, 25, 0, 0);
- cubes[66] = new Cube(70, 164, 100, 0, 0, 22);
- cubes[68] = new Cube(29, 94, 105, 15, 20, 10);
- cubes[69] = new Cube(30, 77, 100, 15, 345, 20);
- cubes[70] = new Cube(38, 96, 95, 30, 0, 355);
- //cubes[71] = new Cube(38,96,95,30,0,355); //old power cube
- cubes[72] = new Cube(44, 20, 100, 0, 0, 345);
- cubes[73] = new Cube(28, 24, 100, 0, 0, 13);
- cubes[74] = new Cube(8, 38, 100, 10, 0, 0);
- cubes[75] = new Cube(20, 58, 100, 0, 0, 355);
- cubes[76] = new Cube(22, 32, 120, 15, 327, 345);
- cubes[77] = new Cube(50, 132, 80, 0, 0, 0);
- cubes[78] = new Cube(20, 140, 80, 0, 0, 0);
- return cubes;
- }
-
- public int[][] buildFrontChannelList() {
- if (true) {
- return new int[][] {
- { 1, 0 },
- };
+ List<Cube> tower = new ArrayList<Cube>();
+ for (int n = 0; n < num; ++n) {
+ Cube cube = new Cube(xd + 24, y, zd + 84, 0, -45, 0);
+ tower.add(cube);
+ cubes[cubeIndex++] = cube;
+ y += SPACING;
}
-
- return new int[][] {
- {
- 1, 57, 56, 55, 0 // Pandaboard A, structural channel 1
- }
- ,
- {
- 31, 32, 17, 3, 0 // Pandaboard B, structural channel 2, normally 30, 31, 32, 17, 3 (disconnected 30)
- }
- ,
- {
- 20, 21, 15, 19, 0 // Pandaboard C, structural channel 3
- }
- ,
- {
- 69, 75, 74, 76, 73 // Pandaboard D, structural channel 4, normally 64 first
- }
- ,
- {
- 16, 2, 5, 0, 0 // Pandaboard E, structural channel 5
- }
- ,
- {
- 48, 47, 37, 29, 0 // Pandaboard F, structural channel 6 (is there a 5th?)
- }
- ,
- {
- 68, 63, 62, 78, 45 // Pandaboard G, structural channel 7, left top front side
- }
- ,
- {
- 18, 6, 7, 0, 0 // Pandaboard H, structural channel 8
- }
- };
+ towers.add(new Tower(tower));
}
- public int[][] buildRearChannelList() {
- if (true) {
- return new int[][] {
- { 1, 0 },
- };
- }
-
- return new int[][] {
- {
- 22, 8, 14, 28, 0 // Pandaboard A, structural channel 9
- }
- ,
- {
- 36, 34, 40, 52, 66 // Pandaboard B, structural channel 10
- }
- ,
- {
- 65, 61, 60, 54, 51 // Pandaboard C, structural channel 11
- }
- ,
- {
- 35, 25, 11, 10, 24 // Pandaboard D, structural channel 12
- }
- ,
- {
- 23, 9, 13, 27, 12 // Pandaboard E, structural channel 13, missing taillight?
- }
- ,
- {
- 64, 59, 72, 49, 50 // Pandaboard F, structural channel 14, right top backside (second cube is missing from sim)
- }
- ,
- {
- 77, 39, 46, 33, 26 // Pandaboard G, structural channel 15
- }
- ,
- {
- 44, 53, 42, 43, 41 // Pandaboard H, structural channel 16, last cube busted?
- }
- };
- }
-
- public int[][] buildFlippedRGBList() {
- if (true) {
- return new int[][] {};
- }
-
- // syntax is {cube #, strip #, strip #, . . . }
- return new int[][] {
- {
- 22, 4, 7
- }
- ,
- {
- 50, 1, 3
- }
- ,
- {
- 7, 1, 2, 11
- }
- ,
- {
- 49, 1
- }
- ,
- {
- 39, 1
- }
- ,
- {
- 41, 1
- }
- ,
- {
- 26, 3, 5
- }
- ,
- {
- 64, 1
- }
- ,
- {
- 32, 2
- }
- ,
- {
- 20, 6, 7
- }
- ,
- {
- 19, 1, 2
- }
- ,
- {
- 15, 6, 8, 9
- }
- ,
- {
- 29, 3, 10
- }
- ,
- {
- 68, 4, 9
- }
- ,
- {
- 18, 12
- }
- ,
- {
- 6, 2, 4
- }
- ,
- {
- 78, 11
- }
- ,
- {
- 56, 2
- }
- ,
- {
- 57, 3
- }
- ,
- {
- 74, 6, 7
- }
- ,
- {
- 21, 10
- }
- ,
- {
- 37, 11
- }
- ,
- {
- 61, 5
- }
- ,
- {
- 33, 12
- }
- };
- }
+ return new Model(towers, cubes);
}
-