+/*This just takes all of Dan Horwitz's code that I want to inherit and leaves the rest behind.
+ A work in progress. */
+
+public class APat extends SCPattern
+
+
+{
+ ArrayList<Pick> picks = new ArrayList<Pick> ();
+ ArrayList<DBool> bools = new ArrayList<DBool> ();
+
+ PVector mMax, mCtr, mHalf;
+
+ MidiOutput APCOut;
+ int nMaxRow = 53;
+ float LastJog = -1;
+ float[] xWaveNz, yWaveNz;
+ int nPoint , nPoints;
+ PVector xyzJog = new PVector(), modmin;
+
+ float NoiseMove = random(10000);
+ BasicParameter pSpark, pWave, pRotX, pRotY, pRotZ, pSpin, pTransX, pTransY;
+ DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog, pGrey;
+
+ float lxh () { return lx.getBaseHuef(); }
+ int c1c (float a) { return round(100*constrain(a,0,1)); }
+ float interpWv(float i, float[] vals) { return interp(i-floor(i), vals[floor(i)], vals[ceil(i)]); }
+ void setNorm (PVector vec) { vec.set(vec.x/mMax.x, vec.y/mMax.y, vec.z/mMax.z); }
+ void setRand (PVector vec) { vec.set(random(mMax.x), random(mMax.y), random(mMax.z)); }
+ void setVec (PVector vec, LXPoint p) { vec.set(p.x, p.y, p.z); }
+ void interpolate(float i, PVector a, PVector b) { a.set(interp(i,a.x,b.x), interp(i,a.y,b.y), interp(i,a.z,b.z)); }
+ //void StartRun(double deltaMs) { }
+ float val (BasicParameter p) { return p.getValuef(); }
+ //color CalcPoint(PVector p) { return lx.hsb(0,0,0); }
+ color blend3(color c1, color c2, color c3) { return blendColor(c1,blendColor(c2,c3,ADD),ADD); }
+
+ void rotateZ (PVector p, PVector o, float nSin, float nCos) { p.set( nCos*(p.x-o.x) - nSin*(p.y-o.y) + o.x , nSin*(p.x-o.x) + nCos*(p.y-o.y) + o.y,p.z); }
+ void rotateX (PVector p, PVector o, float nSin, float nCos) { p.set(p.x,nCos*(p.y-o.y) - nSin*(p.z-o.z) + o.y , nSin*(p.y-o.y) + nCos*(p.z-o.z) + o.z ); }
+ void rotateY (PVector p, PVector o, float nSin, float nCos) { p.set( nSin*(p.z-o.z) + nCos*(p.x-o.x) + o.x,p.y, nCos*(p.z-o.z) - nSin*(p.x-o.x) + o.z ); }
+
+ BasicParameter addParam(String label, double value) { BasicParameter p = new BasicParameter(label, value); addParameter(p); return p; }
+
+ PVector vT1 = new PVector(), vT2 = new PVector();
+ float calcCone (PVector v1, PVector v2, PVector c) { vT1.set(v1); vT2.set(v2); vT1.sub(c); vT2.sub(c);
+ return degrees(PVector.angleBetween(vT1,vT2)); }
+
+ Pick addPick(String name, int def, int _max, String[] desc) {
+ Pick P = new Pick(name, def, _max+1, nMaxRow, desc);
+ nMaxRow = P.EndRow + 1;
+ picks.add(P);
+ return P;
+ }
+
+ boolean noteOff(Note note) {
+ int row = note.getPitch(), col = note.getChannel();
+ for (int i=0; i<bools.size(); i++) if (bools.get(i).set(row, col, false)) { presetManager.dirty(this); return true; }
+ updateLights(); return false;
+ }
+
+ boolean noteOn(Note note) {
+ int row = note.getPitch(), col = note.getChannel();
+ for (int i=0; i<picks.size(); i++) if (picks.get(i).set(row, col)) { presetManager.dirty(this); return true; }
+ for (int i=0; i<bools.size(); i++) if (bools.get(i).set(row, col, true)) { presetManager.dirty(this); return true; }
+ println("row: " + row + " col: " + col); return false;
+ }
+
+ void onInactive() { uiDebugText.setText(""); }
+ void onReset() {
+ for (int i=0; i<bools .size(); i++) bools.get(i).reset();
+ for (int i=0; i<picks .size(); i++) picks.get(i).reset();
+ presetManager.dirty(this);
+ updateLights();
+ }
+
+ APat(LX lx) {
+ super(lx);
+
+
+
+ nPoints = model.points.size();
+ pXsym = new DBool("X-SYM", false, 48, 0); bools.add(pXsym );
+ pYsym = new DBool("Y-SYM", false, 48, 1); bools.add(pYsym );
+ pRsym = new DBool("R-SYM", false, 48, 2); bools.add(pRsym );
+ pXdup = new DBool("X-DUP", false, 48, 3); bools.add(pXdup );
+ pJog = new DBool("JOG" , false, 48, 4); bools.add(pJog );
+ pGrey = new DBool("GREY" , false, 48, 5); bools.add(pGrey );
+
+ modmin = new PVector(model.xMin, model.yMin, model.zMin);
+ mMax = new PVector(model.xMax, model.yMax, model.zMax); mMax.sub(modmin);
+ mCtr = new PVector(); mCtr.set(mMax); mCtr.mult(.5);
+ mHalf = new PVector(.5,.5,.5);
+ xWaveNz = new float[ceil(mMax.y)+1];
+ yWaveNz = new float[ceil(mMax.x)+1];
+
+ //println (model.xMin + " " + model.yMin + " " + model.zMin);
+ //println (model.xMax + " " + model.yMax + " " + model.zMax);
+ //for (MidiOutputDevice o: RWMidi.getOutputDevices()) { if (o.toString().contains("APC")) { APCOut = o.createOutput(); break;}}
+ }
+
+ float spin() {
+ float raw = val(pSpin);
+ if (raw <= 0.45) {
+ return raw + 0.05;
+ } else if (raw >= 0.55) {
+ return raw - 0.05;
+ }
+ return 0.5;
+ }
+
+ void setAPCOutput(MidiOutput output) {
+ APCOut = output;
+ }
+
+ void updateLights() { if (APCOut == null) return;
+ for (int i = 0; i < NumApcRows; ++i)
+ for (int j = 0; j < 8; ++j) APCOut.sendNoteOn(j, 53+i, 0);
+ for (int i=0; i<picks .size(); i++) APCOut.sendNoteOn(picks.get(i).CurCol, picks.get(i).CurRow, 3);
+ for (int i=0; i<bools .size(); i++) if (bools.get(i).b) APCOut.sendNoteOn (bools.get(i).col, bools.get(i).row, 1);
+ else APCOut.sendNoteOff (bools.get(i).col, bools.get(i).row, 0);
+ }
+
+ void run(double deltaMs)
+ {
+ if (deltaMs > 100) return;
+
+ if (this == midiEngine.getFocusedDeck().getActivePattern()) {
+ String Text1="", Text2="";
+ for (int i=0; i<bools.size(); i++) if (bools.get(i).b) Text1 += " " + bools.get(i).tag + " ";
+ for (int i=0; i<picks.size(); i++) Text1 += picks.get(i).tag + ": " + picks.get(i).CurDesc() + " ";
+ uiDebugText.setText(Text1, Text2);
+ }
+
+
+ }
+}
+
+class CubeCurl extends SCPattern{
+float CH, CW, diag;
+ArrayList<PVector> cubeorigin = new ArrayList<PVector>();
+ArrayList<PVector> centerlist = new ArrayList<PVector>();
+private SinLFO curl = new SinLFO(0, Cube.EDGE_HEIGHT, 5000 );
+
+private SinLFO bg = new SinLFO(180, 220, 3000);
+
+CubeCurl(LX lx){
+super(lx);
+addModulator(curl).trigger();
+addModulator(bg).trigger();
+ this.CH = Cube.EDGE_HEIGHT;
+ this.CW = Cube.EDGE_WIDTH;
+ this.diag = sqrt(CW*CW + CW*CW);
+
+
+ArrayList<PVector> centerlistrelative = new ArrayList<PVector>();
+for (int i = 0; i < model.cubes.size(); i++){
+ Cube a = model.cubes.get(i);
+ cubeorigin.add(new PVector(a.x, a.y, a.z));
+ centerlist.add(new PVector(a.cx, a.cy, a.cz) );
+
+}
+
+}
+//there is definitely a better way of doing this!
+PVector centerofcube(int i) {
+Cube c = model.cubes.get(i);
+PVector cubecenter = new PVector(c.cx, c.cy, c.cz);
+
+return cubecenter;
+}
+
+
+void run(double deltaMs){
+for (int i =0; i < model.cubes.size(); i++) {
+Cube c = model.cubes.get(i);
+float cfloor = c.y;
+
+// if (i%3 == 0){
+
+// for (LXPoint p : c.points ){
+// // colors[p.index]=color(0,0,0);
+// //float dif = (p.y - c.y);
+// //colors[p.index] = color( bg.getValuef() , 80 , dif < curl.getValuef() ? 80 : 0, ADD);
+// }
+// }
+
+// else if (i%3 == 1) {
+
+// for (LXPoint p: c.points){
+// colors[p.index]=color(0,0,0);
+// float dif = (p.y - c.y);
+// // colors[p.index] =
+// // color(bg.getValuef(),
+// // map(curl.getValuef(), 0, Cube.EDGE_HEIGHT, 20, 100),
+// // 100 - 10*abs(dif - curl.getValuef()), ADD );
+// }
+// }
+// else if (i%3 == 2){
+ // centerlist[i].sub(cubeorigin(i);
+ for (LXPoint p: c.points) {
+ PVector pv = new PVector(p.x, p.y, p.z);
+ colors[p.index] =color( constrain(4* pv.dist(centerlist.get(i)), 0, 360) , 50, 100 );
+ // colors[p.index] =color(constrain(centerlist[i].x, 0, 360), constrain(centerlist[i].y, 0, 100), );
+
+
+ }
+
+
+ //}
+
+ }
+ }
+ }