- if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);
- if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);
- if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);
+ if (Theta.x != 0) Px.rotateX(mCtr, TSin.x, TCos.x);
+ if (Theta.y != 0) Px.rotateY(mCtr, TSin.y, TCos.y);
+ if (Theta.z != 0) Px.rotateZ(mCtr, TSin.z, TCos.z);