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Make DanUtil have a spin() function so close-to-center knob doesn't spin
[SugarCubes.git]
/
DanHorwitz.pde
diff --git
a/DanHorwitz.pde
b/DanHorwitz.pde
index 841a2ff9a0980faa7d5b9f588d77fe2e2d0f510e..6c958e1f04e41d47afbed30100b1919a564a1515 100644
(file)
--- a/
DanHorwitz.pde
+++ b/
DanHorwitz.pde
@@
-71,7
+71,7
@@
public class Noise extends DPat
void StartRun(double deltaMs) {
zTime += deltaMs*(val(pSpeed)-.5)*.002 ;
void StartRun(double deltaMs) {
zTime += deltaMs*(val(pSpeed)-.5)*.002 ;
- zTheta += deltaMs*(
val(pSpin )-.5)*.01
;
+ zTheta += deltaMs*(
spin()-.5)*.01
;
rtime += deltaMs;
iSymm = pSymm.Cur();
zSin = sin(zTheta);
rtime += deltaMs;
iSymm = pSymm.Cur();
zSin = sin(zTheta);
@@
-467,6
+467,7
@@
class Worms extends SCPattern {
}
void onParameterChanged(LXParameter parameter) {
}
void onParameterChanged(LXParameter parameter) {
+ super.onParameterChanged(parameter);
nConfusion = 1-pConfusion.getValuef();
for (int i=0; i<numCursors; i++) {
if (parameter==pSpawn) reset(cur.get(i));
nConfusion = 1-pConfusion.getValuef();
for (int i=0; i<numCursors; i++) {
if (parameter==pSpawn) reset(cur.get(i));