DParam pSharp, pQuantize, pSaturate;
DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog;
float Dist (xyz a, xyz b) { return dist(a.x,a.y,a.z,b.x,b.y,b.z); }
DParam pSharp, pQuantize, pSaturate;
DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog;
float Dist (xyz a, xyz b) { return dist(a.x,a.y,a.z,b.x,b.y,b.z); }