// Access the core master hue via this method call
float hv = hueParameter.getValuef();
float lfoValue = lfo.getValuef();
// Access the core master hue via this method call
float hv = hueParameter.getValuef();
float lfoValue = lfo.getValuef();
leftoverMs += deltaMs;
float msPerFlash = 1000 / ((rateParameter.getValuef() + .01) * 100);
while (leftoverMs > msPerFlash) {
leftoverMs += deltaMs;
float msPerFlash = 1000 / ((rateParameter.getValuef() + .01) * 100);
while (leftoverMs > msPerFlash) {
float prevRamp = 0;
float[] wobbleSpeeds = { 1.0/8, 1.0/4, 1.0/2, 1.0 };
float prevRamp = 0;
float[] wobbleSpeeds = { 1.0/8, 1.0/4, 1.0/2, 1.0 };
for (Point p : model.points) {
color c = colors[p.index];
colors[p.index] = color(hue(c), saturation(c), brightness(c) - 3);
for (Point p : model.points) {
color c = colors[p.index];
colors[p.index] = color(hue(c), saturation(c), brightness(c) - 3);