if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
Cube cube = glucose.model.getCubeByRawIndex(rawCubeIndex);
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
Cube cube = glucose.model.getCubeByRawIndex(rawCubeIndex);
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
for (Strip s : glucose.model.bassBox.boxStrips) {
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
for (Strip s : glucose.model.bassBox.boxStrips) {
state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;