-void drawSimulation(color[] simulationColors) {
- translate(0, 40, 0);
-
- noStroke();
- fill(#141414);
- drawBox(0, -TRAILER_HEIGHT, 0, 0, 0, 0, TRAILER_WIDTH, TRAILER_HEIGHT, TRAILER_DEPTH, TRAILER_HEIGHT/2.);
- fill(#070707);
- stroke(#222222);
- beginShape();
- vertex(0, 0, 0);
- vertex(TRAILER_WIDTH, 0, 0);
- vertex(TRAILER_WIDTH, 0, TRAILER_DEPTH);
- vertex(0, 0, TRAILER_DEPTH);
- endShape();
-
- // Draw the logo on the front of platform
- pushMatrix();
- translate(0, 0, -1);
- float s = .07;
- scale(s, -s, s);
- image(logo, TRAILER_WIDTH/2/s-logo.width/2, TRAILER_HEIGHT/2/s-logo.height/2-2/s);
- popMatrix();
-
- noStroke();
- if (glucose.model.bassBox.exists) {
- drawBassBox(glucose.model.bassBox, false);
- }
- for (Speaker speaker : glucose.model.speakers) {
- drawSpeaker(speaker);
- }
- for (Cube c : glucose.model.cubes) {
- drawCube(c);
- }
-
- noFill();
- strokeWeight(2);
- beginShape(POINTS);
- for (LXPoint p : glucose.model.points) {
- stroke(simulationColors[p.index]);
- vertex(p.x, p.y, p.z);
- }
- endShape();
-}
-
-void drawBassBox(BassBox b, boolean hasSub) {
-
- float in = .15;
-
- if (hasSub) {
- noStroke();
- fill(#191919);
- pushMatrix();
- translate(b.x + BassBox.EDGE_WIDTH/2., b.y + BassBox.EDGE_HEIGHT/2, b.z + BassBox.EDGE_DEPTH/2.);
- box(BassBox.EDGE_WIDTH-20*in, BassBox.EDGE_HEIGHT-20*in, BassBox.EDGE_DEPTH-20*in);
- popMatrix();
- }
-
- noStroke();
- fill(#393939);
- drawBox(b.x+in, b.y+in, b.z+in, 0, 0, 0, BassBox.EDGE_WIDTH-in*2, BassBox.EDGE_HEIGHT-in*2, BassBox.EDGE_DEPTH-in*2, Cube.CHANNEL_WIDTH-in);
-
- pushMatrix();
- translate(b.x+(Cube.CHANNEL_WIDTH-in)/2., b.y + BassBox.EDGE_HEIGHT-in, b.z + BassBox.EDGE_DEPTH/2.);
- float lastOffset = 0;
- for (float offset : BoothFloor.STRIP_OFFSETS) {
- translate(offset - lastOffset, 0, 0);
- box(Cube.CHANNEL_WIDTH-in, 0, BassBox.EDGE_DEPTH - 2*in);
- lastOffset = offset;
- }
- popMatrix();
-
- pushMatrix();
- translate(b.x + (Cube.CHANNEL_WIDTH-in)/2., b.y + BassBox.EDGE_HEIGHT/2., b.z + in);
- for (int j = 0; j < 2; ++j) {
- pushMatrix();
- for (int i = 0; i < BassBox.NUM_FRONT_STRUTS; ++i) {
- translate(BassBox.FRONT_STRUT_SPACING, 0, 0);
- box(Cube.CHANNEL_WIDTH-in, BassBox.EDGE_HEIGHT - in*2, 0);
- }
- popMatrix();
- translate(0, 0, BassBox.EDGE_DEPTH - 2*in);
- }
- popMatrix();
-
- pushMatrix();
- translate(b.x + in, b.y + BassBox.EDGE_HEIGHT/2., b.z + BassBox.SIDE_STRUT_SPACING + (Cube.CHANNEL_WIDTH-in)/2.);
- box(0, BassBox.EDGE_HEIGHT - in*2, Cube.CHANNEL_WIDTH-in);
- translate(BassBox.EDGE_WIDTH-2*in, 0, 0);
- box(0, BassBox.EDGE_HEIGHT - in*2, Cube.CHANNEL_WIDTH-in);
- popMatrix();
-
-}
-
-void drawCube(Cube c) {
- float in = .15;
- noStroke();
- fill(#393939);
- drawBox(c.x+in, c.y+in, c.z+in, c.rx, c.ry, c.rz, Cube.EDGE_WIDTH-in*2, Cube.EDGE_HEIGHT-in*2, Cube.EDGE_WIDTH-in*2, Cube.CHANNEL_WIDTH-in);
-}
-
-void drawSpeaker(Speaker s) {
- float in = .15;
-
- noStroke();
- fill(#191919);
- pushMatrix();
- translate(s.x, s.y, s.z);
- rotate(s.ry / 180. * PI, 0, -1, 0);
- translate(Speaker.EDGE_WIDTH/2., Speaker.EDGE_HEIGHT/2., Speaker.EDGE_DEPTH/2.);
- box(Speaker.EDGE_WIDTH-20*in, Speaker.EDGE_HEIGHT-20*in, Speaker.EDGE_DEPTH-20*in);
- translate(0, Speaker.EDGE_HEIGHT/2. + Speaker.EDGE_HEIGHT*.8/2, 0);
-
- fill(#222222);
- box(Speaker.EDGE_WIDTH*.6, Speaker.EDGE_HEIGHT*.8, Speaker.EDGE_DEPTH*.75);
- popMatrix();
-
- noStroke();
- fill(#393939);
- drawBox(s.x+in, s.y+in, s.z+in, 0, s.ry, 0, Speaker.EDGE_WIDTH-in*2, Speaker.EDGE_HEIGHT-in*2, Speaker.EDGE_DEPTH-in*2, Cube.CHANNEL_WIDTH-in);
-}
-
-void drawBox(float x, float y, float z, float rx, float ry, float rz, float xd, float yd, float zd, float sw) {
- pushMatrix();
- translate(x, y, z);
- rotate(rx / 180. * PI, -1, 0, 0);
- rotate(ry / 180. * PI, 0, -1, 0);
- rotate(rz / 180. * PI, 0, 0, -1);
- for (int i = 0; i < 4; ++i) {
- float wid = (i % 2 == 0) ? xd : zd;
-
- beginShape();
- vertex(0, 0);
- vertex(wid, 0);
- vertex(wid, yd);
- vertex(wid - sw, yd);
- vertex(wid - sw, sw);
- vertex(0, sw);
- endShape();
- beginShape();
- vertex(0, sw);
- vertex(0, yd);
- vertex(wid - sw, yd);
- vertex(wid - sw, yd - sw);
- vertex(sw, yd - sw);
- vertex(sw, sw);
- endShape();
-
- translate(wid, 0, 0);
- rotate(HALF_PI, 0, -1, 0);
- }
- popMatrix();
-}
-