+ popMatrix();
+
+ pushMatrix();
+ translate(b.x + in, b.y + BassBox.EDGE_HEIGHT/2., b.z + BassBox.SIDE_STRUT_SPACING + (Cube.CHANNEL_WIDTH-in)/2.);
+ box(0, BassBox.EDGE_HEIGHT - in*2, Cube.CHANNEL_WIDTH-in);
+ translate(BassBox.EDGE_WIDTH-2*in, 0, 0);
+ box(0, BassBox.EDGE_HEIGHT - in*2, Cube.CHANNEL_WIDTH-in);
+ popMatrix();
+
+}
+
+void drawCube(Cube c) {
+ float in = .15;
+ noStroke();
+ fill(#393939);
+ drawBox(c.x+in, c.y+in, c.z+in, c.rx, c.ry, c.rz, Cube.EDGE_WIDTH-in*2, Cube.EDGE_HEIGHT-in*2, Cube.EDGE_WIDTH-in*2, Cube.CHANNEL_WIDTH-in);
+}
+
+void drawSpeaker(Speaker s) {
+ float in = .15;
+
+ noStroke();
+ fill(#191919);
+ pushMatrix();
+ translate(s.x, s.y, s.z);
+ rotate(s.ry / 180. * PI, 0, -1, 0);
+ translate(Speaker.EDGE_WIDTH/2., Speaker.EDGE_HEIGHT/2., Speaker.EDGE_DEPTH/2.);
+ box(Speaker.EDGE_WIDTH-20*in, Speaker.EDGE_HEIGHT-20*in, Speaker.EDGE_DEPTH-20*in);
+ translate(0, Speaker.EDGE_HEIGHT/2. + Speaker.EDGE_HEIGHT*.8/2, 0);
+
+ fill(#222222);
+ box(Speaker.EDGE_WIDTH*.6, Speaker.EDGE_HEIGHT*.8, Speaker.EDGE_DEPTH*.75);
+ popMatrix();