-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 1, 0, 10},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -1, 0},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, -1, 0},
- }),
-
- // left dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- // right dj cubes
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
- new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
- {STACKED_RELATIVE, 0, 0},
- {STACKED_RELATIVE, 0, 2, 20},
- }),
-
-// new TowerMapping(200, 0, 0, new float[][] {
-// {STACKED_RELATIVE, 0, 10},
-// {STACKED_RELATIVE, 5, 0, 20},
-// {STACKED_RELATIVE, 0, 4},
-// {STACKED_RELATIVE, -5, 8, -20},
-// {STACKED_RELATIVE, 0, 3},
-// }),
-
-// new TowerMapping(0, 0, Cube.EDGE_HEIGHT + 10, new float[][] {
-// {STACKED_RELATIVE, 10, 0, 40},
-// {STACKED_RELATIVE, 3, -2, 20},
-// {STACKED_RELATIVE, 0, 0, 40},
-// {STACKED_RELATIVE, 0, 0, 60},
-// {STACKED_RELATIVE, 0, 0, 40},
-// }),
-
- new TowerMapping(20, 0, 2*Cube.EDGE_HEIGHT + 18, new float[][] {
- {STACKED_RELATIVE, 0, 0, 40},
- {STACKED_RELATIVE, 10, 0, 20},
- {STACKED_RELATIVE, 5, 0, 40},
- {STACKED_RELATIVE, 10, 0, 60},
- {STACKED_RELATIVE, 12, 0, 40},
- }),
-
-// new TowerMapping(210, 0, Cube.EDGE_HEIGHT + 15, new float[][] {
-// {STACKED_RELATIVE, 0, 0, 40},
-// {STACKED_RELATIVE, 5, 0, 20},
-// {STACKED_RELATIVE, 8, 0, 40},
-// {STACKED_RELATIVE, 3, 0, 60},
-// {STACKED_RELATIVE, 0, 0, 40},
-// }),
-
- new TowerMapping(210, 0, 2*Cube.EDGE_HEIGHT + 25, new float[][] {
- {STACKED_RELATIVE, 0, 0, 40},
- {STACKED_RELATIVE, 5, 0, 20},
- {STACKED_RELATIVE, 2, 0, 40},
- {STACKED_RELATIVE, 5, 0, 60},
- {STACKED_RELATIVE, 0, 0, 40},