+ // Front left cubes
+// new TowerMapping(0, 0, 0, new float[][] {
+// {STACKED_RELATIVE, 0, 0},
+// {STACKED_RELATIVE, 5, -10, 20},
+// {STACKED_RELATIVE, 0, -6},
+// {STACKED_RELATIVE, -5, -2, -20},
+// }),
+//
+// new TowerMapping(Cube.EDGE_WIDTH + 2, 0, 0, new float[][] {
+// {STACKED_RELATIVE, 0, 0},
+// {STACKED_RELATIVE, 0, 5, 10},
+// {STACKED_RELATIVE, 0, 2, 20},
+// {STACKED_RELATIVE, 0, 0, 30},
+// }),
+
+ // Back Cubes behind DJ platform (in order of increasing x)
+ new TowerMapping(50, 5, BASS_DEPTH, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 2, 0, 20},
+ {STACKED_RELATIVE, -2, 10},
+ {STACKED_RELATIVE, -5, 15, -20},
+ {STACKED_RELATIVE, -2, 13},
+ }),
+
+ new TowerMapping(79, 5, BASS_DEPTH, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 2, 0, 20},
+ {STACKED_RELATIVE, 4, 10},
+ {STACKED_RELATIVE, 2, 15, -20},
+ {STACKED_RELATIVE, 0, 13},
+ }),
+
+ new TowerMapping(107, 5, BASS_DEPTH, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 4, 0, 20},
+ {STACKED_RELATIVE, 6, 10},
+ {STACKED_RELATIVE, 3, 15, -20},
+ // {STACKED_RELATIVE, 8, 13},
+ }),
+
+ new TowerMapping(133, 5, BASS_DEPTH, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, -2, 0, 20},
+ {STACKED_RELATIVE, 0, 10},
+ {STACKED_RELATIVE, 2, 15, -20},
+ // {STACKED_RELATIVE, 4, 13}
+ }),
+
+ new TowerMapping(165, 5, BASS_DEPTH, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, -1, 20},
+ {STACKED_RELATIVE, 2, 10},
+ {STACKED_RELATIVE, -2, 15, -20},
+ {STACKED_RELATIVE, 3, 13},
+ }),
+
+ // front DJ cubes
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 0, -10, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + Cube.EDGE_HEIGHT, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
+ {STACKED_RELATIVE, 3, 0},
+ {STACKED_RELATIVE, 2, -10, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 2*Cube.EDGE_HEIGHT + 5, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 1, 0, 10},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 3*Cube.EDGE_HEIGHT + 9, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, -1, 0},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 10, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, -1, 0},
+ }),
+
+ // left dj cubes
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 0, 2, 20},
+ }),
+
+ // right dj cubes
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, Cube.EDGE_HEIGHT + 2, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 0, 2, 20},
+ }),
+
+ new TowerMapping((TRAILER_WIDTH - BassBox.EDGE_WIDTH)/2 + 4*Cube.EDGE_HEIGHT + 15, BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH, 2*Cube.EDGE_HEIGHT + 4, new float[][] {
+ {STACKED_RELATIVE, 0, 0},
+ {STACKED_RELATIVE, 0, 2, 20},
+ }),