- public PandaMapping[] buildPandaList() {
- return new PandaMapping[] {
- new PandaMapping(
- "10.200.1.28", new int[][] {
- { 1, 2, 3, 4 }, // ch1
- { 5, 6, 7, 8 }, // ch2
- { 9, 10, 11, 12 }, // ch3
- { 13, 14, 15, 16 }, // ch4
- { 17, 18, 19, 20 }, // ch5
- { 21, 22, 23, 24 }, // ch6
- { 25, 26, 27, 28 }, // ch7
- { 29, 30, 31, 32 }, // ch8
- }),
-
- new PandaMapping(
- "10.200.1.29", new int[][] {
- { 33, 34, 35, 36 }, // ch9
- { 37, 38, 39, 40 }, // ch10
- { 41, 42, 43, 44 }, // ch11
- { 45, 46, 47, 48 }, // ch12
- { 49, 50, 51, 52 }, // ch13
- { 53, 54, 55, 56 }, // ch14
- { 57, 58, 59, 60 }, // ch15
- { 61, 62, 63, 64 }, // ch16
- }),
-
- };
+ return new Model(towerList, cubes, bassBox, speakers);
+}
+
+/**
+ * This function maps the panda boards. We have an array of them, each has
+ * an IP address and a list of channels.
+ */
+public PandaMapping[] buildPandaList() {
+ final int LEFT_SPEAKER = 0;
+ final int RIGHT_SPEAKER = 1;
+
+ return new PandaMapping[] {
+ new PandaMapping(
+ "10.200.1.29", new ChannelMapping[] {
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_BASS),
+ new ChannelMapping(ChannelMapping.MODE_STRUTS_AND_FLOOR),
+ new ChannelMapping(ChannelMapping.MODE_SPEAKER, LEFT_SPEAKER),
+ new ChannelMapping(ChannelMapping.MODE_SPEAKER, RIGHT_SPEAKER),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ }),
+
+ new PandaMapping(
+ "10.200.1.28", new ChannelMapping[] {
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ new ChannelMapping(ChannelMapping.MODE_CUBES, new int[] { 1, 2, 3, 4 }),
+ }),
+ };
+}
+
+class TowerMapping {
+ public final float x, y, z;
+ public final CubeMapping[] cubeMappings;
+
+ TowerMapping(float x, float y, float z, CubeMapping[] cubeMappings) {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.cubeMappings = cubeMappings;
+ }
+}
+
+class CubeMapping {
+ public final float dx, dz, ry;
+ public final Cube.Wiring wiring;
+
+ CubeMapping(float dx, float dz, Cube.Wiring wiring) {
+ this(dx, dz, 0, wiring);
+ }
+
+ CubeMapping(float dx, float dz, float ry) {
+ this(dz, dz, ry, Cube.Wiring.FRONT_LEFT);
+ }
+
+ CubeMapping(float dx, float dz, float ry, Cube.Wiring wiring) {
+ this.dx = dx;
+ this.dz = dz;
+ this.ry = ry;
+ this.wiring = wiring;