- TowerMapping[] towerCubes = new TowerMapping[] {};
-
- // Single cubes can be constructed directly here if you need them
- Cube[] singleCubes = new Cube[] {
- // new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL), // Back left channel behind speaker
- //new Cube(x, y, z, rx, ry, rz, wiring),
- //new Cube(0,0,0,0,225,0, WRR),
- };
-
- // The bass box!
- // BassBox bassBox = BassBox.unlitBassBox(BBX, 0, BBZ); // frame exists, no lights
- BassBox bassBox = BassBox.noBassBox(); // no bass box at all
- // BassBox bassBox = new BassBox(BBX, 0, BBZ); // bass box with lights
-
- // The speakers!
- List<Speaker> speakers = Arrays.asList(new Speaker[] {
- // Each speaker parameter is x, y, z, rotation, the left speaker comes first
- // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
- });
-
-
- ////////////////////////////////////////////////////////////////////////
- // dan's proposed lattice
- ArrayList<StaggeredTower> scubes = new ArrayList<StaggeredTower>();
- //if (NumBackTowers != 25) exit();
- for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
- (i+1)*CW, // x
- (i % 2 == 0) ? 0 : CH * 2./3. , // y
- - ((i % 2 == 0) ? 0 : 11) + 80 , // z
- 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) ); // num cubes
-
- for (int i=0; i<NumBackTowers/2; i++) scubes.add(new StaggeredTower(
- (i+1)*CW, // x
- (i % 2 == 0) ? 0 : CH * 2./3. , // y
- - ((i % 2 == 0) ? 0 : 11) + 80 - pow(CH*CH + CW*CW, .5), // z
- 225, (i % 2 == 0) ? MaxCubeHeight : MaxCubeHeight-1) );
-
- // for (int i=0; i<2 ; i++) scubes.add(new StaggeredTower(
- // (i+1)*CW, // x
- // 0 , // y
- // - 0 + 97 - 2*pow(CH*CH + CW*CW, .5), // z
- // 225, MaxCubeHeight ) );
-
- ArrayList<Cube> dcubes = new ArrayList<Cube>();
- // for (int i=1; i<6; i++) {
- // if (i>1) dcubes.add(new Cube(-6+CW*4/3*i , 0, 0, 0, 0, 0, WRR));
- // dcubes.add(new Cube(-6+CW*4/3*i+CW*2/3., CH*.5, 0, 0, 0, 0, WRR));
- // }
-
-float current_x_position = 0;
-// scubes.add(new StaggeredTower(//tower 1
-// current_x_position, // x
-// 15 , // y
-// 0 , // z
-// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(// tower 2
-// current_x_position, // x
-// 0 , // y
-// -10.5 , // z
-// 45, 6, new Cube.Wiring[] { WFR, WFL, WRR, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(//tower 3
-// current_x_position, // x
-// 15 , // y
-// 0, // z
-// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(//tower 4
-// current_x_position, // x
-// 0, // y
-// -10.5 , // z
-// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-// current_x_position += 28;
-// scubes.add(new StaggeredTower(//tower 5
-// current_x_position, // x
-// 15 , // y
-// -4.5 , // z
-// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
-// current_x_position += 28;
-// scubes.add(new StaggeredTower(//tower 6
-// current_x_position, // x
-// 0 , // y
-// -10.5, // z
-// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(// tower 7
-// current_x_position, // x
-// 15 , // y
-// 0, // z
-// 45, 6, new Cube.Wiring[] { WRR, WFL, WRR, WFL, WRR, WFL}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(//tower 8
-// current_x_position, // x
-// 0 , // y
-// -10.5 , // z
-// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-// scubes.add(new StaggeredTower(//tower 9
-// current_x_position, // x
-// 15 , // y
-// 0, // z
-// 45, 6, new Cube.Wiring[] { WFL, WRR, WFL, WRR, WFL, WRR}) );
-// current_x_position += 25.25;
-
-// //TOWERS ON DANCE FLOOR
-// scubes.add(new StaggeredTower(//tower 10
-// 83.75+39+43-124.5, // x
-// 0, // y
-// -47.5-43, // z
-// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
-// scubes.add(new StaggeredTower(//tower 11
-// 83.75, // x
-// 0, // y
-// -47.5, // z
-// 45, 4, new Cube.Wiring[]{ WFL, WRR, WRR, WFL}) );
-// scubes.add(new StaggeredTower(//tower 12
-// 83.75+39, // x
-// 0, // y
-// -47.5, // z
-// 45, 4, new Cube.Wiring[]{ WRR, WFL, WFL, WRR}) );
-// scubes.add(new StaggeredTower(//tower 13
-// 83.75+39+43, // x
-// 0, // y
-// -47.5-43, // z
-// 45, 4, new Cube.Wiring[]{ WFL, WRR, WFL, WRR}) );
-
-// scubes.add(new StaggeredTower(// Single cube on top of tower 4
-// 42, // x
-// 112 , // y
-// 72, // z
-// -10, 1, new Cube.Wiring[]{ WRL}) );
-
-
-
-
-
-
-
- //////////////////////////////////////////////////////////////////////
- // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
- //////////////////////////////////////////////////////////////////////
-
- // These guts just convert the shorthand mappings into usable objects
- ArrayList<Tower> towerList = new ArrayList<Tower>();
- ArrayList<Cube> tower;