// "raw object index" is serialized by running through towermapping and then individual cube mapping below.
// We can do better than this. The raw object index should be obvious from the code-- looking through the
// rendered simulation and counting through cubes in mapping mode is grossly inefficient.
// "raw object index" is serialized by running through towermapping and then individual cube mapping below.
// We can do better than this. The raw object index should be obvious from the code-- looking through the
// rendered simulation and counting through cubes in mapping mode is grossly inefficient.