-public Model buildModel() {
-
-
- // Shorthand helpers for specifying wiring more quickly
- final Cube.Wiring WFL = Cube.Wiring.FRONT_LEFT;
- final Cube.Wiring WFR = Cube.Wiring.FRONT_RIGHT;
- final Cube.Wiring WRL = Cube.Wiring.REAR_LEFT;
- final Cube.Wiring WRR = Cube.Wiring.REAR_RIGHT;
-
- // Utility value if you need the height of a cube shorthand
- final float CH = Cube.EDGE_HEIGHT;
-
- // Positions for the bass box
- final float BBY = BassBox.EDGE_HEIGHT + BoothFloor.PLEXI_WIDTH;
- final float BBX = 56;
- final float BBZ = 2;
-
-
- // The model is represented as an array of towers. The cubes in the tower
- // are represenented relatively. Each tower has an x, y, z reference position,
- // which is typically the base cube's bottom left corner.
- //
- // Following that is an array of floats. A 2-d array contains an x-offset
- // and a z-offset from the previous reference position. Typically the first cube
- // will just be {0, 0}. Each successive cube uses the position of the previous
- // cube as its reference.
- //
- // A 3-d array contains an x-offset, a z-offset, and a rotation about the
- // y-axis.
- //
- // The cubes automatically increment their y-position by Cube.EDGE_HEIGHT.
- TowerMapping[] towerCubes = new TowerMapping[] {
-
-
-
- //back left cubes: temp Channel 1
- new TowerMapping(0, Cube.EDGE_HEIGHT, 72, new CubeMapping[] {
- new CubeMapping(0, 14, -45 , WRL),
- new CubeMapping(18, -12, -20, WFL),
- new CubeMapping(5, 9, 45, WRR),
-
-
- }),
- //back left cube tower: Channel 2
- new TowerMapping(0, Cube.EDGE_HEIGHT, 70, new CubeMapping[] {
- new CubeMapping(18, -2.5, 45, WRL),
- new CubeMapping(15, -6, 45, WFR),
- new CubeMapping(-6 , 7, 5, WRR),
- new CubeMapping(18, 11, -5, WFL)
-
- }),
-
- //second from left back tower: Channel 3
- new TowerMapping(31, Cube.EDGE_HEIGHT, 73.5, new CubeMapping[] {
- new CubeMapping( 12.5, 5.5 , 10 , WRR),
- new CubeMapping( 16.5, 2.5 , 30, WRR),
- new CubeMapping( 16.5, 3, 10, WRR),
- new CubeMapping(.5, 4.5, -10 , WFL)
- } ),
-
- //center tower, Channel 4
- new TowerMapping(106, Cube.EDGE_HEIGHT, 84, new CubeMapping[] {
- new CubeMapping( -3.5, -2, 10, WFL),
- new CubeMapping( -11, 5, 30, WFR),
- new CubeMapping( 13.5, 2, 15, WRR),
- new CubeMapping(20.75, -4, 35 , WRL)
- } ),
-
- //second from back right tower, Channel 5
-
- new TowerMapping(160, Cube.EDGE_HEIGHT, 78, new CubeMapping[] {
- new CubeMapping( -31.5, -.5 , 5 , WFR),
- new CubeMapping( 7, -.5, 60, WRL),
- new CubeMapping( -5.5, -3, 0, WFR),
- new CubeMapping(22 , 2 , 30 , WRL)
- }),
-
-
- //back right cubes: temp Channel 6
- new TowerMapping(201, Cube.EDGE_HEIGHT, 72, new CubeMapping[] {
- new CubeMapping(7.5, 6, 25, WRL),
- new CubeMapping(-4.5, -0.5, 18, WFR),
- new CubeMapping(8.5, .5, 30, WRL),
- new CubeMapping(-7, -14, 10, WFR)
-
- }),
-
-
-
-
-
- //tower to the right of BASS BOX
- new TowerMapping (192, Cube.EDGE_HEIGHT, 40, new CubeMapping[] {
- new CubeMapping(-6, 4, -10, WRL),
- new CubeMapping(5 ,5 , 5, WFR ),
- new CubeMapping(-2, .5 , -3, WFL),
- new CubeMapping(-10, 5.5 , -20, WRR )
- }),
-
- //end right tower in middle, right of previous tower
- new TowerMapping (214, Cube.EDGE_HEIGHT, 37, new CubeMapping[] {
- new CubeMapping(10,0 , 50, WRR),
- new CubeMapping(5 ,5 , 65, WFL)
- }),
-// // DJ booth, from back left to back right
-
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(3, 28, 3, WFL),
- new CubeMapping(-2, 11.5, 10, WFR),
- new CubeMapping(10.5, 4.5, 40, WFR)
-
-
- }),
-
-
-
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(-7.25, 7.5, -25, WFR),
- new CubeMapping(7.5, -15.75, 12, WRL),
-
-
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(19.625, 5.375, -22, WFR),
- new CubeMapping(8, -14.5, 10, WRR),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(48, 4.75, -35, WRL),
- new CubeMapping(8, -15, 10, WRR),
- }),
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(78.75, 3.75, -28, WRR),
- new CubeMapping(8, -15, 10, WRR),
- }),
-
- // next two are right DJ channel
-
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(105, 20.5, 20, WRR),
- new CubeMapping(6, -6, 30, WFR),
- }),
-
- new TowerMapping(BBX, BBY, BBZ, new CubeMapping[] {
- new CubeMapping(104.75, 0, -27, WRL),
- new CubeMapping(8, -15, 10, WFL),
- }),
-
-
- };
-
- // Single cubes can be constructed directly here if you need them
- Cube[] singleCubes = new Cube[] {
- //back left channel behind speaker
- new Cube(15, int( Cube.EDGE_HEIGHT), 39, 0, 10, 0, WRL),
- new Cube(-6, int(Cube.EDGE_HEIGHT), 47, 0, 20, 0, WFR),
- new Cube(0, int(2*Cube.EDGE_HEIGHT), 46, 0, 40, 0, WRR),
-
- // Top left Channel Above DJ booth
- new Cube(33, int(4.5*Cube.EDGE_HEIGHT ), 28, 0, 10, 0, WRR),
- new Cube(35, int(5*Cube.EDGE_HEIGHT ), 52, 0, 10, 0, WRR),
- new Cube(56, int(5*Cube.EDGE_HEIGHT ), 69, 0, 10, 0, WFL),
- new Cube(76, int(5*Cube.EDGE_HEIGHT ), 61, 0, -45, 0, WRL),
-
- //next channel to the right, same height
- new Cube(85, int(5*Cube.EDGE_HEIGHT ), 77, 0, 20, 0, WRL),
- new Cube(92, int(6*Cube.EDGE_HEIGHT ), 63, 0,20, 0, WRR),
- new Cube(86, int(6*Cube.EDGE_HEIGHT ), 47, 0, -45, 0, WRL),
- new Cube(123, int(6*Cube.EDGE_HEIGHT ), 31, 0, 20, 0, WFR),
-
- // next channel to right, same height
- new Cube(111, int(5*Cube.EDGE_HEIGHT ), 79, 0, 30, 0, WRL),
- new Cube(125, int(6*Cube.EDGE_HEIGHT ), 76, 0,27, 0, WRL),
- new Cube(144, int(5*Cube.EDGE_HEIGHT ), 44, 0, 45, 0, WRR),
- new Cube(134, int(5*Cube.EDGE_HEIGHT ), 42, 0, 45, 0, WRL),
-
- //next channel to right
- new Cube(185, int(4*Cube.EDGE_HEIGHT ), 73, 0, -45, 0, WRR),
- new Cube(170, int(5*Cube.EDGE_HEIGHT ), 58, 0,40, 0, WRL),
- new Cube(158, int(6*Cube.EDGE_HEIGHT ), 34, 0, 40, 0, WFR),
- new Cube(130, int(6*Cube.EDGE_HEIGHT ), 10, 0, -5, 30, WRL),
-
- //next channel highest to the right
- new Cube(203, int(5*Cube.EDGE_HEIGHT ), 55, 0, 35, 0, WRR),
- new Cube(174, int(5*Cube.EDGE_HEIGHT ), 32, 0,35, 0, WFR),
- new Cube(178, int(6.5*Cube.EDGE_HEIGHT ), 16, 0, 20 , 30, WRL),
- new Cube(212, int(6.5*Cube.EDGE_HEIGHT ), 23, 0, 20 ,30, WRR),
-
- //last channel
- new Cube(204, int(5*Cube.EDGE_HEIGHT ), 28, 0, 25, 0, WFR),
- new Cube(185, int(6*Cube.EDGE_HEIGHT ), 38, 0,40, 0, WRR),
-
- // new Cube(x, y, z, rx, ry, rz, wiring),
- };
-
- // The bass box!
- //BassBox bassBox = new BassBox(BBX, 0, BBZ);
- //test for Alex, should be commented out
-
- // The speakers!
- //List<Speaker> speakers = Arrays.asList(new Speaker[] {
- // each speaker parameter is x, y, z, rotation, the left speaker comes first
- // new Speaker(-12, 6, 0, 15),
- // new Speaker(TRAILER_WIDTH - Speaker.EDGE_WIDTH + 8, 6, 3, -15)
- // });
-
- //////////////////////////////////////////////////////////////////////
- // BENEATH HERE SHOULD NOT REQUIRE ANY MODIFICATION!!!! //
- //////////////////////////////////////////////////////////////////////
-
- // These guts just convert the shorthand mappings into usable objects
- ArrayList<Tower> towerList = new ArrayList<Tower>();
- ArrayList<Cube> tower;
- Cube[] cubes = new Cube[80];
- int cubeIndex = 1;
- float px, pz, ny;
- for (TowerMapping tm : towerCubes) {
- px = tm.x;
- ny = tm.y;
- pz = tm.z;
- tower = new ArrayList<Cube>();
- for (CubeMapping cm : tm.cubeMappings) {
- tower.add(cubes[cubeIndex++] = new Cube(px = px + cm.dx, ny, pz = pz + cm.dz, 0, cm.ry, 0, cm.wiring));
- ny += Cube.EDGE_HEIGHT;
- }
- towerList.add(new Tower(tower));
- }
- for (Cube cube : singleCubes) {
- cubes[cubeIndex++] = cube;
- }
-
- return new Model(towerList, cubes, null, null);
-}