state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
for (Point p : glucose.model.boothFloor.points) {
colors[p.index] = debugColor;
}
state = debugState[channelIndex][1];
if (state != DEBUG_STATE_ANIM) {
color debugColor = (state == DEBUG_STATE_WHITE) ? white : off;
for (Point p : glucose.model.boothFloor.points) {
colors[p.index] = debugColor;
}