+ private final static int FORWARD = -1;
+ private final static int BACKWARD = -2;
+
+ ////////////////////////////////////////////////////////////////
+ //
+ // READ THIS RIGHT NOW BEFORE YOU MODIFY THE BELOW!!!!!!!!!!!!!
+ // READ THIS RIGHT NOW BEFORE YOU MODIFY THE BELOW!!!!!!!!!!!!!
+ // READ THIS RIGHT NOW BEFORE YOU MODIFY THE BELOW!!!!!!!!!!!!!
+ //
+ // The mappings below indicate the physical order of strips
+ // connected to a pandaboard channel. The strip numbers are a
+ // reflection of how the model is built.
+ //
+ // For ANYTHING in the model which is a rectangular prism,
+ // which means Cubes, the BassBox, and each Speaker, the
+ // strips are numbered incrementally by face. The first
+ // face is always the FRONT, which you are looking at.
+ // The next face is the RIGHT, then the BACK, then the LEFT.
+ //
+ // For every face, the strips are ordered numerically moving
+ // clockwise from the the TOP LEFT.
+ //
+ // So, for a cube:
+ //
+ // Strip 0: front face, top strip, left to right
+ // Strip 1: front face, right strip, top to bottom
+ // Strip 2: front face, bottom strip, right to left
+ // Strip 3: front face, left strip, bottom to top
+ //
+ // Strip 4: right face, top strip, left to right
+ // ... and so on
+ // Strip 14: left face, bottom strip, right to left
+ // Strip 15: left face, left strip, bottom to top
+ //
+ ////////////////////////////////////////////////////////////////
+
+
+ /**
+ * These constant arrays indicate the order in which the strips of a cube
+ * are wired. There are four different options, depending on which bottom
+ * corner of the cube the data wire comes in.
+ */
+ private final static int[][] CUBE_STRIP_ORDERINGS = new int[][] {
+ { 2, 1, 0, 3, 13, 12, 15, 14, 4, 7, 6, 5, 11, 10, 9, 8 }, // FRONT_LEFT
+ { 6, 5, 4, 7, 1, 0, 3, 2, 8, 11, 10, 9, 15, 14, 13, 12 }, // FRONT_RIGHT
+ { 14, 13, 12, 15, 9, 8, 11, 10, 0, 3, 2, 1, 7, 6, 5, 4 }, // REAR_LEFT
+ { 10, 9, 8, 11, 5, 4, 7, 6, 12, 15, 14, 13, 3, 2, 1, 0 }, // REAR_RIGHT
+ };
+
+ private final static int[][] BASS_STRIP_ORDERING = {
+ // front face, counterclockwise from bottom front left
+ {2, BACKWARD /* if this strip has extra pixels, you can add them here */ /*, 4 */ },
+ {1, BACKWARD /* if this strip is short some pixels, substract them here */ /*, -3 */ },
+ {0, BACKWARD },
+ {3, BACKWARD },
+
+ // left face, counterclockwise from bottom front left
+ {13, BACKWARD },
+ {12, BACKWARD },
+ {15, BACKWARD },
+ {14, BACKWARD },
+
+ // back face, counterclockwise from bottom rear left
+ {9, BACKWARD },
+ {8, BACKWARD },
+ {11, BACKWARD },
+ {10, BACKWARD },
+
+ // right face, counterclockwise from bottom rear right
+ {5, BACKWARD },
+ {4, BACKWARD },
+ {7, BACKWARD },
+ {6, BACKWARD },
+ };
+
+ private final static int[][] STRUT_STRIP_ORDERING = {
+ {6, BACKWARD},
+ {5, FORWARD},
+ {4, BACKWARD},
+ {3, FORWARD},
+ {2, BACKWARD},
+ {1, FORWARD},
+ {0, BACKWARD},
+ {7, FORWARD},
+ };
+
+ private final static int[][] FLOOR_STRIP_ORDERING = {
+ {0, FORWARD},
+ {1, FORWARD},
+ {2, FORWARD},
+ {3, BACKWARD},
+ };
+
+ // The speakers are currently configured to be wired the same
+ // as cubes with Wiring.FRONT_LEFT. If this needs to be changed,
+ // remove this null assignment and change the below to have mappings
+ // for the LEFT and RIGHT speaker
+ private final static int[][][] SPEAKER_STRIP_ORDERING = null; /* {
+ // Left speaker
+ {
+ // Front face, counter-clockwise from bottom left
+ {2, BACKWARD },
+ {1, BACKWARD },
+ {0, BACKWARD },
+ {3, BACKWARD },
+ },
+ // Right speaker
+ {
+ // Front face, counter-clockwise from bottom left
+ {2, BACKWARD },
+ {1, BACKWARD },
+ {0, BACKWARD },
+ {3, BACKWARD },
+ }
+ };*/
+
+ private final static int[][] LEFT_SPEAKER_STRIP_ORDERING = {
+ };
+
+ ArrayList<int[]> queue;
+
+ public PandaDriver(String ip, Model model, PandaMapping pm) {
+ this(ip);
+
+ queue = new ArrayList<int[]>();
+
+ // Ok, we are initialized, time to build the array if points in order to
+ // send out. We start at the head of our point buffer, and work our way
+ // down. This is the order in which points will be sent down the wire.
+ int ci = -1;
+
+ // Iterate through all our channels
+ for (ChannelMapping channel : pm.channelList) {
+ ++ci;
+ int pi = ci * ChannelMapping.PIXELS_PER_CHANNEL;
+
+ switch (channel.mode) {
+
+ case ChannelMapping.MODE_CUBES:
+ // We have a list of cubes per channel
+ for (int rawCubeIndex : channel.objectIndices) {
+ if (rawCubeIndex < 0) {
+ // No cube here, skip ahead in the buffer
+ pi += Cube.POINTS_PER_CUBE;
+ } else {
+ // The cube exists, check which way it is wired to
+ // figure out the order of strips.
+ Cube cube = model.getCubeByRawIndex(rawCubeIndex);
+ int stripOrderIndex = 0;
+ switch (cube.wiring) {
+ case FRONT_LEFT: stripOrderIndex = 0; break;
+ case FRONT_RIGHT: stripOrderIndex = 1; break;
+ case REAR_LEFT: stripOrderIndex = 2; break;
+ case REAR_RIGHT: stripOrderIndex = 3; break;
+ }
+
+ // Iterate through all the strips on the cube and add the points
+ for (int stripIndex : CUBE_STRIP_ORDERINGS[stripOrderIndex]) {
+ // We go backwards here... in the model strips go clockwise, but
+ // the physical wires are run counter-clockwise
+ pi = mapStrip(cube.strips.get(stripIndex), BACKWARD, points, pi);
+ }
+ }