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Implement the helper functions needed to list the playble shots
[Project_algorithmic_C.git]
/
lib
/
othello.h
diff --git
a/lib/othello.h
b/lib/othello.h
index dc6784ea58307edfa57ad118eeab1cad9a61b997..9800676693bd58f59919d56269428f3ed00c30ad 100644
(file)
--- a/
lib/othello.h
+++ b/
lib/othello.h
@@
-45,6
+45,6
@@
bool is_board_full(unsigned int pawn_array[board_size][board_size]);
unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
unsigned int count_pawns_type(unsigned int pawn_array[board_size][board_size], unsigned int type);
-unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int
pawn_array[board_size][board_size]);
+unsigned int valid_shot(int y, int x, unsigned int current_player, unsigned int pawn_array[board_size][board_size]);
#endif /* OTHELLO_H */
#endif /* OTHELLO_H */