+ /* here are all the end of the game conditions */
+ if (is_board_full(pawns)) {
+ print_board(board_center_y, board_center_x);
+ /* print the updated pawns before exiting */
+ print_pawns(board_center_y, board_center_x, pawns);
+ unsigned int winner = eval_winner(nb_white, nb_black);
+ if (winner != 0) {
+ if (winner == player_one) {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
+ } else {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
+ }
+ } else {
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+ }
+ mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);
+ exit_condition = true;
+ /* getch() is blocking */
+ int key_exit = getch();
+ if (key_exit == 'r') {
+ round = 0;
+ player = player_one;
+ nb_white = nb_black = 0;
+ /* FIXME: do not seem properly reset the pawns 2D array */
+ init_pawns(pawns);
+ exit_condition = false;
+ clear();
+ }
+ }
+