- pawns[board_size][board_size] = set_pawn(y, map_col_letter_to_index(x), player, pawns);
- struct shots_history_list_s shots_history;
- INIT_LIST_HEAD(&shots_history.list);
- struct shots_history_list_s shots_elmt;
- shots_elmt.pawn_array_member = &pawns[y-1][x-1];
- list_add(&shots_elmt.list, &shots_history.list);