+ nb_white = count_pawns_type(pawns, white);
+ nb_black = count_pawns_type(pawns, black);
+
+ mvprintw(center_y, center_x - 42/2 - snprintf(NULL, 0, score_msg, "noirs", nb_black) - 2, score_msg, "noirs", nb_black);
+ mvprintw(center_y, center_x + 42/2 + 2, score_msg, "blancs", nb_white);
+
+ build_playable_shots_list(player, &playable_shots, pawns);
+ print_shots_list(board_center_y, board_center_x, &playable_shots);
+
+ display_array(1, 1, pawns);
+
+ int y;
+ char x_char;
+ bool input_ok = false;
+ unsigned int nb_pawns_reversed = 0;
+ do {
+ y = 0;
+ x_char = (char)"";
+ const char* prompt_msg = "Prochain pion ? (ligne colonne - chiffre lettre):";
+ int prmt_rt = prompt_values(stdscr, center_y + 26/2 + 1, (center_x - strlen(prompt_msg)/2), prompt_msg, &y, &x_char);
+ int x = map_col_letter_to_index(x_char);
+ /* TODO: a comparaison to the linked list of playable shots is better */
+ if (is_legal_shot(y, x, player, pawns) && prmt_rt == 1) {
+ nb_pawns_reversed = valid_shot(y, x, player, pawns);
+ input_ok = true;
+ clear();
+ } else {
+ mvprintw(center_y + 26/2 + 4, (center_x - strlen(invalid_move_msg)/2), invalid_move_msg);
+ }
+ } while (!input_ok);
+
+ free_shots_list(&playable_shots);
+
+ round++; /* increment the round count */
+
+ /* here are all the end of the game conditions */
+ if (is_board_full(pawns)) {
+ print_board(board_center_y, board_center_x);
+ /* print the updated pawns array before exiting */
+ print_pawns(board_center_y, board_center_x, pawns);
+ unsigned int winner = eval_winner(nb_white, nb_black);
+ if (winner != 0) {
+ if (winner == player_one) {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "noir")/2, winner_msg, winner, "noir");
+ } else {
+ mvprintw(center_y - 26/2 - 2, center_x - snprintf(NULL, 0, winner_msg, winner, "blanc")/2, winner_msg, winner, "blanc");
+ }
+ } else {
+ mvprintw(center_y - 26/2 - 2, (center_x - strlen(draw_msg)/2), draw_msg);
+ }
+ mvprintw(center_y + 26/2 + 1, (center_x - strlen(exit_msg)/2), exit_msg);