Merge branch 'alexdesktopworking' of https://github.com/sugarcubes/SugarCubes into...
[SugarCubes.git] / DanHorwitz.pde
old mode 100644 (file)
new mode 100755 (executable)
index e69de29..3b7e1d6
@@ -0,0 +1,216 @@
+//----------------------------------------------------------------------------------------------------------------------------------\r
+public class Pong extends DPat {\r
+       SinLFO x,y,z,dx,dy,dz; \r
+       float cRad;     _DhP pSize;\r
+       Pick  pChoose;\r
+\r
+       Pong(GLucose glucose) {\r
+               super(glucose);\r
+               cRad = xdMax/15;\r
+               addModulator(dx = new SinLFO(6000,  500, 30000  )).trigger();\r
+               addModulator(dy = new SinLFO(3000,  500, 22472  )).trigger();\r
+               addModulator(dz = new SinLFO(1000,  500, 18420  )).trigger();\r
+               addModulator(x  = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
+               addModulator(y  = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
+               addModulator(z  = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
+           pSize       = addParam      ("Size"                 , 0.4   );\r
+           pChoose = addPick   ("Animiation"   , 0     , 3     );\r
+       }\r
+\r
+       void    StartRun(int deltaMs)   { cRad = xdMax*pSize.Val()/6; }\r
+       color   CalcPoint(xyz p)                {\r
+               xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r
+               switch(pChoose.Cur()) {\r
+               case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad));                    // balls\r
+               case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad));                                                                                               // ball\r
+               case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val())));  // spot\r
+               }\r
+               return color(0,0,0);\r
+       }               \r
+}\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
+public class NDat {\r
+       float xz, yz, zz, hue, sat, speed, angle, den;\r
+       float xoff,yoff,zoff;\r
+       NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
+               hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
+               xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
+       }\r
+}\r
+\r
+public class Noise extends DPat\r
+{\r
+       int             CurAnim = -1, numAnims = 6;\r
+       float           zTime   = random(10000), zTheta=0;\r
+       float           rtime   = 0, ttime      = 0, transAdd=0;\r
+       int             XSym=1,YSym=2,RadSym=3;\r
+       int                     iSymm;\r
+       ArrayList       noises  = new ArrayList();\r
+       _DhP            pSpeed , pDensity, pRotZ;\r
+       Pick            pChoose, pSymm;\r
+\r
+       Noise(GLucose glucose) {\r
+               super(glucose);\r
+               pRotZ   = addParam("RotZ"       , .5 ); pSpeed          = addParam("Fast", .55);\r
+               pDensity= addParam("Dens"       , .5);\r
+               pSymm   = addPick("Symmetry", 0, 4);    pChoose         = addPick("Animation", 1, 6);\r
+       }\r
+\r
+       void StartRun(int deltaMs) {\r
+               zTime   += deltaMs*(pSpeed.Val()-.5)*.002       ;\r
+               zTheta  += deltaMs*(pRotZ .Val()-.5)*.01        ;\r
+               rtime   += deltaMs;\r
+               iSymm    = pSymm.Cur();\r
+               transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
+\r
+               if (pChoose.Cur() != CurAnim) {\r
+                       noises.clear(); CurAnim = pChoose.Cur(); ttime = rtime;\r
+                       switch(CurAnim) {\r
+                       //                          hue sat xz  yz  zz  den mph angle\r
+                       case 0: noises.add(new NDat(0  ,0  ,75 ,75 ,150,45 ,3  ,0  )); pSharp.Set(1 ); break;   // drip\r
+                       case 1: noises.add(new NDat(0  ,0  ,100,100,200,45 ,3  ,180)); pSharp.Set(0 ); break;   // clouds\r
+                       case 2: noises.add(new NDat(0  ,0  ,2  ,400,2  ,20 ,3  ,0  )); pSharp.Set(.5); break;   // rain\r
+                       case 3: noises.add(new NDat(40 ,1  ,100,100,200,10 ,1  ,180)); \r
+                                       noises.add(new NDat(0  ,1  ,100,100,200,10 ,5  ,180)); pSharp.Set(0 ); break;   // fire 1\r
+                       case 4: noises.add(new NDat(0  ,1  ,40 ,40 ,40 ,15 ,2.5,180));\r
+                                       noises.add(new NDat(20 ,1  ,40 ,40 ,40 ,15 ,4  ,0  ));\r
+                                       noises.add(new NDat(40 ,1  ,40 ,40 ,40 ,15 ,2  ,90 ));\r
+                                       noises.add(new NDat(60 ,1  ,40 ,40 ,40 ,15 ,3  ,-90)); pSharp.Set(.5); break;   // machine\r
+                       case 5: noises.add(new NDat(0  ,1  ,400,100,2  ,15 ,3  ,90 ));\r
+                                       noises.add(new NDat(20 ,1  ,400,100,2  ,15 ,2.5,0  ));\r
+                                       noises.add(new NDat(40 ,1  ,100,100,2  ,15 ,2  ,180));\r
+                                       noises.add(new NDat(60 ,1  ,100,100,2  ,15 ,1.5,270)); pSharp.Set(.5); break;   // spark\r
+                       }\r
+               }\r
+\r
+       }\r
+\r
+       color CalcPoint(xyz P) {\r
+               color c = 0;\r
+               xyz v   = P.RotateZ(xyzMid,zTheta);\r
+               if (iSymm == XSym && v.x > xdMax/2) v.x = xdMax-v.x;\r
+               if (iSymm == YSym && v.y > ydMax/2) v.y = ydMax-v.y;\r
+\r
+               for (int i=0;i<noises.size(); i++) {\r
+                       NDat  n     = (NDat) noises.get(i);\r
+                       float zx    = zTime * n.speed * sin(radians(n.angle)),\r
+                                 zy    = zTime * n.speed * cos(radians(n.angle));\r
+                       \r
+                       float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(v,xyzMid)/n.xz)\r
+                                                                                : noise(v.x/n.xz+zx+n.xoff,v.y/n.yz+zy+n.yoff,v.z/n.zz+n.zoff))\r
+                                                       *1.8;\r
+\r
+                       b +=    n.den/100 -.4 + pDensity.Val() -1;\r
+                       b +=    transAdd;\r
+                       c =     blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);\r
+               }\r
+               return c;\r
+       }\r
+}\r
+//----------------------------------------------------------------------------------------------------------------------------------\r
+public class Play extends DPat\r
+{\r
+       int             nBeats  =       0;\r
+       _DhP    pAmp, pRad;\r
+       _DhP    pRotX, pRotY, pRotZ;\r
+       xyz             Theta = new xyz();\r
+       Pick    pTimePattern, pTempoMult, pShape, pForm;\r
+       int             RandCube;\r
+\r
+       Play(GLucose glucose) {\r
+               super(glucose);\r
+           pAmp                = addParam("Amp" , .2);\r
+               pRotX           = addParam("RotX", .5);\r
+               pRotY           = addParam("RotY", .5);\r
+               pRotZ           = addParam("RotZ", .5);\r
+           pRad                = addParam("Rad" , .1           );\r
+               pTimePattern= addPick ("TimePattern", 0 , 5             );\r
+               pTempoMult      = addPick ("TimeMult"   , 0 , 6         );\r
+               pShape          = addPick ("Shape"              , 0 , 16        );\r
+               pForm           = addPick ("Form"               , 0 , 3         );\r
+       }\r
+\r
+       float   t,a;\r
+       xyz             cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r
+       float   LastBeat=3, LastMeasure=3;\r
+       int             CurRandTempo = 1;\r
+\r
+       void StartRun(int deltaMs) {\r
+               t = lx.tempo.rampf();\r
+               a = pAmp.Val();\r
+\r
+               Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10;\r
+               Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10;\r
+               Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10;\r
+\r
+               if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
+               \r
+               switch (pTempoMult.Cur()) {\r
+                       case 0:         t = t;                                                          break;\r
+                       case 1:         t = (t*2. )%1.;                                         break;\r
+                       case 2:         t = (t*4. )%1.;                                         break;\r
+                       case 3:         t = (t*8. )%1.;                                         break;\r
+                       case 4:         t = (t*16.)%1.;                                         break;\r
+                       case 5:         t = (t*pow(2,CurRandTempo))%1.;         break;\r
+               }\r
+\r
+               if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r
+\r
+               switch (pTimePattern.Cur()) {\r
+                       case 0:         t = sin(PI*t);                                          break;\r
+                       case 1:         t = norm(sin(2*PI*(t+PI/2)),-1,1);      break;\r
+                       case 2:         t = t;                                                          break;\r
+                       case 3:         t = constrain(int(t*8)/7.,0,1);         break;\r
+                       case 4:         t = t*t*t;                                                      break;\r
+               }\r
+\r
+               cMid            = cPrev.interpolate(t,cCur);\r
+               cMidNorm        = cMid.setNorm();\r
+       }\r
+\r
+       color CalcPoint(xyz Px) {\r
+               xyz V           = new xyz();\r
+               xyz P           = Px.setNorm();\r
+               if (Theta.x>0)  P = P.RotateZ(xyzHalf, Theta.x);\r
+               if (Theta.y>0)  P = P.RotateZ(xyzHalf, Theta.y);\r
+               if (Theta.z>0)  P = P.RotateZ(xyzHalf, Theta.z);\r
+\r
+               float mp        = min(P.x, P.z);\r
+               float yt        = map(t,0,1,.5-a/2,.5+a/2);\r
+\r
+               switch (pShape.Cur()) {\r
+                       case 0:         V = new xyz(P.x, yt                                                             , P.z);                                         break;  // bouncing line\r
+                       case 1:         V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1)  , P.z);                                         break;  // top tap\r
+                       case 2:         V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z);                         break;  // V shape\r
+                       case 3:         V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+                                                                                                                       map(P.x,cMidNorm.x,1, yt,.5), P.z);             break;  //  Random V shape\r
+\r
+                       case 4:         V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+                                                                                                                        map(P.x,cMidNorm.x,1, yt,.5)) +\r
+                                                                                .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
+                                                                                                                        map(P.z,cMidNorm.z,1, yt,.5)), P.z);   break;  //  Random Pyramid shape\r
+                                                                                                                       \r
+                       case 5:         V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z);                        break;  // wings\r
+                       case 6:         V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z);                        break;  // wings\r
+\r
+                       case 7:         V = new xyz(cMid.x,cMid.y,cMid.z);\r
+                                               return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) );           // sphere\r
+\r
+                       case 8:         V = new xyz(cMid.x,cMid.y,cMid.z);\r
+                                               return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0));                                       // cone\r
+\r
+                       case 9:         return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
+                                                                       85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0));          //\r
+               }\r
+\r
+\r
+               switch (pForm.Cur()) {\r
+                       case 0:         return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r
+                       case 1:         return color(0,0,c1c(P.y < V.y ?1:0));\r
+                       case 2:         return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r
+\r
+                       default:        return color(0,0,c1c(P.y < V.y ?1:0));\r
+               }\r
+       }\r
+}\r
+//----------------------------------------------------------------------------------------------------------------------------------\r