mappings for Treasure Island
[SugarCubes.git] / DanHorwitz.pde
index 856c579a2e8ac7c7a14ce809b378abea3e4980d9..76dd0d3d0b399098dbafcb0a99b4bd40844edbf4 100644 (file)
@@ -1,6 +1,6 @@
 //----------------------------------------------------------------------------------------------------------------------------------
 public class Pong extends DPat {
-       SinLFO x,y,z,dx,dy,dz; 
+       SinLFO x,y,z,dx,dy,dz;
        float cRad;     DParam pSize;
        Pick    pChoose;
        xyz     v = new xyz(), vMir =  new xyz();
@@ -24,25 +24,25 @@ public class Pong extends DPat {
                v.z=0;p.z=0;// ignore z dimension
                switch(pChoose.Cur()) {
                case 0: vMir.set(mMax); vMir.subtract(p);
-                               return lx.hsb(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad));       // balls
-               case 1: return lx.hsb(0,0,c1c(1 - v.distance(p)*.5/cRad));                                                      // ball
+                               return lx.hsb(lxh(),100,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad));         // balls
+               case 1: return lx.hsb(lxh(),100,c1c(1 - v.distance(p)*.5/cRad));                                                        // ball
                case 2: vMir.set(mMax.x/2,0,mMax.z/2);
-                               return lx.hsb(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val())));      // spot
+                               return lx.hsb(lxh(),100,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val())));        // spot
                }
                return lx.hsb(0,0,0);
        }
 }
 //----------------------------------------------------------------------------------------------------------------------------------
 public class NDat {
-       float   xz, yz, zz, hue, sat, speed, angle, den;
+       float   xz, yz, zz, hue, speed, angle, den;
        float   xoff,yoff,zoff;
        float   sinAngle, cosAngle;
        boolean isActive;
        NDat              () { isActive=false; }
        boolean Active() { return isActive; }
-       void    set     (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
+       void    set     (float _hue, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
                isActive = true;
-               hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
+               hue=_hue; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
                xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
        }
 }
@@ -52,7 +52,7 @@ public class Noise extends DPat
        int                     CurAnim, iSymm;
        int             XSym=1,YSym=2,RadSym=3;
        float           zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
-       DParam          pSpeed , pDensity;
+       DParam          pSpeed , pDensity, pSharp;
        Pick            pChoose, pSymm;
        int                     _ND = 4;
        NDat            N[] = new NDat[_ND];
@@ -61,6 +61,7 @@ public class Noise extends DPat
                super(glucose);
                pSpeed          = addParam("Fast"       , .55);
                pDensity        = addParam("Dens"        , .5);
+               pSharp          = addParam("Shrp"        ,  0);
                pSymm           = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"}  );
                pChoose         = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );
                for (int i=0; i<_ND; i++) N[i] = new NDat();
@@ -83,23 +84,21 @@ public class Noise extends DPat
                        for (int i=0; i<_ND; i++) { N[i].isActive = false; }
                        
                        switch(CurAnim) {
-                       //                          hue sat xz  yz  zz  den mph angle
-                       case 0: N[0].set(0  ,0  ,75 ,75 ,150,45 ,3  ,0  ); pSharp.set(1 ); break;       // drip
-                       case 1: N[0].set(0  ,0  ,100,100,200,45 ,3  ,180); pSharp.set(0 ); break;       // clouds
-                       case 2: N[0].set(0  ,0  ,2  ,400,2  ,20 ,3  ,0  ); pSharp.set(.5); break;       // rain
-                       case 3: N[0].set(40 ,1  ,100,100,200,10 ,1  ,180); 
-                                       N[1].set(0  ,1  ,100,100,200,10 ,5  ,180); pSharp.set(0 ); break;       // fire 1
-                       case 4: N[0].set(0  ,1  ,40 ,40 ,40 ,15 ,2.5,180);
-                                       N[1].set(20 ,1  ,40 ,40 ,40 ,15 ,4  ,0  );
-                                       N[2].set(40 ,1  ,40 ,40 ,40 ,15 ,2  ,90 );
-                                       N[3].set(60 ,1  ,40 ,40 ,40 ,15 ,3  ,-90); pSharp.set(.5); break; // machine
-                       case 5: N[0].set(0  ,1  ,400,100,2  ,15 ,3  ,90 );
-                                       N[1].set(20 ,1  ,400,100,2  ,15 ,2.5,0  );
-                                       N[2].set(40 ,1  ,100,100,2  ,15 ,2  ,180);
-                                       N[3].set(60 ,1  ,100,100,2  ,15 ,1.5,270); pSharp.set(.5); break; // spark
+                       //                          hue xz yz zz den mph angle
+                       case 0: N[0].set(0  ,75 ,75 ,150,45 ,3  ,0  ); pSharp.set(1 ); break;   // drip
+                       case 1: N[0].set(0  ,100,100,200,45 ,3  ,180); pSharp.set(0 ); break;   // clouds
+                       case 2: N[0].set(0  ,2  ,400,2  ,20 ,3  ,0  ); pSharp.set(.5); break;   // rain
+                       case 3: N[0].set(40 ,100,100,200,10 ,1  ,180); 
+                                       N[1].set(0  ,100,100,200,10 ,5  ,180); pSharp.set(0 ); break;   // fire 1
+                       case 4: N[0].set(0  ,40 ,40 ,40 ,15 ,2.5,180);
+                                       N[1].set(20 ,40 ,40 ,40 ,15 ,4  ,0  );
+                                       N[2].set(40 ,40 ,40 ,40 ,15 ,2  ,90 );
+                                       N[3].set(60 ,40 ,40 ,40 ,15 ,3  ,-90); pSharp.set(.5); break; // machine
+                       case 5: N[0].set(0  ,400,100,2  ,15 ,3  ,90 );
+                                       N[1].set(20 ,400,100,2  ,15 ,2.5,0  );
+                                       N[2].set(40 ,100,100,2  ,15 ,2  ,180);
+                                       N[3].set(60 ,100,100,2  ,15 ,1.5,270); pSharp.set(.5); break; // spark
                        }
-
-                       DG.UpdateLights();
                }
                
                for (int i=0; i<_ND; i++) if (N[i].Active()) {
@@ -111,15 +110,15 @@ public class Noise extends DPat
        color CalcPoint(xyz P) {
                color c = 0;
                P.RotateZ(mCtr, zSin, zCos);
-               
+
                if (CurAnim == 6 || CurAnim == 7) {
                        P.setNorm();
-                       return lx.hsb(0,0, 100 * (
+                       return lx.hsb(lxh(),100, 100 * (
                                                        constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10  + P.x*(300))*.5 - .5),0,1) + 
                        (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10  + P.y*(300))*.5 - .5),0,1) : 0))
                        );
                }                       
-                       
+
                if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;
                if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;
 
@@ -127,14 +126,14 @@ public class Noise extends DPat
                        NDat  n     = N[i];
                        float zx    = zTime * n.speed * n.sinAngle,
                                  zy    = zTime * n.speed * n.cosAngle;
-                       
+
                        float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
                                                                                 : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
                                                        *1.8;
 
                        b +=    n.den/100 -.4 + pDensity.Val() -1;
                        b +=    transAdd;
-                       c =     blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);
+                       c =     blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
                }
                return c;
        }
@@ -166,12 +165,12 @@ public class Play extends DPat
        float   zTheta=0;
        ArrayList<rWave> waves = new ArrayList<rWave>(10);
 
-       rAngle  a1 = new rAngle(), a2 = new rAngle(),
-                       a3 = new rAngle(), a4 = new rAngle();
-       xyz             cPrev   = new xyz(), cRand      = new xyz(),
-                       cMid    = new xyz(), V          = new xyz(),
-                       Theta   = new xyz(), TSin       = new xyz(),
-                       TCos    = new xyz(), cMidNorm = new xyz(),
+       rAngle  a1              = new rAngle(), a2              = new rAngle(),
+                       a3              = new rAngle(), a4              = new rAngle();
+       xyz             cPrev   = new xyz(), cRand              = new xyz(),
+                       cMid    = new xyz(), V                  = new xyz(),
+                       Theta   = new xyz(), TSin               = new xyz(),
+                       TCos    = new xyz(), cMidNorm   = new xyz(),
                        Pn              = new xyz();
        float   LastBeat=3, LastMeasure=3;
        int             CurRandTempo = 1, CurRandTPat = 1;
@@ -211,6 +210,14 @@ public class Play extends DPat
        }
 
        void StartPattern() { zTheta=0; }
+
+       int KeyPressed = -1;
+       boolean noteOn(Note note) {
+               int row = note.getPitch(), col = note.getChannel();
+               if (row == 57) {KeyPressed = col; return true; }
+               return super.noteOn(note);
+       }
+
        void StartRun(double deltaMs) {
                t       = lx.tempo.rampf();
                amp = pAmp.Val();
@@ -243,13 +250,13 @@ public class Play extends DPat
                        w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;
                }
 
-               if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) {
+               if ((t<LastBeat && pShape.Cur()!=14) || KeyPressed>-1) {
                        waves.add(new rWave(
-                                               pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1),                // location
+                                               KeyPressed>-1 ? map(KeyPressed,0,7,0,1) : random(1),            // location
                                                bnc*10,                 // bounciness
                                                7,                              // velocity
                                                2*(1-amp)));    // dampiness
-                       DG.KeyPressed=-1;
+                       KeyPressed=-1;
                        if (waves.size() > 5) waves.remove(0);
                }
                
@@ -303,7 +310,7 @@ public class Play extends DPat
                                                distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),
                                                distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y));
                                        d = constrain(30*(rad*40-d),0,100);
-                                       return lx.hsb(0,max(0,150-d), d); // clock
+                                       return lx.hsb(lxh(),100, d); // clock
 
                case 8:         r = amp*200 * map(bnc,0,1,1,sin(PI*t));
                                        d = min(
@@ -312,7 +319,7 @@ public class Play extends DPat
                                                distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r))                             // triangle
                                                );
                                        d = constrain(30*(rad*40-d),0,100);
-                                       return lx.hsb(0,max(0,150-d), d); // clock
+                                       return lx.hsb(lxh(),100, d); // clock
 
                case 9:         r = amp*200 * map(bnc,0,1,1,sin(PI*t));
                                        d = min(
@@ -322,29 +329,28 @@ public class Play extends DPat
                                                distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r))                             // quad
                                        );
                                        d = constrain(30*(rad*40-d),0,100);
-                                       return lx.hsb(0,max(0,150-d), d); // clock
+                                       return lx.hsb(lxh(),100, d); // clock
 
                case 10:
                                        r = map(bnc,0,1,a1.r,amp*200*sin(PI*t));
-                                       return lx.hsb(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) );          // sphere
+                                       return lx.hsb(lxh(),100,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) );            // sphere
 
                case 11:
                                        Px.z=mCtr.z; cMid.z=mCtr.z;
-                                       return lx.hsb(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0));                             // cone
+                                       return lx.hsb(lxh(),100,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0));                               // cone
 
-               case 12:        return lx.hsb(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
+               case 12:        return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
                                                85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0));   // noise
 
-               case 13:        float y=0; for (rWave w : waves) y += .5*w.val(Pn.x);
+               case 13:        
+               case 14:        float y=0; for (rWave w : waves) y += .5*w.val(Pn.x);   // wave
                                        V.set(Pn.x, .7+y, Pn.z);
                                        break;
 
                default:        return lx.hsb(0,0,0);
                }
 
-               return lx.hsb(0,
-                               150-c1c(1 - V.distance(Pn)/rad),
-                               c1c(1 - V.distance(Pn)/rad));
+               return lx.hsb(lxh(), 100, c1c(1 - V.distance(Pn)/rad));
        }
 }
 //----------------------------------------------------------------------------------------------------------------------------------
@@ -367,39 +373,39 @@ class dCursor {
 
        boolean isDone  ()                                                                      { return pos==posStop;                                                                           }
        boolean atDest  ()                                                                      { return vCur.s==vDest.s || 
-                                                                                                                                PointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 || 
-                                                                                                                                PointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
-       void    setCur  (dVertex _v, int _p)                            { p2=null; vCur=_v; pos=_p; PickNext();                                          }
+                                                                                                                                pointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 || 
+                                                                                                                                pointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
+       void    setCur  (dVertex _v, int _p)                            { p2=null; vCur=_v; pos=_p; pickNext();                                          }
        void    setCur  (dPixel  _p)                                            { setCur(_p.v, _p.pos);                                                                          }
        void    setNext (dVertex _v, int _p, int _s)            { vNext = _v; posNext = _p<<12; posStop = _s<<12;                        }
        void    setDest (dVertex _v, float _speed)                      { vDest = _v; destSpeed = _speed;                                                        }
-       void    onDone  ()                                                                      { setCur(vNext, posNext); PickNext();                                            }
+       void    onDone  ()                                                                      { setCur(vNext, posNext); pickNext();                                            }
 
        float   minDist;
        int     nTurns;
        boolean bRandEval;
 
-       void    Evaluate(dVertex v, int p, int s) {
+       void    evaluate(dVertex v, int p, int s) {
                if (v == null) return; ++nTurns;
                if (bRandEval) {
                        if (random(nTurns) < 1) setNext(v,p,s); return; }
                else {
-                       float d = PointDist(v.getPoint(15), vDest.getPoint(0));
+                       float d = pointDist(v.getPoint(15), vDest.getPoint(0));
                        if (d <  minDist)                                       { minDist=d; setNext(v,p,s); }
                        if (d == minDist && random(2)<1)        { minDist=d; setNext(v,p,s); }
                }
        }
 
-       void    EvalTurn(dTurn t) { 
+       void    evalTurn(dTurn t) { 
                if (t == null || t.pos0<<12 <= pos) return; 
-               Evaluate(t.v    ,    t.pos1, t.pos0);
-               Evaluate(t.v.opp, 16-t.pos1, t.pos0);
+               evaluate(t.v    ,    t.pos1, t.pos0);
+               evaluate(t.v.opp, 16-t.pos1, t.pos0);
        }
 
-       void    PickNext()      {
+       void    pickNext()      {
                bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
-               Evaluate(vCur.c0, 0, 16);       Evaluate(vCur.c1, 0, 16);
-               EvalTurn(vCur.t0);                      EvalTurn(vCur.t1);
+               evaluate(vCur.c0, 0, 16);       evaluate(vCur.c1, 0, 16);
+               evalTurn(vCur.t0);                      evalTurn(vCur.t1);
        }
 
        Point   p1, p2; int i2;
@@ -410,14 +416,14 @@ class dCursor {
                int     nTo     = min(15,(pos+nMv) >> 12);
                dVertex v       = vCur;
 
-               if (dDebug) {   p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : PointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
+               if (dDebug) {   p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : pointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
                                                                for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci          + v.dir*i     ] = clr; }
                if (v.same != null)             for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; }
 
                if (dDebug) {   p2 = v.getPoint(nTo); i2 = nTo; }
 
                pos += nMv; return nAmount - nMv;
-       }       
+                       }       
 }
 
 //----------------------------------------------------------------------------------------------------------------------------------
@@ -436,13 +442,14 @@ class Worms extends SCPattern {
        private BasicParameter pConfusion = new BasicParameter("CONF", .1);
        private BasicParameter pEQ        = new BasicParameter("EQ"  ,  0);
        private BasicParameter pSpawn     = new BasicParameter("DIR" ,  0);
+       private BasicParameter pColor     = new BasicParameter("CLR" ,  .1);
 
        int     zMidLat = 82;
        float   nConfusion;
        private final Click moveChase = new Click(1000);
 
        xyz     middle;
-       int     AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); }
+       int     AnimNum() { return floor(pSpawn.getValuef()*(4-.01));   }
        float   randX() { return random(model.xMax-model.xMin)+model.xMin; }
        float   randY() { return random(model.yMax-model.yMin)+model.yMin; }
        xyz     randEdge() { 
@@ -456,7 +463,8 @@ class Worms extends SCPattern {
            addParameter(pBeat);    addParameter(pSpeed);
            addParameter(pBlur);    addParameter(pWorms);
            addParameter(pEQ);      addParameter(pConfusion);
-               addParameter(pSpawn);
+               addParameter(pSpawn);   addParameter(pColor);
+
            middle = new xyz(model.cx, model.cy, 71);
                if (lattice == null) lattice = new dLattice();
                for (int i=0; i<numCursors; i++) { dCursor c = new dCursor(); reset(c); cur.add(c); }
@@ -471,23 +479,24 @@ class Worms extends SCPattern {
                }
        }
 
+       float getClr() { return lx.getBaseHuef() + random(pColor.getValuef()*300); }
        void reset(dCursor c) {
                switch(AnimNum()) {
-                       case 0: c.clr = lx.hsb(135,100,100);                    // middle to edges
+                       case 0: c.clr = lx.hsb(getClr(),100,100);                       // middle to edges
                                        c.setDest(lattice.getClosest(randEdge()).v, nConfusion);
                                        c.setCur (lattice.getClosest(middle));
                                        break;
 
-                       case 1: c.clr = lx.hsb(135,0,100);                              // top to bottom
+                       case 1: c.clr = lx.hsb(getClr(),100,100);                               // top to bottom
                                        float xLin = randX();
                                        c.setDest(lattice.getClosest(new xyz(xLin, 0         , zMidLat)).v, nConfusion);
                                        c.setCur (lattice.getClosest(new xyz(xLin, model.yMax, zMidLat)));
                                        break;
 
-                       case 2: c.clr = lx.hsb(300,0,100); break;               // chase a point around
+                       case 2: c.clr = lx.hsb(getClr(),100,100); break;                // chase a point around
 
                        case 3: boolean bLeft = random(2)<1;
-                                       c.clr = lx.hsb(135+random(120),100,100);                                // sideways
+                                       c.clr = lx.hsb(getClr()+random(120),100,100);                           // sideways
                                        float yLin = randX();
                                        c.setDest(lattice.getClosest(new xyz(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
                                        c.setCur (lattice.getClosest(new xyz(bLeft ? model.xMax : 0,yLin,zMidLat)));
@@ -501,7 +510,7 @@ class Worms extends SCPattern {
                xyz dest = new xyz(randX(), randY(), zMidLat);
                for (int i=0; i<numCursors; i++) {
                        cur.get(i).setDest(lattice.getClosest(dest).v, nConfusion);
-                       cur.get(i).clr = lx.hsb(0,100,100);     // chase a point around
+                       cur.get(i).clr = lx.hsb(getClr()+75,100,100);   // chase a point around
                }
        }
 
@@ -518,8 +527,8 @@ class Worms extends SCPattern {
 
                if (pBlur.getValuef() < 1) {    // trails
                        for (int i=0,s=model.points.size(); i<s; i++) {
-                               color c = colors[i]; float b = brightness(c); 
-                               if (b>0) colors[i] = color(hue(c), saturation(c), (float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)));
+                               color c = colors[i]; float b = lx.b(c); 
+                               if (b>0) colors[i] = lx.hsb(lx.h(c), lx.s(c), constrain((float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)),0,100));
                        }
                }