//----------------------------------------------------------------------------------------------------------------------------------
public class Pong extends DPat {
- SinLFO x,y,z,dx,dy,dz;
+ SinLFO x,y,z,dx,dy,dz;
float cRad; DParam pSize;
Pick pChoose;
xyz v = new xyz(), vMir = new xyz();
v.z=0;p.z=0;// ignore z dimension
switch(pChoose.Cur()) {
case 0: vMir.set(mMax); vMir.subtract(p);
- return lx.hsb(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
- case 1: return lx.hsb(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball
+ return lx.hsb(lxh(),100,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
+ case 1: return lx.hsb(lxh(),100,c1c(1 - v.distance(p)*.5/cRad)); // ball
case 2: vMir.set(mMax.x/2,0,mMax.z/2);
- return lx.hsb(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
+ return lx.hsb(lxh(),100,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
}
return lx.hsb(0,0,0);
}
}
//----------------------------------------------------------------------------------------------------------------------------------
public class NDat {
- float xz, yz, zz, hue, sat, speed, angle, den;
+ float xz, yz, zz, hue, speed, angle, den;
float xoff,yoff,zoff;
float sinAngle, cosAngle;
boolean isActive;
NDat () { isActive=false; }
boolean Active() { return isActive; }
- void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
+ void set (float _hue, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {
isActive = true;
- hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
+ hue=_hue; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;
xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);
}
}
int CurAnim, iSymm;
int XSym=1,YSym=2,RadSym=3;
float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
- DParam pSpeed , pDensity;
+ DParam pSpeed , pDensity, pSharp;
Pick pChoose, pSymm;
int _ND = 4;
NDat N[] = new NDat[_ND];
super(glucose);
pSpeed = addParam("Fast" , .55);
pDensity = addParam("Dens" , .5);
+ pSharp = addParam("Shrp" , 0);
pSymm = addPick("Symmetry" , 0, 3, new String[] {"None", "X", "Y", "Radial"} );
pChoose = addPick("Animation", 6, 7, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark","VWave", "Wave"} );
for (int i=0; i<_ND; i++) N[i] = new NDat();
for (int i=0; i<_ND; i++) { N[i].isActive = false; }
switch(CurAnim) {
- // hue sat xz yz zz den mph angle
- case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
- case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
- case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
- case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180);
- N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
- case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);
- N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );
- N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );
- N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
- case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );
- N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );
- N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);
- N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
+ // hue xz yz zz den mph angle
+ case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
+ case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
+ case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
+ case 3: N[0].set(40 ,100,100,200,10 ,1 ,180);
+ N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
+ case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180);
+ N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 );
+ N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 );
+ N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
+ case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 );
+ N[1].set(20 ,400,100,2 ,15 ,2.5,0 );
+ N[2].set(40 ,100,100,2 ,15 ,2 ,180);
+ N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
}
-
- DG.UpdateLights();
}
for (int i=0; i<_ND; i++) if (N[i].Active()) {
color CalcPoint(xyz P) {
color c = 0;
P.RotateZ(mCtr, zSin, zCos);
-
+
if (CurAnim == 6 || CurAnim == 7) {
P.setNorm();
- return lx.hsb(0,0, 100 * (
+ return lx.hsb(lxh(),100, 100 * (
constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) +
(CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))
);
}
-
+
if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;
if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;
NDat n = N[i];
float zx = zTime * n.speed * n.sinAngle,
zy = zTime * n.speed * n.cosAngle;
-
+
float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
: noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
*1.8;
b += n.den/100 -.4 + pDensity.Val() -1;
b += transAdd;
- c = blendColor(c,color(n.hue,100*n.sat,c1c(b)),ADD);
+ c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
}
return c;
}
float zTheta=0;
ArrayList<rWave> waves = new ArrayList<rWave>(10);
- rAngle a1 = new rAngle(), a2 = new rAngle(),
- a3 = new rAngle(), a4 = new rAngle();
- xyz cPrev = new xyz(), cRand = new xyz(),
- cMid = new xyz(), V = new xyz(),
- Theta = new xyz(), TSin = new xyz(),
- TCos = new xyz(), cMidNorm = new xyz(),
+ rAngle a1 = new rAngle(), a2 = new rAngle(),
+ a3 = new rAngle(), a4 = new rAngle();
+ xyz cPrev = new xyz(), cRand = new xyz(),
+ cMid = new xyz(), V = new xyz(),
+ Theta = new xyz(), TSin = new xyz(),
+ TCos = new xyz(), cMidNorm = new xyz(),
Pn = new xyz();
float LastBeat=3, LastMeasure=3;
int CurRandTempo = 1, CurRandTPat = 1;
}
void StartPattern() { zTheta=0; }
+
+ int KeyPressed = -1;
+ boolean noteOn(Note note) {
+ int row = note.getPitch(), col = note.getChannel();
+ if (row == 57) {KeyPressed = col; return true; }
+ return super.noteOn(note);
+ }
+
void StartRun(double deltaMs) {
t = lx.tempo.rampf();
amp = pAmp.Val();
w.move(deltaMs); if (w.bDone) waves.remove(i); else i++;
}
- if ((t<LastBeat && !pKey.b) || DG.KeyPressed>-1) {
+ if ((t<LastBeat && pShape.Cur()!=14) || KeyPressed>-1) {
waves.add(new rWave(
- pKey.b ? map(DG.KeyPressed,0,7,0,1) : random(1), // location
+ KeyPressed>-1 ? map(KeyPressed,0,7,0,1) : random(1), // location
bnc*10, // bounciness
7, // velocity
2*(1-amp))); // dampiness
- DG.KeyPressed=-1;
+ KeyPressed=-1;
if (waves.size() > 5) waves.remove(0);
}
distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),
distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y));
d = constrain(30*(rad*40-d),0,100);
- return lx.hsb(0,max(0,150-d), d); // clock
+ return lx.hsb(lxh(),100, d); // clock
case 8: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
d = min(
distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a1.getX(r),a1.getY(r)) // triangle
);
d = constrain(30*(rad*40-d),0,100);
- return lx.hsb(0,max(0,150-d), d); // clock
+ return lx.hsb(lxh(),100, d); // clock
case 9: r = amp*200 * map(bnc,0,1,1,sin(PI*t));
d = min(
distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r)) // quad
);
d = constrain(30*(rad*40-d),0,100);
- return lx.hsb(0,max(0,150-d), d); // clock
+ return lx.hsb(lxh(),100, d); // clock
case 10:
r = map(bnc,0,1,a1.r,amp*200*sin(PI*t));
- return lx.hsb(0,0,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere
+ return lx.hsb(lxh(),100,c1c(.9+2*rad - dist(Px.x,Px.y,a1.getX(r),a1.getY(r))*.03) ); // sphere
case 11:
Px.z=mCtr.z; cMid.z=mCtr.z;
- return lx.hsb(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
+ return lx.hsb(lxh(),100,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone
- case 12: return lx.hsb(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
+ case 12: return lx.hsb(lxh() + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,
85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise
- case 13: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x);
+ case 13:
+ case 14: float y=0; for (rWave w : waves) y += .5*w.val(Pn.x); // wave
V.set(Pn.x, .7+y, Pn.z);
break;
default: return lx.hsb(0,0,0);
}
- return lx.hsb(0,
- 150-c1c(1 - V.distance(Pn)/rad),
- c1c(1 - V.distance(Pn)/rad));
+ return lx.hsb(lxh(), 100, c1c(1 - V.distance(Pn)/rad));
}
}
//----------------------------------------------------------------------------------------------------------------------------------
boolean isDone () { return pos==posStop; }
boolean atDest () { return vCur.s==vDest.s ||
- PointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
- PointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
- void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; PickNext(); }
+ pointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
+ pointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
+ void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); }
void setCur (dPixel _p) { setCur(_p.v, _p.pos); }
void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; }
void setDest (dVertex _v, float _speed) { vDest = _v; destSpeed = _speed; }
- void onDone () { setCur(vNext, posNext); PickNext(); }
+ void onDone () { setCur(vNext, posNext); pickNext(); }
float minDist;
int nTurns;
boolean bRandEval;
- void Evaluate(dVertex v, int p, int s) {
+ void evaluate(dVertex v, int p, int s) {
if (v == null) return; ++nTurns;
if (bRandEval) {
if (random(nTurns) < 1) setNext(v,p,s); return; }
else {
- float d = PointDist(v.getPoint(15), vDest.getPoint(0));
+ float d = pointDist(v.getPoint(15), vDest.getPoint(0));
if (d < minDist) { minDist=d; setNext(v,p,s); }
if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); }
}
}
- void EvalTurn(dTurn t) {
+ void evalTurn(dTurn t) {
if (t == null || t.pos0<<12 <= pos) return;
- Evaluate(t.v , t.pos1, t.pos0);
- Evaluate(t.v.opp, 16-t.pos1, t.pos0);
+ evaluate(t.v , t.pos1, t.pos0);
+ evaluate(t.v.opp, 16-t.pos1, t.pos0);
}
- void PickNext() {
+ void pickNext() {
bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
- Evaluate(vCur.c0, 0, 16); Evaluate(vCur.c1, 0, 16);
- EvalTurn(vCur.t0); EvalTurn(vCur.t1);
+ evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16);
+ evalTurn(vCur.t0); evalTurn(vCur.t1);
}
Point p1, p2; int i2;
int nTo = min(15,(pos+nMv) >> 12);
dVertex v = vCur;
- if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : PointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
- for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; }
+ if (dDebug) { p1 = v.getPoint(nFrom); float d = (p2 == null ? 0 : pointDist(p1,p2)); if (d>5) { println("too wide! quitting: " + d); exit(); }}
+ for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.ci + v.dir*i ] = clr; }
if (v.same != null) for (int i = nFrom; i <= nTo; i++) { pat.getColors()[v.same.ci + v.same.dir*i] = clr; }
+
if (dDebug) { p2 = v.getPoint(nTo); i2 = nTo; }
pos += nMv; return nAmount - nMv;
- }
+ }
}
//----------------------------------------------------------------------------------------------------------------------------------
private BasicParameter pConfusion = new BasicParameter("CONF", .1);
private BasicParameter pEQ = new BasicParameter("EQ" , 0);
private BasicParameter pSpawn = new BasicParameter("DIR" , 0);
-
- // versions of worms
- // 5. slow worms branching out like a tree
+ private BasicParameter pColor = new BasicParameter("CLR" , .1);
int zMidLat = 82;
float nConfusion;
private final Click moveChase = new Click(1000);
xyz middle;
- int AnimNum() { return floor(pSpawn.getValuef()*(3-.01)); }
+ int AnimNum() { return floor(pSpawn.getValuef()*(4-.01)); }
float randX() { return random(model.xMax-model.xMin)+model.xMin; }
float randY() { return random(model.yMax-model.yMin)+model.yMin; }
xyz randEdge() {
addParameter(pBeat); addParameter(pSpeed);
addParameter(pBlur); addParameter(pWorms);
addParameter(pEQ); addParameter(pConfusion);
- addParameter(pSpawn);
+ addParameter(pSpawn); addParameter(pColor);
+
middle = new xyz(model.cx, model.cy, 71);
if (lattice == null) lattice = new dLattice();
for (int i=0; i<numCursors; i++) { dCursor c = new dCursor(); reset(c); cur.add(c); }
onParameterChanged(pEQ); setNewDest();
}
- public void onParameterChanged(LXParameter parameter) {
+ void onParameterChanged(LXParameter parameter) {
nConfusion = 1-pConfusion.getValuef();
for (int i=0; i<numCursors; i++) {
if (parameter==pSpawn) reset(cur.get(i));
}
}
+ float getClr() { return lx.getBaseHuef() + random(pColor.getValuef()*300); }
void reset(dCursor c) {
switch(AnimNum()) {
- case 0: c.clr = lx.hsb(135,100,100); // middle to edges
+ case 0: c.clr = lx.hsb(getClr(),100,100); // middle to edges
c.setDest(lattice.getClosest(randEdge()).v, nConfusion);
c.setCur (lattice.getClosest(middle));
break;
- case 1: c.clr = lx.hsb(135,0,100); // top to bottom
+ case 1: c.clr = lx.hsb(getClr(),100,100); // top to bottom
float xLin = randX();
c.setDest(lattice.getClosest(new xyz(xLin, 0 , zMidLat)).v, nConfusion);
c.setCur (lattice.getClosest(new xyz(xLin, model.yMax, zMidLat)));
break;
- case 2: c.clr = lx.hsb(300,0,100); break; // chase a point around
+ case 2: c.clr = lx.hsb(getClr(),100,100); break; // chase a point around
+
+ case 3: boolean bLeft = random(2)<1;
+ c.clr = lx.hsb(getClr()+random(120),100,100); // sideways
+ float yLin = randX();
+ c.setDest(lattice.getClosest(new xyz(bLeft ? 0 : model.xMax,yLin,zMidLat)).v, nConfusion);
+ c.setCur (lattice.getClosest(new xyz(bLeft ? model.xMax : 0,yLin,zMidLat)));
+ break;
}
+ if (pBlur.getValuef() == 1 && random(2)<1) c.clr = lx.hsb(0,0,0);
}
void setNewDest() {
xyz dest = new xyz(randX(), randY(), zMidLat);
for (int i=0; i<numCursors; i++) {
cur.get(i).setDest(lattice.getClosest(dest).v, nConfusion);
- cur.get(i).clr = lx.hsb(0,100,100); // chase a point around
+ cur.get(i).clr = lx.hsb(getClr()+75,100,100); // chase a point around
}
}
if (moveChase.click()) setNewDest();
float fBass=0, fTreble=0;
- if (pEQ.getValuef()>0) {
+ if (pEQ.getValuef()>0) { // EQ
eq.run(deltaMs);
fBass = eq.getAverageLevel(0, 4);
fTreble = eq.getAverageLevel(eq.numBands-7, 7);
}
- for (int i=0,s=model.points.size(); i<s; i++) {
- color c = colors[i]; float b = brightness(c);
- if (b>0) colors[i] = color(hue(c), saturation(c), (float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)));
+ if (pBlur.getValuef() < 1) { // trails
+ for (int i=0,s=model.points.size(); i<s; i++) {
+ color c = colors[i]; float b = lx.b(c);
+ if (b>0) colors[i] = lx.hsb(lx.h(c), lx.s(c), constrain((float)(b-100*deltaMs/(pBlur.getValuef()*TrailTime)),0,100));
+ }
}
int nWorms = floor(pWorms.getValuef() * numCursors *