\r
Pong(GLucose glucose) {\r
super(glucose);\r
- cRad = xdMax/15;\r
+ cRad = mMax.x/10;\r
addModulator(dx = new SinLFO(6000, 500, 30000 )).trigger();\r
addModulator(dy = new SinLFO(3000, 500, 22472 )).trigger();\r
addModulator(dz = new SinLFO(1000, 500, 18420 )).trigger();\r
- addModulator(x = new SinLFO(cRad, xdMax - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
- addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
- addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
+ addModulator(x = new SinLFO(cRad, mMax.x - cRad, 0)).trigger(); x.modulateDurationBy(dx);\r
+ addModulator(y = new SinLFO(cRad, mMax.y - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
+ addModulator(z = new SinLFO(cRad, mMax.z - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
pSize = addParam ("Size" , 0.4 );\r
pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );\r
}\r
\r
- void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r
+ void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }\r
color CalcPoint(xyz p) {\r
v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
switch(pChoose.Cur()) {\r
- case 0: vMir.set(xyzdMax); vMir.subtract(p);\r
+ case 0: vMir.set(mMax); vMir.subtract(p);\r
return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
- case 2: vMir.set(xdMax/2,0,zdMax/2);\r
+ case 2: vMir.set(mMax.x/2,0,mMax.z/2);\r
return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot\r
}\r
return color(0,0,0);\r
\r
color CalcPoint(xyz P) {\r
color c = 0;\r
- P.RotateZ(xyzMid, zSin, zCos);\r
+ P.RotateZ(mCtr, zSin, zCos);\r
\r
- if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;\r
- if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;\r
+ if (iSymm == XSym && P.x > mMax.x/2) P.x = mMax.x-P.x;\r
+ if (iSymm == YSym && P.y > mMax.y/2) P.y = mMax.y-P.y;\r
\r
for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
NDat n = N[i];\r
float zx = zTime * n.speed * n.sinAngle,\r
zy = zTime * n.speed * n.cosAngle;\r
\r
- float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)\r
+ float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)\r
: noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
*1.8;\r
\r
//----------------------------------------------------------------------------------------------------------------------------------\r
public class Play extends DPat\r
{\r
+ public class rAngle {\r
+ float prvA, dstA, c;\r
+ float prvR, dstR, r; \r
+ float _cos, _sin, x, y;\r
+ float fixAngle (float a, float b) { return a<b ?\r
+ (abs(a-b) > abs(a+2*PI-b) ? a : a+2*PI) :\r
+ (abs(a-b) > abs(a-2*PI-b) ? a : a-2*PI) ; }\r
+ float getX(float r) { return mCtr.x + _cos*r; }\r
+ float getY(float r) { return mCtr.y + _sin*r; }\r
+ void move() { c = interp(t,prvA,dstA); \r
+ r = interp(t,prvR,dstR);\r
+ _cos = cos(c); _sin = sin(c);\r
+ x = getX(r); y = getY(r); } \r
+ void set() { prvA = dstA; dstA = random(2*PI); prvA = fixAngle(prvA, dstA);\r
+ prvR = dstR; dstR = random(mCtr.y); }\r
+ }\r
int nBeats = 0;\r
DParam pAmp, pRad;\r
DParam pRotX, pRotY, pRotZ;\r
\r
float t,amp;\r
+ rAngle a1 = new rAngle(), a2 = new rAngle(),\r
+ a3 = new rAngle(), a4 = new rAngle();\r
xyz cPrev = new xyz(), cRand = new xyz(),\r
cMid = new xyz(), V = new xyz(),\r
Theta = new xyz(), TSin = new xyz(),\r
pRotZ = addParam("RotZ", .5);\r
pAmp = addParam("Amp" , .2);\r
pRad = addParam("Rad" , .1 );\r
- pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
- pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } );\r
- pShape = addPick ("Shape" , 4 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
- "Wings", "W2", "Sphere", "Cone", "Noise" } );\r
- pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );\r
+ pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
+ pTimePattern= addPick ("TPat" , 6 , 8 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Deccel", "Slide", "Rand"} );\r pShape = addPick ("Shape" , 8 , 12 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid", "Wings", "W2", "Clock",\r
+ "RSphere", "Sphere", "Cone", "Noise" } );\r
+ pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade"} );\r
}\r
\r
void StartRun(double deltaMs) {\r
TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
\r
if (t<LastMeasure) {\r
- if (random(2) < 1) CurRandTempo = int(random(4));\r
- if (random(2) < 1) CurRandTPat = int(random(5));\r
+ if (random(3) < 1) { CurRandTempo = int(random(4)); if (CurRandTempo == 3) CurRandTempo = int(random(4)); }\r
+ if (random(3) < 1) { CurRandTPat = pShape.Cur() > 6 ? 2+int(random(5)) : int(random(7)); }\r
} LastMeasure = t;\r
\r
int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;\r
- int nTPat = pTimePattern.Cur(); if (nTPat == 5) nTPat = CurRandTPat ;\r
+ int nTPat = pTimePattern.Cur(); if (nTPat == 7) nTPat = CurRandTPat ;\r
\r
switch (nTempo) {\r
case 0: t = t; break;\r
case 4: t = (t*16.)%1.; break;\r
}\r
\r
- if (t<LastBeat) { cPrev.set(cRand); cRand.setRand(); } LastBeat = t;\r
+ if (t<LastBeat) {\r
+ cPrev.set(cRand); cRand.setRand();\r
+ a1.set(); a2.set(); a3.set(); a4.set();\r
+ } LastBeat = t;\r
\r
switch (nTPat) {\r
- case 0: t = sin(PI*t); break;\r
- case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;\r
- case 2: t = t; break;\r
- case 3: t = constrain(int(t*8)/7.,0,1); break;\r
- case 4: t = t*t*t; break;\r
+ case 0: t = sin(PI*t); break; // bounce\r
+ case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break; // sin\r
+ case 2: t = t; break; // roll\r
+ case 3: t = constrain(int(t*8)/7.,0,1); break; // quant\r
+ case 4: t = t*t*t; break; // accel\r
+ case 5: t = sin(PI*t*.5); break; // deccel\r
+ case 6: t = .5*(1-cos(PI*t)); break; // slide\r
}\r
\r
+ \r
cMid.set (cPrev); cMid.interpolate (t,cRand);\r
cMidNorm.set (cMid); cMidNorm.setNorm();\r
+\r
+ a1.move(); a2.move(); a3.move(); a4.move();\r
}\r
\r
color CalcPoint(xyz Px) {\r
- Px.zoomX(1.3);\r
+ if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);\r
+ if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);\r
+ if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);\r
\r
Pn.set(Px); Pn.setNorm();\r
- if (Theta.x != 0) Pn.RotateX(xyzHalf, TSin.x, TCos.x);\r
- if (Theta.y != 0) Pn.RotateY(xyzHalf, TSin.y, TCos.y);\r
- if (Theta.z != 0) Pn.RotateZ(xyzHalf, TSin.z, TCos.z);\r
\r
float mp = min(Pn.x, Pn.z);\r
float yt = map(t,0,1,.5-amp/2,.5+amp/2);\r
+ float rad = pRad.getValuef();\r
\r
switch (pShape.Cur()) {\r
- case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
- case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
- case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
- case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
- map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
-\r
- case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
- map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
- .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
- map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
- \r
- case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
- case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
-\r
- case 7: V.set(cMid); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
- case 8: V.set(cMid); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
- case 9: \r
- \r
- \r
- case 10: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
- 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
- default: return color(0,0,0);\r
- }\r
+ case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
+ case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
+ case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
+ case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
+\r
+ case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
+ .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
+ map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
+ \r
+ case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+ case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+\r
+ case 7: return color(0,0, min(\r
+ distToSeg(Px.x, Px.y, a1.getX(70),a1.getY(70), mCtr.x, mCtr.y),\r
+ distToSeg(Px.x, Px.y, a2.getX(40),a2.getY(40), mCtr.x, mCtr.y)) <rad*40?100:0); // clock\r
+\r
+// case 8: return color(0,0,c1c(.9+2*pRad.getValuef() - Px.distance(a1.x,a1.y)*.03) ); // sphere - radial\r
\r
+ case 8: float r = amp*200;\r
+ return color(0,0, min(\r
+ distToSeg(Px.x, Px.y, a1.getX(r),a1.getY(r), a2.getX(r),a2.getY(r)),\r
+ distToSeg(Px.x, Px.y, a2.getX(r),a2.getY(r), a3.getX(r),a3.getY(r)),\r
+ distToSeg(Px.x, Px.y, a3.getX(r),a3.getY(r), a4.getX(r),a4.getY(r)),\r
+ distToSeg(Px.x, Px.y, a4.getX(r),a4.getY(r), a1.getX(r),a1.getY(r))\r
+ ) <rad*40?100:0); // shape\r
+\r
+\r
+ case 9: return color(0,0,c1c(.9+2*pRad.getValuef() - cMid.distance(Px)*.03) ); // sphere - radial\r
+\r
+ case 10: return color(0,0,c1c(1 - CalcCone(Px,cMid,mCtr) * 0.02 > .5?1:0)); // cone\r
+\r
+ case 11: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
+ 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
+\r
+ default: return color(0,0,0);\r
+ }\r
\r
switch (pForm.Cur()) {\r
- case 0: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef() > .5?1:0));\r
+ case 0: return color(0,0,c1c(1 - V.distance(Pn)/rad > .5?1:0));\r
case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
- case 2: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef()));\r
+ case 2: return color(0,0,c1c(1 - V.distance(Pn)/rad));\r
\r
default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
}\r