Make yMin correct with unlit bassBox on model
[SugarCubes.git] / DanHorwitz.pde
index 3b7e1d6ef37074bc5f59e537052e8c51b1021c5c..a51f0a407a7484dd3a9dd1ec99e10095cf8f3415 100755 (executable)
@@ -1,8 +1,9 @@
 //----------------------------------------------------------------------------------------------------------------------------------\r
 public class Pong extends DPat {\r
        SinLFO x,y,z,dx,dy,dz; \r
-       float cRad;     _DhP pSize;\r
-       Pick  pChoose;\r
+       float cRad;     DParam pSize;\r
+       Pick    pChoose;\r
+       xyz     v = new xyz(), vMir =  new xyz();\r
 \r
        Pong(GLucose glucose) {\r
                super(glucose);\r
@@ -14,25 +15,32 @@ public class Pong extends DPat {
                addModulator(y  = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
                addModulator(z  = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
            pSize       = addParam      ("Size"                 , 0.4   );\r
-           pChoose = addPick   ("Animiation"   , 0     , 3     );\r
+           pChoose = addPick   ("Animiation"   , 0     , 3, new String[] {"Pong", "Ball", "Cone"}      );\r
        }\r
 \r
-       void    StartRun(int deltaMs)   { cRad = xdMax*pSize.Val()/6; }\r
+       void    StartRun(double deltaMs)        { cRad = xdMax*pSize.Val()/6; }\r
        color   CalcPoint(xyz p)                {\r
-               xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r
+               v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
                switch(pChoose.Cur()) {\r
-               case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad));                    // balls\r
-               case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad));                                                                                               // ball\r
-               case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val())));  // spot\r
+               case 0: vMir.set(xyzdMax); vMir.subtract(p);\r
+                               return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad));        // balls\r
+               case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad));                                                       // ball\r
+               case 2: vMir.set(xdMax/2,0,zdMax/2);\r
+                               return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val())));       // spot\r
                }\r
                return color(0,0,0);\r
-       }               \r
+       }\r
 }\r
 //----------------------------------------------------------------------------------------------------------------------------------\r
 public class NDat {\r
-       float xz, yz, zz, hue, sat, speed, angle, den;\r
-       float xoff,yoff,zoff;\r
-       NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
+       float   xz, yz, zz, hue, sat, speed, angle, den;\r
+       float   xoff,yoff,zoff;\r
+       float   sinAngle, cosAngle;\r
+       boolean isActive;\r
+       NDat              () { isActive=false; }\r
+       boolean Active() { return isActive; }\r
+       void    set     (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
+               isActive = true;\r
                hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
                xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
        }\r
@@ -40,64 +48,79 @@ public class NDat {
 \r
 public class Noise extends DPat\r
 {\r
-       int             CurAnim = -1, numAnims = 6;\r
-       float           zTime   = random(10000), zTheta=0;\r
-       float           rtime   = 0, ttime      = 0, transAdd=0;\r
+       int                     CurAnim, iSymm;\r
        int             XSym=1,YSym=2,RadSym=3;\r
-       int                     iSymm;\r
-       ArrayList       noises  = new ArrayList();\r
-       _DhP            pSpeed , pDensity, pRotZ;\r
+       float           zTime   = random(10000), zTheta=0, zSin, zCos;\r
+       float           rtime   = 0, ttime      = 0, transAdd=0;\r
+       DParam          pSpeed , pDensity, pRotZ;\r
        Pick            pChoose, pSymm;\r
+       int                     _ND = 4;\r
+       NDat            N[] = new NDat[_ND];\r
 \r
        Noise(GLucose glucose) {\r
                super(glucose);\r
-               pRotZ   = addParam("RotZ"       , .5 ); pSpeed          = addParam("Fast", .55);\r
-               pDensity= addParam("Dens"       , .5);\r
-               pSymm   = addPick("Symmetry", 0, 4);    pChoose         = addPick("Animation", 1, 6);\r
+               pRotZ   = addParam("RotZ"        , .5 );        pSpeed          = addParam("Fast", .55);\r
+               pDensity= addParam("Dens"        , .5);\r
+               pSymm   = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"}  );\r
+               pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
+               for (int i=0; i<_ND; i++) N[i] = new NDat();\r
        }\r
 \r
-       void StartRun(int deltaMs) {\r
+       void StartRun(double deltaMs) {\r
                zTime   += deltaMs*(pSpeed.Val()-.5)*.002       ;\r
                zTheta  += deltaMs*(pRotZ .Val()-.5)*.01        ;\r
                rtime   += deltaMs;\r
                iSymm    = pSymm.Cur();\r
                transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
+               zSin    = sin(zTheta);\r
+               zCos    = cos(zTheta);\r
 \r
                if (pChoose.Cur() != CurAnim) {\r
-                       noises.clear(); CurAnim = pChoose.Cur(); ttime = rtime;\r
+                       CurAnim = pChoose.Cur(); ttime = rtime;\r
+                       pRotZ           .reset();       zTheta          = 0;\r
+                       pDensity        .reset();       pSpeed          .reset();       \r
+                       for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
+                       \r
                        switch(CurAnim) {\r
                        //                          hue sat xz  yz  zz  den mph angle\r
-                       case 0: noises.add(new NDat(0  ,0  ,75 ,75 ,150,45 ,3  ,0  )); pSharp.Set(1 ); break;   // drip\r
-                       case 1: noises.add(new NDat(0  ,0  ,100,100,200,45 ,3  ,180)); pSharp.Set(0 ); break;   // clouds\r
-                       case 2: noises.add(new NDat(0  ,0  ,2  ,400,2  ,20 ,3  ,0  )); pSharp.Set(.5); break;   // rain\r
-                       case 3: noises.add(new NDat(40 ,1  ,100,100,200,10 ,1  ,180)); \r
-                                       noises.add(new NDat(0  ,1  ,100,100,200,10 ,5  ,180)); pSharp.Set(0 ); break;   // fire 1\r
-                       case 4: noises.add(new NDat(0  ,1  ,40 ,40 ,40 ,15 ,2.5,180));\r
-                                       noises.add(new NDat(20 ,1  ,40 ,40 ,40 ,15 ,4  ,0  ));\r
-                                       noises.add(new NDat(40 ,1  ,40 ,40 ,40 ,15 ,2  ,90 ));\r
-                                       noises.add(new NDat(60 ,1  ,40 ,40 ,40 ,15 ,3  ,-90)); pSharp.Set(.5); break;   // machine\r
-                       case 5: noises.add(new NDat(0  ,1  ,400,100,2  ,15 ,3  ,90 ));\r
-                                       noises.add(new NDat(20 ,1  ,400,100,2  ,15 ,2.5,0  ));\r
-                                       noises.add(new NDat(40 ,1  ,100,100,2  ,15 ,2  ,180));\r
-                                       noises.add(new NDat(60 ,1  ,100,100,2  ,15 ,1.5,270)); pSharp.Set(.5); break;   // spark\r
+                       case 0: N[0].set(0  ,0  ,75 ,75 ,150,45 ,3  ,0  ); pSharp.set(1 ); break;       // drip\r
+                       case 1: N[0].set(0  ,0  ,100,100,200,45 ,3  ,180); pSharp.set(0 ); break;       // clouds\r
+                       case 2: N[0].set(0  ,0  ,2  ,400,2  ,20 ,3  ,0  ); pSharp.set(.5); break;       // rain\r
+                       case 3: N[0].set(40 ,1  ,100,100,200,10 ,1  ,180); \r
+                                       N[1].set(0  ,1  ,100,100,200,10 ,5  ,180); pSharp.set(0 ); break;       // fire 1\r
+                       case 4: N[0].set(0  ,1  ,40 ,40 ,40 ,15 ,2.5,180);\r
+                                       N[1].set(20 ,1  ,40 ,40 ,40 ,15 ,4  ,0  );\r
+                                       N[2].set(40 ,1  ,40 ,40 ,40 ,15 ,2  ,90 );\r
+                                       N[3].set(60 ,1  ,40 ,40 ,40 ,15 ,3  ,-90); pSharp.set(.5); break; // machine\r
+                       case 5: N[0].set(0  ,1  ,400,100,2  ,15 ,3  ,90 );\r
+                                       N[1].set(20 ,1  ,400,100,2  ,15 ,2.5,0  );\r
+                                       N[2].set(40 ,1  ,100,100,2  ,15 ,2  ,180);\r
+                                       N[3].set(60 ,1  ,100,100,2  ,15 ,1.5,270); pSharp.set(.5); break; // spark\r
                        }\r
-               }\r
 \r
+                       DG.UpdateLights();\r
+               }\r
+               \r
+               for (int i=0; i<_ND; i++) if (N[i].Active()) {\r
+                       N[i].sinAngle = sin(radians(N[i].angle));\r
+                       N[i].cosAngle = cos(radians(N[i].angle));\r
+               }\r
        }\r
 \r
        color CalcPoint(xyz P) {\r
                color c = 0;\r
-               xyz v   = P.RotateZ(xyzMid,zTheta);\r
-               if (iSymm == XSym && v.x > xdMax/2) v.x = xdMax-v.x;\r
-               if (iSymm == YSym && v.y > ydMax/2) v.y = ydMax-v.y;\r
-\r
-               for (int i=0;i<noises.size(); i++) {\r
-                       NDat  n     = (NDat) noises.get(i);\r
-                       float zx    = zTime * n.speed * sin(radians(n.angle)),\r
-                                 zy    = zTime * n.speed * cos(radians(n.angle));\r
+               P.RotateZ(xyzMid, zSin, zCos);\r
+               \r
+               if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;\r
+               if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;\r
+\r
+               for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
+                       NDat  n     = N[i];\r
+                       float zx    = zTime * n.speed * n.sinAngle,\r
+                                 zy    = zTime * n.speed * n.cosAngle;\r
                        \r
-                       float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(v,xyzMid)/n.xz)\r
-                                                                                : noise(v.x/n.xz+zx+n.xoff,v.y/n.yz+zy+n.yoff,v.z/n.zz+n.zoff))\r
+                       float b     = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)\r
+                                                                                : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
                                                        *1.8;\r
 \r
                        b +=    n.den/100 -.4 + pDensity.Val() -1;\r
@@ -111,105 +134,117 @@ public class Noise extends DPat
 public class Play extends DPat\r
 {\r
        int             nBeats  =       0;\r
-       _DhP    pAmp, pRad;\r
-       _DhP    pRotX, pRotY, pRotZ;\r
-       xyz             Theta = new xyz();\r
+       DParam  pAmp, pRad;\r
+       DParam  pRotX, pRotY, pRotZ;\r
+\r
+       float   t,amp;\r
+       xyz             cPrev   = new xyz(), cRand      = new xyz(),\r
+                       cMid    = new xyz(), V          = new xyz(),\r
+                       Theta   = new xyz(), TSin       = new xyz(),\r
+                       TCos    = new xyz(), cMidNorm = new xyz(),\r
+                       Pn              = new xyz();\r
+       float   LastBeat=3, LastMeasure=3;\r
+       int             CurRandTempo = 1, CurRandTPat = 1;\r
+\r
+\r
        Pick    pTimePattern, pTempoMult, pShape, pForm;\r
        int             RandCube;\r
 \r
        Play(GLucose glucose) {\r
                super(glucose);\r
-           pAmp                = addParam("Amp" , .2);\r
                pRotX           = addParam("RotX", .5);\r
                pRotY           = addParam("RotY", .5);\r
                pRotZ           = addParam("RotZ", .5);\r
-           pRad                = addParam("Rad" , .1           );\r
-               pTimePattern= addPick ("TimePattern", 0 , 5             );\r
-               pTempoMult      = addPick ("TimeMult"   , 0 , 6         );\r
-               pShape          = addPick ("Shape"              , 0 , 16        );\r
-               pForm           = addPick ("Form"               , 0 , 3         );\r
+           pAmp                = addParam("Amp" , .2);\r
+           pRad                = addParam("Rad"        , .1            );\r
+               pTempoMult      = addPick ("TMult"      , 5 , 6         , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand"   }       );\r
+               pTimePattern= addPick ("TPat"   , 5 , 6         , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand"       }       );\r
+               pShape          = addPick ("Shape"      , 4 , 10        , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
+                                                                                                                                       "Wings", "W2", "Sphere", "Cone", "Noise" }      );\r
+               pForm           = addPick ("Form"       , 0 , 3         , new String[] {"Bar", "Volume", "Fade"                                 }       );\r
        }\r
 \r
-       float   t,a;\r
-       xyz             cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r
-       float   LastBeat=3, LastMeasure=3;\r
-       int             CurRandTempo = 1;\r
+       void StartRun(double deltaMs) {\r
+               t       = lx.tempo.rampf();\r
+               amp = pAmp.Val();\r
 \r
-       void StartRun(int deltaMs) {\r
-               t = lx.tempo.rampf();\r
-               a = pAmp.Val();\r
+               Theta   .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
+               TSin    .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
+               TCos    .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
 \r
-               Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10;\r
-               Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10;\r
-               Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10;\r
+               if (t<LastMeasure) {\r
+                       if (random(2) < 1) CurRandTempo = int(random(4));\r
+                       if (random(2) < 1) CurRandTPat  = int(random(5));\r
+               } LastMeasure = t;\r
+                       \r
+               int nTempo = pTempoMult  .Cur(); if (nTempo == 5) nTempo = CurRandTempo;\r
+               int nTPat  = pTimePattern.Cur(); if (nTPat  == 5) nTPat  = CurRandTPat ;\r
 \r
-               if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
-               \r
-               switch (pTempoMult.Cur()) {\r
+               switch (nTempo) {\r
                        case 0:         t = t;                                                          break;\r
                        case 1:         t = (t*2. )%1.;                                         break;\r
                        case 2:         t = (t*4. )%1.;                                         break;\r
                        case 3:         t = (t*8. )%1.;                                         break;\r
                        case 4:         t = (t*16.)%1.;                                         break;\r
-                       case 5:         t = (t*pow(2,CurRandTempo))%1.;         break;\r
                }\r
 \r
-               if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r
+               if (t<LastBeat) { cPrev.set(cRand); cRand.setRand(); } LastBeat = t;\r
 \r
-               switch (pTimePattern.Cur()) {\r
+               switch (nTPat) {\r
                        case 0:         t = sin(PI*t);                                          break;\r
                        case 1:         t = norm(sin(2*PI*(t+PI/2)),-1,1);      break;\r
                        case 2:         t = t;                                                          break;\r
                        case 3:         t = constrain(int(t*8)/7.,0,1);         break;\r
                        case 4:         t = t*t*t;                                                      break;\r
                }\r
-\r
-               cMid            = cPrev.interpolate(t,cCur);\r
-               cMidNorm        = cMid.setNorm();\r
+               \r
+               cMid.set                (cPrev);        cMid.interpolate        (t,cRand);\r
+               cMidNorm.set    (cMid);         cMidNorm.setNorm();\r
        }\r
 \r
        color CalcPoint(xyz Px) {\r
-               xyz V           = new xyz();\r
-               xyz P           = Px.setNorm();\r
-               if (Theta.x>0)  P = P.RotateZ(xyzHalf, Theta.x);\r
-               if (Theta.y>0)  P = P.RotateZ(xyzHalf, Theta.y);\r
-               if (Theta.z>0)  P = P.RotateZ(xyzHalf, Theta.z);\r
+               Px.zoomX(1.3);\r
+               \r
+               Pn.set(Px); Pn.setNorm();\r
+               if (Theta.x != 0)               Pn.RotateX(xyzHalf, TSin.x, TCos.x);\r
+               if (Theta.y != 0)               Pn.RotateY(xyzHalf, TSin.y, TCos.y);\r
+               if (Theta.z != 0)               Pn.RotateZ(xyzHalf, TSin.z, TCos.z);\r
 \r
-               float mp        = min(P.x, P.z);\r
-               float yt        = map(t,0,1,.5-a/2,.5+a/2);\r
+               float mp        = min(Pn.x, Pn.z);\r
+               float yt        = map(t,0,1,.5-amp/2,.5+amp/2);\r
 \r
                switch (pShape.Cur()) {\r
-                       case 0:         V = new xyz(P.x, yt                                                             , P.z);                                         break;  // bouncing line\r
-                       case 1:         V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1)  , P.z);                                         break;  // top tap\r
-                       case 2:         V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z);                         break;  // V shape\r
-                       case 3:         V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
-                                                                                                                       map(P.x,cMidNorm.x,1, yt,.5), P.z);             break;  //  Random V shape\r
-\r
-                       case 4:         V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
-                                                                                                                        map(P.x,cMidNorm.x,1, yt,.5)) +\r
-                                                                                .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
-                                                                                                                        map(P.z,cMidNorm.z,1, yt,.5)), P.z);   break;  //  Random Pyramid shape\r
-                                                                                                                       \r
-                       case 5:         V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z);                        break;  // wings\r
-                       case 6:         V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z);                        break;  // wings\r
-\r
-                       case 7:         V = new xyz(cMid.x,cMid.y,cMid.z);\r
-                                               return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) );           // sphere\r
-\r
-                       case 8:         V = new xyz(cMid.x,cMid.y,cMid.z);\r
-                                               return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0));                                       // cone\r
-\r
-                       case 9:         return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
-                                                                       85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0));          //\r
+                       case 0: V.set(Pn.x, yt                                                          , Pn.z);                                                        break;  // bouncing line\r
+                       case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1)  , Pn.z);                                                    break;  // top tap\r
+                       case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z);                                break;  // V shape\r
+                       case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+                                                                                                       map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z);                   break;  //  Random V shape\r
+\r
+                       case 4: V.set(Pn.x,     .5*(Pn.x < cMidNorm.x ?         map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+                                                                                                                       map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
+                                                               .5*(Pn.z < cMidNorm.z ?         map(Pn.z,0,cMidNorm.z, .5,yt) :\r
+                                                                                                                       map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z);  break;  //  Random Pyramid shape\r
+                                                                                                               \r
+                       case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z);                                break;  // wings\r
+                       case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z);                                  break;  // wings\r
+\r
+                       case 7: V.set(cMid); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) );      // sphere\r
+                       case 8: V.set(cMid); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0));                          // cone\r
+                       case 9: \r
+                               \r
+                               \r
+                       case 10:        return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
+                                                       85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0));                   // noise\r
+                       default:        return color(0,0,0);\r
                }\r
 \r
 \r
                switch (pForm.Cur()) {\r
-                       case 0:         return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r
-                       case 1:         return color(0,0,c1c(P.y < V.y ?1:0));\r
-                       case 2:         return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r
+                       case 0:         return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef() > .5?1:0));\r
+                       case 1:         return color(0,0,c1c(Pn.y < V.y ?1:0));\r
+                       case 2:         return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef()));\r
 \r
-                       default:        return color(0,0,c1c(P.y < V.y ?1:0));\r
+                       default:        return color(0,0,c1c(Pn.y < V.y ?1:0));\r
                }\r
        }\r
 }\r