//----------------------------------------------------------------------------------------------------------------------------------\r
public class Pong extends DPat {\r
SinLFO x,y,z,dx,dy,dz; \r
- float cRad; _DhP pSize;\r
- Pick pChoose;\r
+ float cRad; DParam pSize;\r
+ Pick pChoose;\r
+ xyz v = new xyz(), vMir = new xyz();\r
\r
Pong(GLucose glucose) {\r
super(glucose);\r
addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
pSize = addParam ("Size" , 0.4 );\r
- pChoose = addPick ("Animiation" , 0 , 3 );\r
+ pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );\r
}\r
\r
void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r
color CalcPoint(xyz p) {\r
- xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r
+ v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
switch(pChoose.Cur()) {\r
- case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls\r
- case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
- case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot\r
+ case 0: vMir.set(xyzdMax); vMir.subtract(p);\r
+ return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
+ case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
+ case 2: vMir.set(xdMax/2,0,zdMax/2);\r
+ return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot\r
}\r
return color(0,0,0);\r
- } \r
+ }\r
}\r
//----------------------------------------------------------------------------------------------------------------------------------\r
public class NDat {\r
- float xz, yz, zz, hue, sat, speed, angle, den;\r
- float xoff,yoff,zoff;\r
- NDat (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
+ float xz, yz, zz, hue, sat, speed, angle, den;\r
+ float xoff,yoff,zoff;\r
+ float sinAngle, cosAngle;\r
+ boolean isActive;\r
+ NDat () { isActive=false; }\r
+ boolean Active() { return isActive; }\r
+ void set (float _hue, float _sat, float _xz, float _yz, float _zz, float _den, float _speed, float _angle) {\r
+ isActive = true;\r
hue=_hue; sat=_sat; xz=_xz; yz=_yz; zz =_zz; den=_den; speed=_speed; angle=_angle;\r
xoff = random(100e3); yoff = random(100e3); zoff = random(100e3);\r
}\r
\r
public class Noise extends DPat\r
{\r
- int CurAnim = -1, numAnims = 6;\r
- float zTime = random(10000), zTheta=0;\r
- float rtime = 0, ttime = 0, transAdd=0;\r
+ int CurAnim, iSymm;\r
int XSym=1,YSym=2,RadSym=3;\r
- int iSymm;\r
- ArrayList noises = new ArrayList();\r
- _DhP pSpeed , pDensity, pRotZ;\r
+ float zTime = random(10000), zTheta=0, zSin, zCos;\r
+ float rtime = 0, ttime = 0, transAdd=0;\r
+ DParam pSpeed , pDensity, pRotZ;\r
Pick pChoose, pSymm;\r
+ int _ND = 4;\r
+ NDat N[] = new NDat[_ND];\r
\r
Noise(GLucose glucose) {\r
super(glucose);\r
- pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
- pDensity= addParam("Dens" , .5);\r
- pSymm = addPick("Symmetry", 0, 4); pChoose = addPick("Animation", 1, 6);\r
+ pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
+ pDensity= addParam("Dens" , .5);\r
+ pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );\r
+ pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
+ for (int i=0; i<_ND; i++) N[i] = new NDat();\r
}\r
\r
void StartRun(double deltaMs) {\r
rtime += deltaMs;\r
iSymm = pSymm.Cur();\r
transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);\r
+ zSin = sin(zTheta);\r
+ zCos = cos(zTheta);\r
\r
if (pChoose.Cur() != CurAnim) {\r
- noises.clear(); CurAnim = pChoose.Cur(); ttime = rtime;\r
+ CurAnim = pChoose.Cur(); ttime = rtime;\r
+ pRotZ .reset(); zTheta = 0;\r
+ pDensity .reset(); pSpeed .reset(); \r
+ for (int i=0; i<_ND; i++) { N[i].isActive = false; }\r
+ \r
switch(CurAnim) {\r
// hue sat xz yz zz den mph angle\r
- case 0: noises.add(new NDat(0 ,0 ,75 ,75 ,150,45 ,3 ,0 )); pSharp.Set(1 ); break; // drip\r
- case 1: noises.add(new NDat(0 ,0 ,100,100,200,45 ,3 ,180)); pSharp.Set(0 ); break; // clouds\r
- case 2: noises.add(new NDat(0 ,0 ,2 ,400,2 ,20 ,3 ,0 )); pSharp.Set(.5); break; // rain\r
- case 3: noises.add(new NDat(40 ,1 ,100,100,200,10 ,1 ,180)); \r
- noises.add(new NDat(0 ,1 ,100,100,200,10 ,5 ,180)); pSharp.Set(0 ); break; // fire 1\r
- case 4: noises.add(new NDat(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180));\r
- noises.add(new NDat(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 ));\r
- noises.add(new NDat(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 ));\r
- noises.add(new NDat(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90)); pSharp.Set(.5); break; // machine\r
- case 5: noises.add(new NDat(0 ,1 ,400,100,2 ,15 ,3 ,90 ));\r
- noises.add(new NDat(20 ,1 ,400,100,2 ,15 ,2.5,0 ));\r
- noises.add(new NDat(40 ,1 ,100,100,2 ,15 ,2 ,180));\r
- noises.add(new NDat(60 ,1 ,100,100,2 ,15 ,1.5,270)); pSharp.Set(.5); break; // spark\r
+ case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip\r
+ case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds\r
+ case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain\r
+ case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); \r
+ N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1\r
+ case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);\r
+ N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );\r
+ N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );\r
+ N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine\r
+ case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );\r
+ N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );\r
+ N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);\r
+ N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark\r
}\r
- }\r
\r
+ DG.UpdateLights();\r
+ }\r
+ \r
+ for (int i=0; i<_ND; i++) if (N[i].Active()) {\r
+ N[i].sinAngle = sin(radians(N[i].angle));\r
+ N[i].cosAngle = cos(radians(N[i].angle));\r
+ }\r
}\r
\r
color CalcPoint(xyz P) {\r
color c = 0;\r
- xyz v = P.RotateZ(xyzMid,zTheta);\r
- if (iSymm == XSym && v.x > xdMax/2) v.x = xdMax-v.x;\r
- if (iSymm == YSym && v.y > ydMax/2) v.y = ydMax-v.y;\r
-\r
- for (int i=0;i<noises.size(); i++) {\r
- NDat n = (NDat) noises.get(i);\r
- float zx = zTime * n.speed * sin(radians(n.angle)),\r
- zy = zTime * n.speed * cos(radians(n.angle));\r
+ P.RotateZ(xyzMid, zSin, zCos);\r
+ \r
+ if (iSymm == XSym && P.x > xdMax/2) P.x = xdMax-P.x;\r
+ if (iSymm == YSym && P.y > ydMax/2) P.y = ydMax-P.y;\r
+\r
+ for (int i=0;i<_ND; i++) if (N[i].Active()) {\r
+ NDat n = N[i];\r
+ float zx = zTime * n.speed * n.sinAngle,\r
+ zy = zTime * n.speed * n.cosAngle;\r
\r
- float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(v,xyzMid)/n.xz)\r
- : noise(v.x/n.xz+zx+n.xoff,v.y/n.yz+zy+n.yoff,v.z/n.zz+n.zoff))\r
+ float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,xyzMid)/n.xz)\r
+ : noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))\r
*1.8;\r
\r
b += n.den/100 -.4 + pDensity.Val() -1;\r
public class Play extends DPat\r
{\r
int nBeats = 0;\r
- _DhP pAmp, pRad;\r
- _DhP pRotX, pRotY, pRotZ;\r
- xyz Theta = new xyz();\r
- xyz TSin = new xyz();\r
- xyz TCos = new xyz();\r
- \r
+ DParam pAmp, pRad;\r
+ DParam pRotX, pRotY, pRotZ;\r
+\r
+ float t,amp;\r
+ xyz cPrev = new xyz(), cRand = new xyz(),\r
+ cMid = new xyz(), V = new xyz(),\r
+ Theta = new xyz(), TSin = new xyz(),\r
+ TCos = new xyz(), cMidNorm = new xyz(),\r
+ Pn = new xyz();\r
+ float LastBeat=3, LastMeasure=3;\r
+ int CurRandTempo = 1, CurRandTPat = 1;\r
+\r
+\r
Pick pTimePattern, pTempoMult, pShape, pForm;\r
int RandCube;\r
\r
Play(GLucose glucose) {\r
super(glucose);\r
- pAmp = addParam("Amp" , .2);\r
pRotX = addParam("RotX", .5);\r
pRotY = addParam("RotY", .5);\r
pRotZ = addParam("RotZ", .5);\r
- pRad = addParam("Rad" , .1 );\r
- pTimePattern= addPick ("TimePattern", 0 , 5 );\r
- pTempoMult = addPick ("TimeMult" , 0 , 6 );\r
- pShape = addPick ("Shape" , 0 , 16 );\r
- pForm = addPick ("Form" , 0 , 3 );\r
+ pAmp = addParam("Amp" , .2);\r
+ pRad = addParam("Rad" , .1 );\r
+ pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
+ pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } );\r
+ pShape = addPick ("Shape" , 4 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
+ "Wings", "W2", "Sphere", "Cone", "Noise" } );\r
+ pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );\r
}\r
\r
- float t,a;\r
- xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r
- float LastBeat=3, LastMeasure=3;\r
- int CurRandTempo = 1;\r
-\r
void StartRun(double deltaMs) {\r
- t = lx.tempo.rampf();\r
- a = pAmp.Val();\r
+ t = lx.tempo.rampf();\r
+ amp = pAmp.Val();\r
\r
Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
\r
- if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
- \r
- switch (pTempoMult.Cur()) {\r
+ if (t<LastMeasure) {\r
+ if (random(2) < 1) CurRandTempo = int(random(4));\r
+ if (random(2) < 1) CurRandTPat = int(random(5));\r
+ } LastMeasure = t;\r
+ \r
+ int nTempo = pTempoMult .Cur(); if (nTempo == 5) nTempo = CurRandTempo;\r
+ int nTPat = pTimePattern.Cur(); if (nTPat == 5) nTPat = CurRandTPat ;\r
+\r
+ switch (nTempo) {\r
case 0: t = t; break;\r
case 1: t = (t*2. )%1.; break;\r
case 2: t = (t*4. )%1.; break;\r
case 3: t = (t*8. )%1.; break;\r
case 4: t = (t*16.)%1.; break;\r
- case 5: t = (t*pow(2,CurRandTempo))%1.; break;\r
}\r
\r
- if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r
+ if (t<LastBeat) { cPrev.set(cRand); cRand.setRand(); } LastBeat = t;\r
\r
- switch (pTimePattern.Cur()) {\r
+ switch (nTPat) {\r
case 0: t = sin(PI*t); break;\r
case 1: t = norm(sin(2*PI*(t+PI/2)),-1,1); break;\r
case 2: t = t; break;\r
case 3: t = constrain(int(t*8)/7.,0,1); break;\r
case 4: t = t*t*t; break;\r
}\r
-\r
- cMid = cPrev.interpolate(t,cCur);\r
- cMidNorm = cMid.setNorm();\r
+ \r
+ cMid.set (cPrev); cMid.interpolate (t,cRand);\r
+ cMidNorm.set (cMid); cMidNorm.setNorm();\r
}\r
\r
color CalcPoint(xyz Px) {\r
- xyz V = new xyz();\r
- xyz P = Px.setNorm();\r
- P.RotateXYZ(xyzHalf, Theta, TSin, TCos);\r
+ Px.zoomX(1.3);\r
+ \r
+ Pn.set(Px); Pn.setNorm();\r
+ if (Theta.x != 0) Pn.RotateX(xyzHalf, TSin.x, TCos.x);\r
+ if (Theta.y != 0) Pn.RotateY(xyzHalf, TSin.y, TCos.y);\r
+ if (Theta.z != 0) Pn.RotateZ(xyzHalf, TSin.z, TCos.z);\r
\r
- float mp = min(P.x, P.z);\r
- float yt = map(t,0,1,.5-a/2,.5+a/2);\r
+ float mp = min(Pn.x, Pn.z);\r
+ float yt = map(t,0,1,.5-amp/2,.5+amp/2);\r
\r
switch (pShape.Cur()) {\r
- case 0: V.set(P.x, yt , P.z); break; // bouncing line\r
- case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
- case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
- case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
-\r
- case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5)) +\r
- .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
- map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
- \r
- case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
- case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
-\r
- case 7: V.set(cMid.x,cMid.y,cMid.z);\r
- return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
-\r
- case 8: V.set(cMid.x,cMid.y,cMid.z);\r
- return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
-\r
- case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
- 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
+ case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
+ case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
+ case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
+ case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
+\r
+ case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
+ .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
+ map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
+ \r
+ case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+ case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+\r
+ case 7: V.set(cMid); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
+ case 8: V.set(cMid); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
+ case 9: \r
+ \r
+ \r
+ case 10: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
+ 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
+ default: return color(0,0,0);\r
}\r
\r
\r
switch (pForm.Cur()) {\r
- case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r
- case 1: return color(0,0,c1c(P.y < V.y ?1:0));\r
- case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r
+ case 0: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef() > .5?1:0));\r
+ case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
+ case 2: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef()));\r
\r
- default: return color(0,0,c1c(P.y < V.y ?1:0));\r
+ default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
}\r
}\r
}\r