public class Pong extends DPat {\r
SinLFO x,y,z,dx,dy,dz; \r
float cRad; DParam pSize;\r
- Pick pChoose;\r
+ Pick pChoose;\r
+ xyz v = new xyz(), vMir = new xyz();\r
\r
Pong(GLucose glucose) {\r
super(glucose);\r
\r
void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r
color CalcPoint(xyz p) {\r
- xyz v = new xyz(x.getValuef(), y.getValuef(), z.getValuef());\r
+ v.set(x.getValuef(), y.getValuef(), z.getValuef());\r
switch(pChoose.Cur()) {\r
- case 0: return color(0,0,c1c(1 - min(v.distance(p), v.distance(xyzdMax.minus(p)))*.5/cRad)); // balls\r
- case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
- case 2: return color(0,0,c1c(1 - CalcCone(p,v,new xyz(xdMax/2,0,zdMax/2)) * max(.02,.45-pSize.Val()))); // spot\r
+ case 0: vMir.set(xyzdMax); vMir.subtract(p);\r
+ return color(0,0,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls\r
+ case 1: return color(0,0,c1c(1 - v.distance(p)*.5/cRad)); // ball\r
+ case 2: vMir.set(xdMax/2,0,zdMax/2);\r
+ return color(0,0,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot\r
}\r
return color(0,0,0);\r
- } \r
+ }\r
}\r
//----------------------------------------------------------------------------------------------------------------------------------\r
public class NDat {\r
\r
switch(CurAnim) {\r
// hue sat xz yz zz den mph angle\r
- case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.Set(1 ); break; // drip\r
- case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.Set(0 ); break; // clouds\r
- case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.Set(.5); break; // rain\r
+ case 0: N[0].set(0 ,0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip\r
+ case 1: N[0].set(0 ,0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds\r
+ case 2: N[0].set(0 ,0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain\r
case 3: N[0].set(40 ,1 ,100,100,200,10 ,1 ,180); \r
- N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.Set(0 ); break; // fire 1\r
+ N[1].set(0 ,1 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1\r
case 4: N[0].set(0 ,1 ,40 ,40 ,40 ,15 ,2.5,180);\r
N[1].set(20 ,1 ,40 ,40 ,40 ,15 ,4 ,0 );\r
N[2].set(40 ,1 ,40 ,40 ,40 ,15 ,2 ,90 );\r
- N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.Set(.5); break; // machine\r
+ N[3].set(60 ,1 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine\r
case 5: N[0].set(0 ,1 ,400,100,2 ,15 ,3 ,90 );\r
N[1].set(20 ,1 ,400,100,2 ,15 ,2.5,0 );\r
N[2].set(40 ,1 ,100,100,2 ,15 ,2 ,180);\r
- N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.Set(.5); break; // spark\r
+ N[3].set(60 ,1 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark\r
}\r
\r
DG.UpdateLights();\r
int nBeats = 0;\r
DParam pAmp, pRad;\r
DParam pRotX, pRotY, pRotZ;\r
- xyz Theta = new xyz();\r
- xyz TSin = new xyz();\r
- xyz TCos = new xyz();\r
- \r
+\r
+ float t,amp;\r
+ xyz cPrev = new xyz(), cRand = new xyz(),\r
+ cMid = new xyz(), V = new xyz(),\r
+ Theta = new xyz(), TSin = new xyz(),\r
+ TCos = new xyz(), cMidNorm = new xyz(),\r
+ Pn = new xyz();\r
+ float LastBeat=3, LastMeasure=3;\r
+ int CurRandTempo = 1, CurRandTPat = 1;\r
+\r
+\r
Pick pTimePattern, pTempoMult, pShape, pForm;\r
int RandCube;\r
\r
pRad = addParam("Rad" , .1 );\r
pTempoMult = addPick ("TMult" , 5 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
pTimePattern= addPick ("TPat" , 5 , 6 , new String[] {"Bounce", "Sin", "Roll", "Quant", "Accel", "Rand" } );\r
- pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
+ pShape = addPick ("Shape" , 4 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
"Wings", "W2", "Sphere", "Cone", "Noise" } );\r
pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );\r
}\r
\r
- float t,a;\r
- xyz cPrev = new xyz(), cCur = new xyz(), cMid = new xyz(), cMidNorm;\r
- float LastBeat=3, LastMeasure=3;\r
- int CurRandTempo = 1, CurRandTPat = 1;\r
-\r
void StartRun(double deltaMs) {\r
- t = lx.tempo.rampf();\r
- a = pAmp.Val();\r
+ t = lx.tempo.rampf();\r
+ amp = pAmp.Val();\r
\r
Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
case 4: t = (t*16.)%1.; break;\r
}\r
\r
- if (t<LastBeat) { cPrev = cCur; cCur = cCur.setRand(); } LastBeat = t;\r
+ if (t<LastBeat) { cPrev.set(cRand); cRand.setRand(); } LastBeat = t;\r
\r
switch (nTPat) {\r
case 0: t = sin(PI*t); break;\r
case 3: t = constrain(int(t*8)/7.,0,1); break;\r
case 4: t = t*t*t; break;\r
}\r
-\r
\r
- cMid = cPrev.interpolate(t,cCur);\r
- cMidNorm = cMid.setNorm();\r
+ cMid.set (cPrev); cMid.interpolate (t,cRand);\r
+ cMidNorm.set (cMid); cMidNorm.setNorm();\r
}\r
\r
color CalcPoint(xyz Px) {\r
- xyz V = new xyz();\r
- xyz P = Px.setNorm();\r
- if (Theta.x != 0) P.RotateX(xyzHalf, TSin.x, TCos.x);\r
- if (Theta.y != 0) P.RotateY(xyzHalf, TSin.y, TCos.y);\r
- if (Theta.z != 0) P.RotateZ(xyzHalf, TSin.z, TCos.z);\r
+ Px.zoomX(1.3);\r
+ \r
+ Pn.set(Px); Pn.setNorm();\r
+ if (Theta.x != 0) Pn.RotateX(xyzHalf, TSin.x, TCos.x);\r
+ if (Theta.y != 0) Pn.RotateY(xyzHalf, TSin.y, TCos.y);\r
+ if (Theta.z != 0) Pn.RotateZ(xyzHalf, TSin.z, TCos.z);\r
\r
- float mp = min(P.x, P.z);\r
- float yt = map(t,0,1,.5-a/2,.5+a/2);\r
+ float mp = min(Pn.x, Pn.z);\r
+ float yt = map(t,0,1,.5-amp/2,.5+amp/2);\r
\r
switch (pShape.Cur()) {\r
- case 0: V.set(P.x, yt , P.z); break; // bouncing line\r
- case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
- case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
- case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
-\r
- case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5)) +\r
- .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
- map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
- \r
- case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
- case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
-\r
- case 7: V.set(cMid.x,cMid.y,cMid.z);\r
- return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
-\r
- case 8: V.set(cMid.x,cMid.y,cMid.z);\r
- return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
-\r
- case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
- 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
+ case 0: V.set(Pn.x, yt , Pn.z); break; // bouncing line\r
+ case 1: V.set(Pn.x, map(cos(PI*t * Pn.x),-1,1,0,1) , Pn.z); break; // top tap\r
+ case 2: V.set(Pn.x, amp*map(Pn.x<.5?Pn.x:1-Pn.x,0,.5 ,0,t-.5)+.5, Pn.z); break; // V shape\r
+ case 3: V.set(Pn.x, Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5), Pn.z); break; // Random V shape\r
+\r
+ case 4: V.set(Pn.x, .5*(Pn.x < cMidNorm.x ? map(Pn.x,0,cMidNorm.x, .5,yt) :\r
+ map(Pn.x,cMidNorm.x,1, yt,.5)) +\r
+ .5*(Pn.z < cMidNorm.z ? map(Pn.z,0,cMidNorm.z, .5,yt) :\r
+ map(Pn.z,cMidNorm.z,1, yt,.5)), Pn.z); break; // Random Pyramid shape\r
+ \r
+ case 5: V.set(Pn.x, amp*map((Pn.x-.5)*(Pn.x-.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+ case 6: V.set(Pn.x, amp*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, Pn.z); break; // wings\r
+\r
+ case 7: V.set(cMid); return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
+ case 8: V.set(cMid); return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
+ case 9: \r
+ \r
+ \r
+ case 10: return color(100 + noise(Pn.x,Pn.y,Pn.z + (NoiseMove+50000)/1000.)*200,\r
+ 85,c1c(Pn.y < noise(Pn.x + NoiseMove/2000.,Pn.z)*(1+amp)-amp/2.-.1 ? 1 : 0)); // noise\r
+ default: return color(0,0,0);\r
}\r
\r
\r
switch (pForm.Cur()) {\r
- case 0: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef() > .5?1:0));\r
- case 1: return color(0,0,c1c(P.y < V.y ?1:0));\r
- case 2: return color(0,0,c1c(1 - V.distance(P)/pRad.getValuef()));\r
+ case 0: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef() > .5?1:0));\r
+ case 1: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
+ case 2: return color(0,0,c1c(1 - V.distance(Pn)/pRad.getValuef()));\r
\r
- default: return color(0,0,c1c(P.y < V.y ?1:0));\r
+ default: return color(0,0,c1c(Pn.y < V.y ?1:0));\r
}\r
}\r
}\r