//----------------------------------------------------------------------------------------------------------------------------------
public class Pong extends DPat {
SinLFO x,y,z,dx,dy,dz;
- float cRad; DParam pSize;
+ float cRad; BasicParameter pSize;
Pick pChoose;
xyz v = new xyz(), vMir = new xyz();
pChoose = addPick ("Animiation" , 0, 2, new String[] {"Pong", "Ball", "Cone"} );
}
- void StartRun(double deltaMs) { cRad = mMax.x*pSize.Val()/6; }
+ void StartRun(double deltaMs) { cRad = mMax.x*val(pSize)/6; }
color CalcPoint(xyz p) {
v.set(x.getValuef(), y.getValuef(), z.getValuef());
v.z=0;p.z=0;// ignore z dimension
return lx.hsb(lxh(),100,c1c(1 - min(v.distance(p), v.distance(vMir))*.5/cRad)); // balls
case 1: return lx.hsb(lxh(),100,c1c(1 - v.distance(p)*.5/cRad)); // ball
case 2: vMir.set(mMax.x/2,0,mMax.z/2);
- return lx.hsb(lxh(),100,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-pSize.Val()))); // spot
+ return lx.hsb(lxh(),100,c1c(1 - CalcCone(p,v,vMir) * max(.02,.45-val(pSize)))); // spot
}
return lx.hsb(0,0,0);
}
public class Noise extends DPat
{
- int CurAnim, iSymm;
- int XSym=1,YSym=2,RadSym=3;
- float zTime , zTheta=0, zSin, zCos, rtime, ttime, transAdd;
- DParam pSpeed , pDensity, pSharp;
- Pick pChoose, pSymm;
- int _ND = 4;
- NDat N[] = new NDat[_ND];
+ int CurAnim, iSymm;
+ int XSym=1,YSym=2,RadSym=3;
+ float zTime , zTheta=0, zSin, zCos, rtime, ttime;
+ BasicParameter pSpeed , pDensity, pSharp;
+ Pick pChoose, pSymm;
+ int _ND = 4;
+ NDat N[] = new NDat[_ND];
Noise(GLucose glucose) {
super(glucose);
for (int i=0; i<_ND; i++) N[i] = new NDat();
}
- void StartPattern() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; transAdd=0; }
+ void onActive() { zTime = random(500); zTheta=0; rtime = 0; ttime = 0; }
+
void StartRun(double deltaMs) {
- zTime += deltaMs*(pSpeed.Val()-.5)*.002 ;
- zTheta += deltaMs*(pSpin .Val()-.5)*.01 ;
+ zTime += deltaMs*(val(pSpeed)-.5)*.002 ;
+ zTheta += deltaMs*(val(pSpin )-.5)*.01 ;
rtime += deltaMs;
iSymm = pSymm.Cur();
- transAdd = 1*(1 - constrain(rtime - ttime,0,1000)/1000);
zSin = sin(zTheta);
zCos = cos(zTheta);
switch(CurAnim) {
// hue xz yz zz den mph angle
- case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.set(1 ); break; // drip
- case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.set(0 ); break; // clouds
- case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.set(.5); break; // rain
+ case 0: N[0].set(0 ,75 ,75 ,150,45 ,3 ,0 ); pSharp.setValue(1 ); break; // drip
+ case 1: N[0].set(0 ,100,100,200,45 ,3 ,180); pSharp.setValue(0 ); break; // clouds
+ case 2: N[0].set(0 ,2 ,400,2 ,20 ,3 ,0 ); pSharp.setValue(.5); break; // rain
case 3: N[0].set(40 ,100,100,200,10 ,1 ,180);
- N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.set(0 ); break; // fire 1
+ N[1].set(0 ,100,100,200,10 ,5 ,180); pSharp.setValue(0 ); break; // fire 1
case 4: N[0].set(0 ,40 ,40 ,40 ,15 ,2.5,180);
N[1].set(20 ,40 ,40 ,40 ,15 ,4 ,0 );
N[2].set(40 ,40 ,40 ,40 ,15 ,2 ,90 );
- N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.set(.5); break; // machine
+ N[3].set(60 ,40 ,40 ,40 ,15 ,3 ,-90); pSharp.setValue(.5); break; // machine
case 5: N[0].set(0 ,400,100,2 ,15 ,3 ,90 );
N[1].set(20 ,400,100,2 ,15 ,2.5,0 );
N[2].set(40 ,100,100,2 ,15 ,2 ,180);
- N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.set(.5); break; // spark
+ N[3].set(60 ,100,100,2 ,15 ,1.5,270); pSharp.setValue(.5); break; // spark
}
}
color CalcPoint(xyz P) {
color c = 0;
- P.RotateZ(mCtr, zSin, zCos);
+ P.rotateZ(mCtr, zSin, zCos);
if (CurAnim == 6 || CurAnim == 7) {
P.setNorm();
return lx.hsb(lxh(),100, 100 * (
- constrain(1-50*(1-pDensity.Val())*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) +
- (CurAnim == 7 ? constrain(1-50*(1-pDensity.Val())*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))
+ constrain(1-50*(1-val(pDensity))*abs(P.y-sin(zTime*10 + P.x*(300))*.5 - .5),0,1) +
+ (CurAnim == 7 ? constrain(1-50*(1-val(pDensity))*abs(P.x-sin(zTime*10 + P.y*(300))*.5 - .5),0,1) : 0))
);
}
float zx = zTime * n.speed * n.sinAngle,
zy = zTime * n.speed * n.cosAngle;
- float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-Dist(P,mCtr)/n.xz)
+ float b = (iSymm==RadSym ? noise(zTime*n.speed+n.xoff-P.distance(mCtr)/n.xz)
: noise(P.x/n.xz+zx+n.xoff,P.y/n.yz+zy+n.yoff,P.z/n.zz+n.zoff))
*1.8;
- b += n.den/100 -.4 + pDensity.Val() -1;
- b += transAdd;
+ b += n.den/100 -.4 + val(pDensity) -1;
c = blendColor(c,lx.hsb(lxh()+n.hue,100,c1c(b)),ADD);
}
return c;
}
int nBeats = 0;
- DParam pAmp, pRadius, pBounce;
+ BasicParameter pAmp, pRadius, pBounce;
float t,amp,rad,bnc;
float zTheta=0;
}
}
- void StartPattern() { zTheta=0; }
+ void onActive() {
+ zTheta=0;
+ while (lx.tempo.bpm() > 40) lx.tempo.setBpm(lx.tempo.bpm()/2);
+ }
int KeyPressed = -1;
boolean noteOn(Note note) {
void StartRun(double deltaMs) {
t = lx.tempo.rampf();
- amp = pAmp.Val();
- rad = pRadius.getValuef();
- bnc = pBounce.getValuef();
- zTheta += deltaMs*(pSpin .Val()-.5)*.01;
+ amp = pAmp .getValuef();
+ rad = pRadius .getValuef();
+ bnc = pBounce .getValuef();
+ zTheta += deltaMs*(val(pSpin)-.5)*.01;
- Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2 + zTheta);
+ Theta .set(val(pRotX)*PI*2, val(pRotY)*PI*2, val(pRotZ)*PI*2 + zTheta);
TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));
TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));
}
color CalcPoint(xyz Px) {
- if (Theta.x != 0) Px.RotateX(mCtr, TSin.x, TCos.x);
- if (Theta.y != 0) Px.RotateY(mCtr, TSin.y, TCos.y);
- if (Theta.z != 0) Px.RotateZ(mCtr, TSin.z, TCos.z);
+ if (Theta.x != 0) Px.rotateX(mCtr, TSin.x, TCos.x);
+ if (Theta.y != 0) Px.rotateY(mCtr, TSin.y, TCos.y);
+ if (Theta.z != 0) Px.rotateZ(mCtr, TSin.z, TCos.z);
Pn.set(Px); Pn.setNorm();
boolean isDone () { return pos==posStop; }
boolean atDest () { return vCur.s==vDest.s ||
- pointDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
- pointDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
+ xyDist(vCur.getPoint(0), vDest.getPoint(0)) < 12 ||
+ xyDist(vCur.getPoint(0), vDest.getPoint(15))< 12;}
void setCur (dVertex _v, int _p) { p2=null; vCur=_v; pos=_p; pickNext(); }
void setCur (dPixel _p) { setCur(_p.v, _p.pos); }
void setNext (dVertex _v, int _p, int _s) { vNext = _v; posNext = _p<<12; posStop = _s<<12; }
if (bRandEval) {
if (random(nTurns) < 1) setNext(v,p,s); return; }
else {
- float d = pointDist(v.getPoint(15), vDest.getPoint(0));
+ float d = xyDist(v.getPoint(15), vDest.getPoint(0));
if (d < minDist) { minDist=d; setNext(v,p,s); }
if (d == minDist && random(2)<1) { minDist=d; setNext(v,p,s); }
}
void pickNext() {
bRandEval = random(.05+destSpeed) < .05; minDist=500; nTurns=0;
evaluate(vCur.c0, 0, 16); evaluate(vCur.c1, 0, 16);
+ evaluate(vCur.c2, 0, 16); evaluate(vCur.c3, 0, 16);
evalTurn(vCur.t0); evalTurn(vCur.t1);
+ evalTurn(vCur.t2); evalTurn(vCur.t3);
}
Point p1, p2; int i2;