addModulator(y = new SinLFO(cRad, ydMax - cRad, 0)).trigger(); y.modulateDurationBy(dy);\r
addModulator(z = new SinLFO(cRad, zdMax - cRad, 0)).trigger(); z.modulateDurationBy(dz);\r
pSize = addParam ("Size" , 0.4 );\r
- pChoose = addPick ("Animiation" , 0 , 3 );\r
+ pChoose = addPick ("Animiation" , 0 , 3, new String[] {"Pong", "Ball", "Cone"} );\r
}\r
\r
void StartRun(double deltaMs) { cRad = xdMax*pSize.Val()/6; }\r
\r
Noise(GLucose glucose) {\r
super(glucose);\r
- pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
- pDensity= addParam("Dens" , .5);\r
- pSymm = addPick("Symmetry", 0, 4); pChoose = addPick("Animation", 1, 6);\r
+ pRotZ = addParam("RotZ" , .5 ); pSpeed = addParam("Fast", .55);\r
+ pDensity= addParam("Dens" , .5);\r
+ pSymm = addPick("Symmetry" , 0, 4, new String[] {"None", "X", "Y", "Radial"} );\r
+ pChoose = addPick("Animation", 1, 6, new String[] {"Drip", "Cloud", "Rain", "Fire", "Machine", "Spark"} );\r
}\r
\r
void StartRun(double deltaMs) {\r
int nBeats = 0;\r
_DhP pAmp, pRad;\r
_DhP pRotX, pRotY, pRotZ;\r
- xyz Theta = new xyz();\r
+ xyz Theta = new xyz();\r
+ xyz TSin = new xyz();\r
+ xyz TCos = new xyz();\r
+ \r
Pick pTimePattern, pTempoMult, pShape, pForm;\r
int RandCube;\r
\r
Play(GLucose glucose) {\r
super(glucose);\r
- pAmp = addParam("Amp" , .2);\r
pRotX = addParam("RotX", .5);\r
pRotY = addParam("RotY", .5);\r
pRotZ = addParam("RotZ", .5);\r
- pRad = addParam("Rad" , .1 );\r
- pTimePattern= addPick ("TimePattern", 0 , 5 );\r
- pTempoMult = addPick ("TimeMult" , 0 , 6 );\r
- pShape = addPick ("Shape" , 0 , 16 );\r
- pForm = addPick ("Form" , 0 , 3 );\r
+ pAmp = addParam("Amp" , .2);\r
+ pRad = addParam("Rad" , .1 );\r
+ pTempoMult = addPick ("TMult" , 0 , 6 , new String[] {"1x", "2x", "4x", "8x", "16x", "Rand" } );\r
+ pTimePattern= addPick ("TPat" , 0 , 5 , new String[] {"Bounce", "?", "Roll", "Quant", "Accel" } );\r
+ pShape = addPick ("Shape" , 0 , 10 , new String[] {"Line", "Tap", "V", "RandV", "Pyramid",\r
+ "Wings", "W2", "Sphere", "Cone", "Noise" } );\r
+ pForm = addPick ("Form" , 0 , 3 , new String[] {"Bar", "Volume", "Fade" } );\r
}\r
\r
float t,a;\r
t = lx.tempo.rampf();\r
a = pAmp.Val();\r
\r
- Theta.x = pRotX.ZeroOrOne() ? 0 :(pRotX.Val()-.5)*10;\r
- Theta.y = pRotY.ZeroOrOne() ? 0 :(pRotY.Val()-.5)*10;\r
- Theta.z = pRotZ.ZeroOrOne() ? 0 :(pRotZ.Val()-.5)*10;\r
+ Theta .set(pRotX.Val()*PI*2, pRotY.Val()*PI*2, pRotZ.Val()*PI*2);\r
+ TSin .set(sin(Theta.x), sin(Theta.y), sin(Theta.z));\r
+ TCos .set(cos(Theta.x), cos(Theta.y), cos(Theta.z));\r
\r
if (t<LastMeasure) { CurRandTempo = int(random(4)); } LastMeasure = t;\r
- \r
+\r
switch (pTempoMult.Cur()) {\r
case 0: t = t; break;\r
case 1: t = (t*2. )%1.; break;\r
case 4: t = t*t*t; break;\r
}\r
\r
- cMid = cPrev.interpolate(t,cCur);\r
- cMidNorm = cMid.setNorm();\r
+ \r
+ cMid = cPrev.interpolate(t,cCur);\r
+ cMidNorm = cMid.setNorm();\r
}\r
\r
color CalcPoint(xyz Px) {\r
- xyz V = new xyz();\r
- xyz P = Px.setNorm();\r
- if (Theta.x>0) P = P.RotateZ(xyzHalf, Theta.x);\r
- if (Theta.y>0) P = P.RotateZ(xyzHalf, Theta.y);\r
- if (Theta.z>0) P = P.RotateZ(xyzHalf, Theta.z);\r
+ xyz V = new xyz();\r
+ xyz P = Px.setNorm();\r
+ P.RotateXYZ(xyzHalf, Theta, TSin, TCos);\r
\r
float mp = min(P.x, P.z);\r
float yt = map(t,0,1,.5-a/2,.5+a/2);\r
\r
switch (pShape.Cur()) {\r
- case 0: V = new xyz(P.x, yt , P.z); break; // bouncing line\r
- case 1: V = new xyz(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
- case 2: V = new xyz(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
- case 3: V = new xyz(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
-\r
- case 4: V = new xyz(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
- map(P.x,cMidNorm.x,1, yt,.5)) +\r
- .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
- map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
+ case 0: V.set(P.x, yt , P.z); break; // bouncing line\r
+ case 1: V.set(P.x, map(cos(PI*t * P.x),-1,1,0,1) , P.z); break; // top tap\r
+ case 2: V.set(P.x, a*map(P.x<.5?P.x:1-P.x,0,.5 ,0,t-.5)+.5, P.z); break; // V shape\r
+ case 3: V.set(P.x, P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+ map(P.x,cMidNorm.x,1, yt,.5), P.z); break; // Random V shape\r
+\r
+ case 4: V.set(P.x, .5*(P.x < cMidNorm.x ? map(P.x,0,cMidNorm.x, .5,yt) :\r
+ map(P.x,cMidNorm.x,1, yt,.5)) +\r
+ .5*(P.z < cMidNorm.z ? map(P.z,0,cMidNorm.z, .5,yt) :\r
+ map(P.z,cMidNorm.z,1, yt,.5)), P.z); break; // Random Pyramid shape\r
\r
- case 5: V = new xyz(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
- case 6: V = new xyz(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
+ case 5: V.set(P.x, a*map((P.x-.5)*(P.x-.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
+ case 6: V.set(P.x, a*map((mp -.5)*(mp -.5),0,.25,0,t-.5)+.5, P.z); break; // wings\r
\r
- case 7: V = new xyz(cMid.x,cMid.y,cMid.z);\r
+ case 7: V.set(cMid.x,cMid.y,cMid.z);\r
return color(0,0,c1c(1 - (V.distance(Px) > (pRad.getValuef()+.1)*150?1:0)) ); // sphere\r
\r
- case 8: V = new xyz(cMid.x,cMid.y,cMid.z);\r
+ case 8: V.set(cMid.x,cMid.y,cMid.z);\r
return color(0,0,c1c(1 - CalcCone(Px,V,xyzMid) * 0.02 > .5?1:0)); // cone\r
\r
case 9: return color(100 + noise(P.x,P.y,P.z + (NoiseMove+50000)/1000.)*200,\r
- 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
+ 85,c1c(P.y < noise(P.x + NoiseMove/2000.,P.z)*(1+a)-a/2.-.1 ? 1 : 0)); //\r
}\r
\r
\r