float Val () { return getValuef(); }
}
//----------------------------------------------------------------------------------------------------------------------------------
-public class xyz { float x,y,z;
+public class xyz { float x,y,z; // extends pVector; eliminate half of the functions
xyz() {x=y=z=0;}
xyz(Point p ) {x=p.x ; y=p.y; z=p.z;}
xyz(xyz p ) {set(p); }
void StartRun(double deltaMs) { }
color CalcPoint(xyz p) { return lx.hsb(0,0,0); }
boolean IsActive() { return this == DG.CurPat; }
- boolean IsFocused() { return this == midiEngine.getFocusedDeck().getActivePattern(); }
+ boolean IsFocused() { return midiEngine != null && midiEngine.getFocusedDeck() != null &&
+ this == midiEngine.getFocusedDeck().getActivePattern(); }
void onInactive() { UpdateState(); }
void onActive () { UpdateState(); StartPattern(); }
void UpdateState() { if (IsFocused() != IsActive()) { if (IsFocused()) DG.Activate(this); else DG.Deactivate(this); } }
}
}
//----------------------------------------------------------------------------------------------------------------------------------
+class dTurn {
+ dVertex v;
+ int pos0, pos1;
+ dTurn(int _pos0, dVertex _v, int _pos1) { v = _v; pos0 = _pos0; pos1 = _pos1; }
+}
+
+class dVertex {
+ dVertex c0, c1, opp, same;
+ dTurn t0, t1;
+ dStrip s;
+ int dir, ci;
+
+ dVertex(dStrip _s, Point _p) { s = _s; ci = _p.index; }
+ Point getPoint(int i) { return s.s.points.get(dir>0 ? i : 15-i); }
+ void setOpp(dVertex _opp) { opp = _opp; dir = (ci < opp.ci ? 1 : -1); }
+}
+
+class dStrip {
+ dVertex v0, v1;
+ int row, col;
+ Strip s;
+ String desc() { return "r:" + row + " c:" + col + "i:" + floor(v0.ci/16); }
+ dStrip(Strip _s, int _i, int _row, int _col) { s = _s; row = _row; col = _col; }
+}
+//----------------------------------------------------------------------------------------------------------------------------------
+float PointDist(Point p1, Point p2) { return dist(p1.x,p1.y,p1.z,p2.x,p2.y,p2.z); }
+
+class dPixel { dVertex v; int pos; dPixel(dVertex _v, int _pos) { v=_v; pos=_pos; }}
+class dLattice {
+ private int iTowerStrips=0;
+
+ dStrip[] DS = new dStrip[glucose.model.strips.size()];
+ int[][] DQ = new int[NumBackTowers][MaxCubeHeight*2];
+ dStrip GetStrip (int row, int col, int off) {
+ return (!btwn(off,0,15) || !btwn(row,0,MaxCubeHeight*2-1) || !btwn(col,0,NumBackTowers-1) || DQ[col][row]<0) ? null :
+ DS[DQ[col][row]+off];
+ }
+
+ void addTurn(dVertex v0, int pos0, dVertex v1, int pos1) { dTurn t = new dTurn(pos0, v1, pos1); if (v0.t0 == null) v0.t0=t; else v0.t1=t; }
+ float Dist2 (Strip s1, int pos1, Strip s2, int pos2) { return PointDist(s1.points.get(pos1), s2.points.get(pos2)); }
+ boolean SameSame (Strip s1, Strip s2) { return max(Dist2(s1, 0, s2, 0), Dist2(s1,15, s2,15)) < 5 ; }
+ boolean SameOpp (Strip s1, Strip s2) { return max(Dist2(s1, 0, s2,15), Dist2(s1,15, s2,0 )) < 5 ; }
+ boolean SameBar (Strip s1, Strip s2) { return SameSame(s1,s2) || SameOpp(s1,s2); }
+ float PD2 (Point p1, float x, float y, float z) { return dist(p1.x,p1.y,p1.z,x,y,z); }
+ void AddJoint (dVertex v1, dVertex v2) {
+ // should probably replace parallel but further with the new one
+ if (v1.c0 != null && SameBar(v2.s.s, v1.c0.s.s)) return;
+ if (v1.c1 != null && SameBar(v2.s.s, v1.c1.s.s)) return;
+ if (v1.c0 == null) v1.c0 = v2;
+ else if (v1.c1 == null) v1.c1 = v2;
+ }
+
+ dPixel getRand() { return new dPixel(DS[floor(random(iTowerStrips))].v0,floor(random(15))); }
+ dPixel getClosest(xyz p) {
+ dVertex v = null; int pos=0; float d = 500;
+ for (int j=0; j<iTowerStrips; j++) {
+ dStrip s = DS[j];
+ float nd = PD2(s.s.points.get(0),p.x,p.y,p.z); if (nd < d) { v=s.v0; d=nd; pos=0; }
+ if (nd > 30) continue;
+ for (int k=0; k<=15; k++) {
+ nd = PD2(s.s.points.get(k),p.x,p.y,p.z); if (nd < d) { v = s.v0; d=nd; pos=k; }
+ }
+ }
+ return random(2) < 1 ? new dPixel(v,pos) : new dPixel(v.opp,15-pos);
+ }
+
+ dLattice() {
+ lattice=this;
+ for (int i=0;i<NumBackTowers;i++) for (int j=0;j<MaxCubeHeight*2;j++) DQ[i][j]=-1;
+
+ int col = 0, row = -2, i=-1;
+ for (Strip strip : glucose.model.strips ) { i++;
+ if (i % 16 == 0) row+=2;
+ if (row >= MaxCubeHeight*2-1) { col++; row = (col%2==1)?1:0; } // only include lattice parts!
+ iTowerStrips++;
+ dStrip s = DS[iTowerStrips-1] = new dStrip(strip, iTowerStrips-1, row, col);
+ s.v0 = new dVertex(s,strip.points.get(0 ));
+ s.v1 = new dVertex(s,strip.points.get(15));
+ s.v0.setOpp(s.v1); s.v1.setOpp(s.v0);
+ if (col < NumBackTowers) DQ[col][row] = 16*floor((iTowerStrips-1)/16);
+ else s.row=-1;
+ }
+
+ for (int j=0; j<iTowerStrips; j++) { for (int k=j+1; k<iTowerStrips; k++) {
+ dStrip s1 = DS[j], s2 = DS[k];
+ int c=0;
+ if (SameSame(s1.s,s2.s)) { s1.v0.same = s2.v0; s1.v1.same = s2.v1;
+ s2.v0.same = s1.v0; s2.v1.same = s1.v1; continue; } // parallel
+ if (SameOpp (s1.s,s2.s)) { s1.v0.same = s2.v1; s1.v1.same = s2.v0;
+ s2.v0.same = s1.v1; s2.v1.same = s1.v0; continue; } // parallel
+ if (Dist2(s1.s, 0, s2.s, 0) < 5) { c++; AddJoint(s1.v1, s2.v0); AddJoint(s2.v1, s1.v0); }
+ if (Dist2(s1.s, 0, s2.s,15) < 5) { c++; AddJoint(s1.v1, s2.v1); AddJoint(s2.v0, s1.v0); }
+ if (Dist2(s1.s,15, s2.s, 0) < 5) { c++; AddJoint(s1.v0, s2.v0); AddJoint(s2.v1, s1.v1); }
+ if (Dist2(s1.s,15, s2.s,15) < 5) { c++; AddJoint(s1.v0, s2.v1); AddJoint(s2.v0, s1.v1); }
+ if (c>0) continue;
+
+ // Are they touching at all?
+ int pos1=0, pos2=0; float d = 100;
+
+ while (pos1 < 15 || pos2 < 15) {
+ float oldD = d;
+ if (pos1<15) { float d2 = Dist2(s1.s, pos1+1, s2.s, pos2+0); if (d2 < d) { d=d2; pos1++; } }
+ if (pos2<15) { float d2 = Dist2(s1.s, pos1+0, s2.s, pos2+1); if (d2 < d) { d=d2; pos2++; } }
+ if (d > 50 || oldD == d) break ;
+ }
+
+ if (d>5) continue;
+ addTurn(s1.v0, pos1, s2.v0, pos2); addTurn(s1.v1, 15-pos1, s2.v0, pos2);
+ addTurn(s2.v0, pos2, s1.v0, pos1); addTurn(s2.v1, 15-pos2, s1.v0, pos1);
+
+ }}
+ }
+}
+
+dLattice lattice;
+//----------------------------------------------------------------------------------------------------------------------------------