//----------------------------------------------------------------------------------------------------------------------------------
-float xdMax,ydMax,zdMax;
+xyz mMax, mCtr, mHalf;
int NumApcRows = 5, NumApcCols = 8;
DGlobals DG = new DGlobals();
-boolean btwn (int a,int b,int c) { return a >= b && a <= c; }
-boolean btwn (double a,double b,double c) { return a >= b && a <= c; }
+boolean btwn (int a,int b,int c) { return a >= b && a <= c; }
+boolean btwn (double a,double b,double c) { return a >= b && a <= c; }
+float interp (float a, float b, float c) { return (1-a)*b + a*c; }
+float randctr (float a) { return random(a) - a*.5; }
+float min (float a, float b, float c, float d) { return min(min(a,b),min(c,d)); }
+
+float distToSeg (float x, float y, float x1, float y1, float x2, float y2) {
+ float A = x - x1, B = y - y1, C = x2 - x1, D = y2 - y1;
+ float dot = A * C + B * D, len_sq = C * C + D * D;
+ float xx, yy,param = dot / len_sq;
+
+ if (param < 0 || (x1 == x2 && y1 == y2)) { xx = x1; yy = y1; }
+ else if (param > 1) { xx = x2; yy = y2; }
+ else { xx = x1 + param * C;
+ yy = y1 + param * D; }
+ float dx = x - xx, dy = y - yy;
+ return sqrt(dx * dx + dy * dy);
+}
+
public class Pick {
int NumPicks, Default , CurRow , CurCol ,
StartRow, EndRow ;
String tag , Desc[] ;
- Pick (String label, int _Def, int _Max, int nStart, String d[]) {
- NumPicks = _Max; Default = _Def;
- StartRow = nStart; EndRow = StartRow + int((NumPicks-1) / NumApcCols);
+ Pick (String label, int _Def, int _Num, int nStart, String d[]) {
+ NumPicks = _Num; Default = _Def;
+ StartRow = nStart; EndRow = StartRow + floor((NumPicks-1) / NumApcCols);
tag = label; Desc = d;
reset();
}
public class xyz { float x,y,z;
xyz() {x=y=z=0;}
xyz(Point p ) {x=p.fx ; y=p.fy; z=p.fz;}
+ xyz(xyz p ) {set(p); }
xyz(float _x,float _y,float _z) {x=_x ; y=_y ; z=_z ;}
void set(Point p ) {x=p.fx ; y=p.fy; z=p.fz;}
void set(xyz p ) {x=p.x ; y=p.y ; z=p.z ;}
void set(float _x,float _y,float _z) {x=_x ; y=_y ; z=_z ;}
- void zoomX (float zx) {x = x*zx - xdMax*(zx-1)/2; }
- void zoomY (float zy) {y = y*zy - ydMax*(zy-1)/2; }
+ void zoomX (float zx) {x = x*zx - mMax.x*(zx-1)/2; }
+ void zoomY (float zy) {y = y*zy - mMax.y*(zy-1)/2; }
float distance(xyz b) {return dist(x,y,z,b.x,b.y,b.z); }
+ float distance(float _x, float _y) {return dist(x,y,_x,_y); }
float dot (xyz b) {return x*b.x + y*b.y + z*b.z; }
void add (xyz b) {x += b.x; y += b.y; z += b.z; }
void add (float b) {x += b ; y += b ; z += b ; }
void subtract(xyz b) {x -= b.x; y -= b.y; z -= b.z; }
+ void scale (float b) {x *= b ; y *= b ; z *= b ; }
void RotateZ (xyz o, float nSin, float nCos) {
float nX = nCos*(x-o.x) - nSin*(y-o.y) + o.x;
z = nZ; x = nX;
}
- void setRand () { x = random(xdMax); y = random(ydMax); z = random(zdMax); }
- void setNorm () { x /= xdMax; y /= ydMax; z /= zdMax; }
-
- float interp (float a, float b, float c) { return (1-a)*b + a*c; }
-
+ void setRand () { x = random(mMax.x); y = random(mMax.y); z = random(mMax.z); }
+ void setNorm () { x /= mMax.x; y /= mMax.y; z /= mMax.z; }
void interpolate(float i, xyz d) { x = interp(i,x,d.x); y = interp(i,y,d.y); z = interp(i,z,d.z); }
}
//----------------------------------------------------------------------------------------------------------------------------------
DPat CurPat = null;
float Sliders[] = new float [] {1,0,0,0,0,0,0,0};
- String SliderText[] = new String[] {"Level", "SpinHue", "Spark", "Wiggle", "Trails", "??", "??", "??"};
+ String SliderText[] = new String[] {"Level", "SpinHue", "Spark", "Xwave", "Ywave", "Trails", "??", "??", "??"};
void SetNoteOn (int row, int col, int clr){ if (APCOut != null) APCOut.sendNoteOn (col, row, clr); }
void SetNoteOff (int row, int col, int clr){ if (APCOut != null) APCOut.sendNoteOff (col, row, clr); }
float _Dim () { return Sliders[0]; }
float _SpinHue () { return Sliders[1]; }
float _Spark () { return Sliders[2]; }
- float _Wiggle () { return Sliders[3]; }
- float _Trails () { return Sliders[4]; }
+ float _XWave () { return Sliders[3]; }
+ float _YWave () { return Sliders[4]; }
+ float _Trails () { return Sliders[5]; }
void Init () {
if (bInit) return; bInit=true;
String Text1="", Text2="";
for (int i=0; i<CurPat.bools.size(); i++) if (GetBool(i).b) Text1 += " " + GetBool(i).tag + " ";
for (int i=0; i<CurPat.picks.size(); i++) Text1 += GetPick(i).tag + ": " + GetPick(i).CurDesc() + " ";
- for (int i=0; i<5; i++) Text2 += SliderText[i] + ": " + int(100*Sliders[i]) + " ";
+ for (int i=0; i<5; i++) Text2 += SliderText[i] + ": " + round(100*Sliders[i]) + " ";
uiDebugText.setText(Text1, Text2);
}
for (int i=48;i< 56; i++) SetKnob(0, i, 0);
for (int i=16;i< 20; i++) SetKnob(0, i, 0);
- for (int i=0; i<CurPat.params.size(); i++) SetKnob ( 0, i<8 ? 48+i : 16 + i - 8, int(GetParam(i).Val()*127) );
+ for (int i=0; i<CurPat.params.size(); i++) SetKnob ( 0, i<8 ? 48+i : 16 + i - 8, round(GetParam(i).Val()*127) );
for (int i=0; i<CurPat.picks .size(); i++) SetNoteOn (GetPick(i).CurRow, GetPick(i).CurCol, 3);
for (int i=0; i<CurPat.bools .size(); i++) if (GetBool(i).b) SetNoteOn (GetBool(i).row, GetBool(i).col, 1);
else SetNoteOff (GetBool(i).row, GetBool(i).col, 0);
int row = note.getPitch(), col = note.getChannel();
for (int i=0; i<CurPat.picks.size(); i++) if (GetPick(i).set(row, col)) return;
for (int i=0; i<CurPat.bools.size(); i++) if (GetBool(i).set(row, col, true)) return;
- println("row: " + row + " col: " + col);
+ //println("row: " + row + " col: " + col);
}
}
//----------------------------------------------------------------------------------------------------------------------------------
int nMaxRow = 53;
float zSpinHue = 0;
float LastQuant = -1, LastJog = -1;
+ float[] xWaveNz, yWaveNz;
int nPoint , nPoints;
- xyz xyzHalf = new xyz(.5,.5,.5),
- xyzdMax = new xyz(),
- xyzMid = new xyz(),
- xyzJog = new xyz(0,0,0);
+ xyz xyzJog = new xyz(), vT1 = new xyz(), vT2 = new xyz();
+ xyz modmin;
float NoiseMove = random(10000);
DParam pSharp, pQuantize, pSaturate;
- DBool pXsym, pYsym, pZsym, pJog;
+ DBool pXsym, pYsym, pRsym, pXdup, pXtrip, pJog;
float Dist (xyz a, xyz b) { return dist(a.x,a.y,a.z,b.x,b.y,b.z); }
- int c1c (float a) { return int(100*constrain(a,0,1)); }
- float CalcCone (xyz v1, xyz v2, xyz c) { v1.subtract(c); v2.subtract(c);
- return degrees( acos ( v1.dot(v2) /
- (sqrt(v1.dot(v1)) * sqrt(v2.dot(v2)) ) )); }
+ int c1c (float a) { return round(100*constrain(a,0,1)); }
+ float interpWv(float i, float[] vals) { return interp(i-floor(i), vals[floor(i)], vals[ceil(i)]); }
+
+ float CalcCone (xyz v1, xyz v2, xyz c) { vT1.set(v1); vT2.set(v2); vT1.subtract(c); vT2.subtract(c);
+ return degrees( acos ( vT1.dot(vT2) / (sqrt(vT1.dot(vT1)) * sqrt(vT2.dot(vT2)) ) )); }
+
+ void StartPattern() { }
void StartRun(double deltaMs) { }
color CalcPoint(xyz p) { return color(0,0,0); }
boolean IsActive() { return this == DG.CurPat; }
boolean IsFocused() { return this == midiEngine.getFocusedDeck().getActivePattern(); }
void onInactive() { UpdateState(); }
- void onActive () { UpdateState(); }
+ void onActive () { UpdateState(); StartPattern(); }
void UpdateState() { if (IsFocused() != IsActive()) { if (IsFocused()) DG.Activate(this); else DG.Deactivate(this); } }
+ color blend3(color c1, color c2, color c3){ return blendColor(c1,blendColor(c2,c3,ADD),ADD); }
DParam addParam(String label, double value) {
DParam P = new DParam(label, value);
super.addParameter(P);
params.add(P); return P;
}
-
- Pick addPick(String name, int def, int nmax, String[] desc) {
- Pick P = new Pick(name, def, nmax, nMaxRow, desc);
+ Pick addPick(String name, int def, int _max, String[] desc) {
+ Pick P = new Pick(name, def, _max+1, nMaxRow, desc);
nMaxRow = P.EndRow + 1;
picks.add(P);
return P;
DPat(GLucose glucose) {
super(glucose);
- DG.Init();
- pSharp = addParam("Shrp", 0 );
- pQuantize = addParam("Qunt", 0 );
- pSaturate = addParam("Sat" , .5);
+ pSharp = addParam("Shrp", 0 );
+ pQuantize = addParam("Qunt", 0 );
+ pSaturate = addParam("Sat" , .5);
+ nPoints = model.points.size();
+ pXsym = new DBool("X-SYM", false, 49, 0); bools.add(pXsym );
+ pYsym = new DBool("Y-SYM", false, 49, 1); bools.add(pYsym );
+ pRsym = new DBool("R-SYM", false, 49, 2); bools.add(pRsym );
+ pXdup = new DBool("X-DUP", false, 49, 3); bools.add(pXdup );
+ pJog = new DBool("JOGGER",false, 49, 4); bools.add(pJog );
+ modmin = new xyz(model.xMin, model.yMin, model.zMin);
+ mMax = new xyz(model.xMax, model.yMax, model.zMax); mMax.subtract(modmin);
+ mCtr = new xyz(mMax); mCtr.scale(.5);
+ mHalf = new xyz(.5,.5,.5);
+ xWaveNz = new float[ceil(mMax.y)+1];
+ yWaveNz = new float[ceil(mMax.x)+1];
- nPoints = model.points.size();
- xdMax = model.xMax;
- ydMax = model.yMax;
- zdMax = model.zMax;
- xyzdMax = new xyz(xdMax,ydMax,zdMax);
- xyzMid = new xyz(xdMax/2, ydMax/2, zdMax/2);
-
- bools.add(pXsym = new DBool("X-SYM", false, 49, 0));
- bools.add(pYsym = new DBool("Y-SYM", false, 49, 1));
- bools.add(pZsym = new DBool("Z-SYM", false, 49, 2));
- bools.add(pJog = new DBool("JOGGER",false, 49, 3));
+ //println (model.xMin + " " + model.yMin + " " + model.zMin);
+ //println (model.xMax + " " + model.yMax + " " + model.zMax);
+ DG.Init();
}
void run(double deltaMs)
{
UpdateState();
- NoiseMove += deltaMs;
+ NoiseMove += deltaMs; NoiseMove = NoiseMove % 1e7;
StartRun (deltaMs);
- zSpinHue += DG._SpinHue ()*deltaMs*.05;
+ zSpinHue += DG._SpinHue ()*deltaMs*.05; zSpinHue = zSpinHue % 5000.;
xyz P = new xyz(), tP = new xyz(), pSave = new xyz();
float fSharp = 1/(1.0001-pSharp.Val());
float fQuant = pQuantize.Val();
nPoint = 0;
if (fQuant > 0) {
- float tRamp = (lx.tempo.rampf() % (1./pow(2,int((1-fQuant) * 4))));
+ float tRamp = (lx.tempo.rampf() % (1./pow(2,floor((1-fQuant) * 4))));
float f = LastQuant; LastQuant = tRamp; if (tRamp > f) return;
}
-
if (pJog.b) {
float tRamp = (lx.tempo.rampf() % .25);
- if (tRamp < LastJog)
- xyzJog.set(random(xdMax*.2)-.1,
- random(ydMax*.2)-.1,
- random(zdMax*.2)-.1);
+ if (tRamp < LastJog) xyzJog.set(randctr(mMax.x*.2), randctr(mMax.y*.2), randctr(mMax.z*.2));
LastJog = tRamp;
}
- for (Point p : model.points) { nPoint++;
+ // precalculate this stuff
+ float yWv = DG._YWave(), xWv = DG._XWave(), sprk = DG._Spark();
+ if (yWv > 0) for (int i=0; i<ceil(mMax.x)+1; i++)
+ yWaveNz[i] = yWv * (noise(i/(mMax.x*.3)-(2e3+NoiseMove)/1500.) - .5) * (mMax.y/2.);
+
+ if (xWv > 0) for (int i=0; i<ceil(mMax.y)+1; i++)
+ xWaveNz[i] = xWv * (noise(i/(mMax.y*.3)-(1e3+NoiseMove)/1500.) - .5) * (mMax.x/2.);
+
+ for (Point p : model.points) { nPoint++;
P.set(p);
- if (pJog.b) P.add(xyzJog);
- if (DG._Spark () > 0) P.y += DG._Spark () * (noise(P.x,P.y+NoiseMove/30 ,P.z)*ydMax - ydMax/2.);
- if (DG._Wiggle() > 0) P.y += DG._Wiggle() * (noise(P.x/(xdMax*.3)-NoiseMove/1500.) - .5) * (ydMax/2.);
+ P.subtract(modmin);
+ if (sprk > 0) { P.y += sprk*randctr(50); P.x += sprk*randctr(50); P.z += sprk*randctr(50); }
+ if (yWv > 0) P.y += interpWv(p.x-modmin.x, yWaveNz);
+ if (xWv > 0) P.x += interpWv(p.y-modmin.y, xWaveNz);
+ if (pJog.b) P.add(xyzJog);
- color cOld = colors[p.index]; pSave.set(P);
- color cNew = CalcPoint(P);
- if (pXsym.b) { P.set(pSave); tP.set(xdMax-P.x,P.y,P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
- if (pYsym.b) { P.set(pSave); tP.set(P.x,ydMax-P.y,P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
- if (pZsym.b) { P.set(pSave); tP.set(P.x,P.y,zdMax-P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
+ color cNew, cOld = colors[p.index];
+ { tP.set(P); cNew = CalcPoint(tP); }
+ if (pXsym.b) { tP.set(mMax.x-P.x,P.y,P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
+ if (pYsym.b) { tP.set(P.x,mMax.y-P.y,P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
+ if (pRsym.b) { tP.set(mMax.x-P.x,mMax.y-P.y,mMax.z-P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
+ if (pXdup.b) { tP.set((P.x+mMax.x*.5)%mMax.x,P.y,P.z); cNew = blendColor(cNew, CalcPoint(tP), ADD); }
float b = brightness(cNew)/100.;
-
if (pSharp.Val()>0) b = b < .5 ? pow(b,fSharp) : 1-pow(1-b,fSharp);
if (DG._Trails()>0 && fQuant == 0) b = max(b, (float) (brightness(cOld)/100. - (1-DG._Trails()) * deltaMs/200.));
saturation(cNew) + 100*(fSaturate*2-1),
100 * b * DG._Dim()
);
+
+// colors[p.index] = color(0,0, p.fx >= modmin.x && p.fy >= modmin.y && p.fz >= modmin.z &&
+// p.fx <= modmin.x+mMax.x && p.fy <= modmin.y+mMax.y && p.fz <= modmin.z+mMax.z ? 100 : 0);
}
}
}