int beat = 0;
float prevRamp = 0;
- void run(int deltaMs) {
+ void run(double deltaMs) {
// Sync to the beat
float ramp = (float)lx.tempo.ramp();
float v1 = sin_x > y_in_range ? (100 + 100*(y_in_range - sin_x)) : 0;
float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.)*.3 + abs(p.y-model.yMax/2)*.9 + abs(p.z - model.zMax/2.))) % 360;
- colors[p.index] = color(hue_color, 70, v1);
+ colors[p.index] = lx.hsb(hue_color, 70, v1);
}
}
}
int beat = 0;
float prevRamp = 0;
- void run(int deltaMs) {
+ void run(double deltaMs) {
// Sync to the beat
float ramp = (float)lx.tempo.ramp();
float v1 = max(0, 100 * (1 - 4*abs(sin_x - y_in_range)));
float hue_color = (lx.getBaseHuef() + hueScale.getValuef() * (abs(p.x-model.xMax/2.) + abs(p.y-model.yMax/2)*.2 + abs(p.z - model.zMax/2.)*.5)) % 360;
- color c = color(hue_color, 80, v1);
+ color c = lx.hsb(hue_color, 80, v1);
// Now draw the spheres
for (Sphere s : spheres) {
float sphere_color = (lx.getBaseHuef() - (1 - hueScale.getValuef()) * d/r * 45) % 360;
- c = blendColor(c, color((sphere_color + 270) % 360, 60, min(1, value) * 100), ADD);
+ c = blendColor(c, lx.hsb((sphere_color + 270) % 360, 60, min(1, value) * 100), ADD);
}
colors[p.index] = c;
}